/*
 * Copyright (C) 
 * Copyright (C) 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "SpellMgr.h"
#include "SpellInfo.h"
#include "ObjectMgr.h"
#include "SpellAuras.h"
#include "SpellAuraDefines.h"
#include "SharedDefines.h"
#include "DBCStores.h"
#include "World.h"
#include "Chat.h"
#include "Spell.h"
#include "BattlegroundMgr.h"
#include "CreatureAI.h"
#include "MapManager.h"
#include "BattlegroundIC.h"
#include "BattlefieldWG.h"
#include "BattlefieldMgr.h"
#include "InstanceScript.h"
#include "Player.h"

bool IsPrimaryProfessionSkill(uint32 skill)
{
    SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
    if (!pSkill)
        return false;

    if (pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
        return false;

    return true;
}

bool IsPartOfSkillLine(uint32 skillId, uint32 spellId)
{
    SkillLineAbilityMapBounds skillBounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
    for (SkillLineAbilityMap::const_iterator itr = skillBounds.first; itr != skillBounds.second; ++itr)
        if (itr->second->skillId == skillId)
            return true;

    return false;
}

DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const* spellproto, bool triggered)
{
    if (spellproto->IsPositive())
        return DIMINISHING_NONE;

    for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
    {
        if (spellproto->Effects[i].ApplyAuraName == SPELL_AURA_MOD_TAUNT)
            return DIMINISHING_TAUNT;
    }

    // Explicit Diminishing Groups
    switch (spellproto->SpellFamilyName)
    {
        case SPELLFAMILY_GENERIC:
        {
            // Pet charge effects (Infernal Awakening, Demon Charge)
            if (spellproto->SpellVisual[0] == 2816 && spellproto->SpellIconID == 15)
                return DIMINISHING_CONTROLLED_STUN;
            // Gnaw
            else if (spellproto->Id == 47481)
                return DIMINISHING_CONTROLLED_STUN;
			// Screams of the Past
			else if (spellproto->Id == 7074)
				return DIMINISHING_NONE;
            break;
        }
        // Event spells
        case SPELLFAMILY_UNK1:
            return DIMINISHING_NONE;
        case SPELLFAMILY_MAGE:
        {
            // Frostbite
            if (spellproto->Id == 12494)
                return DIMINISHING_ROOT;
            // Shattered Barrier
            else if (spellproto->Id == 55080)
                return DIMINISHING_ROOT;
            // Deep Freeze
            else if (spellproto->SpellIconID == 2939 && spellproto->SpellVisual[0] == 9963)
                return DIMINISHING_CONTROLLED_STUN;
            // Frost Nova / Freeze (Water Elemental)
            else if (spellproto->SpellIconID == 193)
                return DIMINISHING_CONTROLLED_ROOT;
            // Dragon's Breath
            else if (spellproto->SpellFamilyFlags[0] & 0x800000)
                return DIMINISHING_DRAGONS_BREATH;
            break;
        }
        case SPELLFAMILY_WARRIOR:
        {
            // Hamstring - limit duration to 10s in PvP
            if (spellproto->SpellFamilyFlags[0] & 0x2)
                return DIMINISHING_LIMITONLY;
            // Improved Hamstring
			else if (spellproto->Id == 23694)
                return DIMINISHING_ROOT;
            // Charge Stun (own diminishing)
            else if (spellproto->SpellFamilyFlags[0] & 0x01000000)
                return DIMINISHING_CHARGE;
            break;
        }
        case SPELLFAMILY_WARLOCK:
        {
            // Curses/etc
            if ((spellproto->SpellFamilyFlags[0] & 0x80000000) || (spellproto->SpellFamilyFlags[1] & 0x200))
                return DIMINISHING_LIMITONLY;
            // Seduction
            else if (spellproto->SpellFamilyFlags[1] & 0x10000000)
                return DIMINISHING_FEAR;
            break;
        }
        case SPELLFAMILY_DRUID:
        {
            // Pounce
            if (spellproto->SpellFamilyFlags[0] & 0x20000)
                return DIMINISHING_OPENING_STUN;
            // Cyclone
            else if (spellproto->SpellFamilyFlags[1] & 0x20)
                return DIMINISHING_CYCLONE;
            // Entangling Roots
            // Nature's Grasp
            else if (spellproto->SpellFamilyFlags[0] & 0x00000200)
                return DIMINISHING_CONTROLLED_ROOT;
            // Faerie Fire
            else if (spellproto->SpellFamilyFlags[0] & 0x400)
                return DIMINISHING_LIMITONLY;
            break;
        }
        case SPELLFAMILY_ROGUE:
        {
            // Gouge
            if (spellproto->SpellFamilyFlags[0] & 0x8)
                return DIMINISHING_DISORIENT;
            // Blind
            else if (spellproto->SpellFamilyFlags[0] & 0x1000000)
                return DIMINISHING_FEAR;
            // Cheap Shot
            else if (spellproto->SpellFamilyFlags[0] & 0x400)
                return DIMINISHING_OPENING_STUN;
            // Crippling poison - Limit to 10 seconds in PvP (No SpellFamilyFlags)
            else if (spellproto->SpellIconID == 163)
                return DIMINISHING_LIMITONLY;
            break;
        }
        case SPELLFAMILY_HUNTER:
        {
            // Hunter's Mark
            if ((spellproto->SpellFamilyFlags[0] & 0x400) && spellproto->SpellIconID == 538)
                return DIMINISHING_LIMITONLY;
            // Scatter Shot (own diminishing)
            else if ((spellproto->SpellFamilyFlags[0] & 0x40000) && spellproto->SpellIconID == 132)
                return DIMINISHING_SCATTER_SHOT;
            // Entrapment (own diminishing)
            else if (spellproto->SpellVisual[0] == 7484 && spellproto->SpellIconID == 20)
                return DIMINISHING_ENTRAPMENT;
            // Wyvern Sting mechanic is MECHANIC_SLEEP but the diminishing is DIMINISHING_DISORIENT
            else if ((spellproto->SpellFamilyFlags[1] & 0x1000) && spellproto->SpellIconID == 1721)
                return DIMINISHING_DISORIENT;
            // Freezing Arrow
            else if (spellproto->SpellFamilyFlags[0] & 0x8)
                return DIMINISHING_DISORIENT;
            break;
        }
        case SPELLFAMILY_PALADIN:
        {
            // Judgement of Justice - limit duration to 10s in PvP
            if (spellproto->SpellFamilyFlags[0] & 0x100000)
                return DIMINISHING_LIMITONLY;
            // Turn Evil
            else if ((spellproto->SpellFamilyFlags[1] & 0x804000) && spellproto->SpellIconID == 309)
                return DIMINISHING_FEAR;
            break;
        }
        case SPELLFAMILY_SHAMAN:
        {
            // Storm, Earth and Fire - Earthgrab
            if (spellproto->SpellFamilyFlags[2] & 0x4000)
                return DIMINISHING_NONE;
            break;
        }
        case SPELLFAMILY_DEATHKNIGHT:
        {
            // Hungering Cold (no flags)
            if (spellproto->SpellIconID == 2797)
                return DIMINISHING_DISORIENT;
            // Mark of Blood
            else if ((spellproto->SpellFamilyFlags[0] & 0x10000000) && spellproto->SpellIconID == 2285)
                return DIMINISHING_LIMITONLY;
            break;
        }
        default:
            break;
    }

    // Lastly - Set diminishing depending on mechanic
    uint32 mechanic = spellproto->GetAllEffectsMechanicMask();
    if (mechanic & (1 << MECHANIC_CHARM))
        return DIMINISHING_MIND_CONTROL;
    if (mechanic & (1 << MECHANIC_SILENCE))
        return DIMINISHING_SILENCE;
    if (mechanic & (1 << MECHANIC_SLEEP))
        return DIMINISHING_SLEEP;
    if (mechanic & ((1 << MECHANIC_SAPPED) | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_SHACKLE)))
        return DIMINISHING_DISORIENT;
    // Mechanic Knockout, except Blast Wave
    if (mechanic & (1 << MECHANIC_KNOCKOUT) && spellproto->SpellIconID != 292)
        return DIMINISHING_DISORIENT;
    if (mechanic & (1 << MECHANIC_DISARM))
        return DIMINISHING_DISARM;
    if (mechanic & (1 << MECHANIC_FEAR))
        return DIMINISHING_FEAR;
    if (mechanic & (1 << MECHANIC_STUN))
        return triggered ? DIMINISHING_STUN : DIMINISHING_CONTROLLED_STUN;
    if (mechanic & (1 << MECHANIC_BANISH))
        return DIMINISHING_BANISH;
    if (mechanic & (1 << MECHANIC_ROOT))
        return triggered ? DIMINISHING_ROOT : DIMINISHING_CONTROLLED_ROOT;
	if (mechanic & (1 << MECHANIC_HORROR))
		return DIMINISHING_HORROR;

    return DIMINISHING_NONE;
}

DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
{
    switch (group)
    {
        case DIMINISHING_TAUNT:
        case DIMINISHING_CONTROLLED_STUN:
        case DIMINISHING_STUN:
        case DIMINISHING_OPENING_STUN:
        case DIMINISHING_CYCLONE:
        case DIMINISHING_CHARGE:
            return DRTYPE_ALL;
        case DIMINISHING_LIMITONLY:
        case DIMINISHING_NONE:
            return DRTYPE_NONE;
        default:
            return DRTYPE_PLAYER;
    }
}

DiminishingLevels GetDiminishingReturnsMaxLevel(DiminishingGroup group)
{
    switch (group)
    {
        case DIMINISHING_TAUNT:
            return DIMINISHING_LEVEL_TAUNT_IMMUNE;
        default:
            return DIMINISHING_LEVEL_IMMUNE;
    }
}

int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellInfo const* spellproto)
{
    if (!IsDiminishingReturnsGroupDurationLimited(group))
        return 0;

    // Explicit diminishing duration
    switch (spellproto->SpellFamilyName)
    {
        case SPELLFAMILY_DRUID:
        {
            // Faerie Fire - limit to 40 seconds in PvP (3.1)
            if (spellproto->SpellFamilyFlags[0] & 0x400)
                return 40 * IN_MILLISECONDS;
            break;
        }
        case SPELLFAMILY_HUNTER:
        {
            // Wyvern Sting
            if (spellproto->SpellFamilyFlags[1] & 0x1000)
                return 6 * IN_MILLISECONDS;
            // Hunter's Mark
            if (spellproto->SpellFamilyFlags[0] & 0x400)
                return 120 * IN_MILLISECONDS;
            break;
        }
        case SPELLFAMILY_PALADIN:
        {
            // Repentance - limit to 6 seconds in PvP
            if (spellproto->SpellFamilyFlags[0] & 0x4)
                return 6 * IN_MILLISECONDS;
            break;
        }
        case SPELLFAMILY_WARLOCK:
        {
            // Banish - limit to 6 seconds in PvP
            if (spellproto->SpellFamilyFlags[1] & 0x8000000)
                return 6 * IN_MILLISECONDS;
            // Curse of Tongues - limit to 12 seconds in PvP
            else if (spellproto->SpellFamilyFlags[2] & 0x800)
                return 12 * IN_MILLISECONDS;
            // Curse of Elements - limit to 120 seconds in PvP
            else if (spellproto->SpellFamilyFlags[1] & 0x200)
               return 120 * IN_MILLISECONDS;
			// Curse of Exhaustion
            else if (spellproto->SpellFamilyFlags[0] & 0x400000)
                return 12 * IN_MILLISECONDS;
            break;
        }
        default:
            break;
    }

    return 10 * IN_MILLISECONDS;
}

bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
{
    switch (group)
    {
        case DIMINISHING_BANISH:
        case DIMINISHING_CONTROLLED_STUN:
        case DIMINISHING_CONTROLLED_ROOT:
        case DIMINISHING_CYCLONE:
        case DIMINISHING_DISORIENT:
        case DIMINISHING_ENTRAPMENT:
        case DIMINISHING_FEAR:
        case DIMINISHING_HORROR:
        case DIMINISHING_MIND_CONTROL:
        case DIMINISHING_OPENING_STUN:
        case DIMINISHING_ROOT:
        case DIMINISHING_STUN:
        case DIMINISHING_SLEEP:
        case DIMINISHING_LIMITONLY:
            return true;
        default:
            return false;
    }
}

SpellMgr::SpellMgr()
{
}

SpellMgr::~SpellMgr()
{
    UnloadSpellInfoStore();
}

/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
bool SpellMgr::ComputeIsSpellValid(SpellInfo const *spellInfo, bool msg)
{
    // not exist
    if (!spellInfo)
        return false;

    bool need_check_reagents = false;

    // check effects
    for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
    {
        switch (spellInfo->Effects[i].Effect)
        {
            case 0:
                continue;

            // craft spell for crafting non-existed item (break client recipes list show)
            case SPELL_EFFECT_CREATE_ITEM:
            case SPELL_EFFECT_CREATE_ITEM_2:
            {
                if (spellInfo->Effects[i].ItemType == 0)
                {
                    // skip auto-loot crafting spells, its not need explicit item info (but have special fake items sometime)
                    if (!spellInfo->IsLootCrafting())
                    {
                        if (msg)
                            sLog->outErrorDb("Craft spell %u not have create item entry.", spellInfo->Id);
                        return false;
                    }

                }
                // also possible IsLootCrafting case but fake item must exist anyway
                else if (!sObjectMgr->GetItemTemplate(spellInfo->Effects[i].ItemType))
                {
                    if (msg)
                        sLog->outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
                    return false;
                }

                need_check_reagents = true;
                break;
            }
            case SPELL_EFFECT_LEARN_SPELL:
            {
                SpellInfo const* spellInfo2 = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell);
                if (!ComputeIsSpellValid(spellInfo2, msg))
                {
                    if (msg)
                        sLog->outErrorDb("Spell %u learn to invalid spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
                    return false;
                }
                break;
            }
        }
    }

    if (need_check_reagents)
    {
        for (uint8 j = 0; j < MAX_SPELL_REAGENTS; ++j)
        {
            if (spellInfo->Reagent[j] > 0 && !sObjectMgr->GetItemTemplate(spellInfo->Reagent[j]))
            {
                if (msg)
                    sLog->outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
                return false;
            }
        }
    }

    return true;
}

bool SpellMgr::IsSpellValid(SpellInfo const *spellInfo)
{
	if (!spellInfo)
		return false;
	return spellInfo->IsSpellValid();
}

void DeleteSpellFromAllPlayers(uint32 spellId)
{
    CharacterDatabaseStatements stmts[2] = {CHAR_DEL_INVALID_SPELL_SPELLS, CHAR_DEL_INVALID_SPELL_TALENTS};
    for (uint8 i = 0; i < 2; i++)
    {
        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(stmts[i]);
        stmt->setUInt32(0, spellId);
        CharacterDatabase.Execute(stmt);
    }
}

bool SpellMgr::CheckSpellValid(SpellInfo const* spellInfo, uint32 spellId, bool isTalent)
{
    if (!spellInfo)
    {
        DeleteSpellFromAllPlayers(spellId);
		sLog->outError("Player::%s: Non-existed in SpellStore spell #%u request.", (isTalent ? "AddTalent" : "addSpell"), spellId);
        return false;
    }

    if (!IsSpellValid(spellInfo))
    {
        DeleteSpellFromAllPlayers(spellId);
        sLog->outError("Player::%s: Broken spell #%u learning not allowed.", (isTalent ? "AddTalent" : "addSpell"), spellId);
        return false;
    }

	return true;
}

uint32 SpellMgr::GetSpellDifficultyId(uint32 spellId) const
{
    SpellDifficultySearcherMap::const_iterator i = mSpellDifficultySearcherMap.find(spellId);
    return i == mSpellDifficultySearcherMap.end() ? 0 : (*i).second;
}

void SpellMgr::SetSpellDifficultyId(uint32 spellId, uint32 id)
{
    mSpellDifficultySearcherMap[spellId] = id;
}

uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) const
{
    if (!GetSpellInfo(spellId))
        return spellId;

    if (!caster || !caster->GetMap() || !caster->GetMap()->IsDungeon())
        return spellId;

    uint32 mode = uint32(caster->GetMap()->GetSpawnMode());
    if (mode >= MAX_DIFFICULTY)
    {
        sLog->outError("SpellMgr::GetSpellIdForDifficulty: Incorrect Difficulty for spell %u.", spellId);
        return spellId; //return source spell
    }

    uint32 difficultyId = GetSpellDifficultyId(spellId);
    if (!difficultyId)
        return spellId; //return source spell, it has only REGULAR_DIFFICULTY

    SpellDifficultyEntry const* difficultyEntry = sSpellDifficultyStore.LookupEntry(difficultyId);
    if (!difficultyEntry)
    {
        ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: SpellDifficultyEntry not found for spell %u. This should never happen.", spellId);
        return spellId; //return source spell
    }

    if (difficultyEntry->SpellID[mode] <= 0 && mode > DUNGEON_DIFFICULTY_HEROIC)
    {
        ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: spell %u mode %u spell is NULL, using mode %u", spellId, mode, mode - 2);
        mode -= 2;
    }

    if (difficultyEntry->SpellID[mode] <= 0)
    {
        sLog->outErrorDb("SpellMgr::GetSpellIdForDifficulty: spell %u mode %u spell is 0. Check spelldifficulty_dbc!", spellId, mode);
        return spellId;
    }

    ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: spellid for spell %u in mode %u is %d", spellId, mode, difficultyEntry->SpellID[mode]);
    return uint32(difficultyEntry->SpellID[mode]);
}

SpellInfo const* SpellMgr::GetSpellForDifficultyFromSpell(SpellInfo const* spell, Unit const* caster) const
{
    uint32 newSpellId = GetSpellIdForDifficulty(spell->Id, caster);
    SpellInfo const* newSpell = GetSpellInfo(newSpellId);
    if (!newSpell)
    {
        ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellForDifficultyFromSpell: spell %u not found. Check spelldifficulty_dbc!", newSpellId);
        return spell;
    }

    ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellForDifficultyFromSpell: Spell id for instance mode is %u (original %u)", newSpell->Id, spell->Id);
    return newSpell;
}

SpellChainNode const* SpellMgr::GetSpellChainNode(uint32 spell_id) const
{
    SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
    if (itr == mSpellChains.end())
        return NULL;

    return &itr->second;
}

uint32 SpellMgr::GetFirstSpellInChain(uint32 spell_id) const
{
    if (SpellChainNode const* node = GetSpellChainNode(spell_id))
        return node->first->Id;

    return spell_id;
}

uint32 SpellMgr::GetLastSpellInChain(uint32 spell_id) const
{
    if (SpellChainNode const* node = GetSpellChainNode(spell_id))
        return node->last->Id;

    return spell_id;
}

uint32 SpellMgr::GetNextSpellInChain(uint32 spell_id) const
{
    if (SpellChainNode const* node = GetSpellChainNode(spell_id))
        if (node->next)
            return node->next->Id;

    return 0;
}

uint32 SpellMgr::GetPrevSpellInChain(uint32 spell_id) const
{
    if (SpellChainNode const* node = GetSpellChainNode(spell_id))
        if (node->prev)
            return node->prev->Id;

    return 0;
}

uint8 SpellMgr::GetSpellRank(uint32 spell_id) const
{
    if (SpellChainNode const* node = GetSpellChainNode(spell_id))
        return node->rank;

    return 0;
}

uint32 SpellMgr::GetSpellWithRank(uint32 spell_id, uint32 rank, bool strict) const
{
    if (SpellChainNode const* node = GetSpellChainNode(spell_id))
    {
        if (rank != node->rank)
            return GetSpellWithRank(node->rank < rank ? node->next->Id : node->prev->Id, rank, strict);
    }
    else if (strict && rank > 1)
        return 0;
    return spell_id;
}

SpellRequiredMapBounds SpellMgr::GetSpellsRequiredForSpellBounds(uint32 spell_id) const
{
    return mSpellReq.equal_range(spell_id);
}

SpellsRequiringSpellMapBounds SpellMgr::GetSpellsRequiringSpellBounds(uint32 spell_id) const
{
    return mSpellsReqSpell.equal_range(spell_id);
}

bool SpellMgr::IsSpellRequiringSpell(uint32 spellid, uint32 req_spellid) const
{
    SpellsRequiringSpellMapBounds spellsRequiringSpell = GetSpellsRequiringSpellBounds(req_spellid);
    for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
    {
        if (itr->second == spellid)
            return true;
    }
    return false;
}

bool SpellMgr::IsAdditionalTalentSpell(uint32 spellId) const
{
	return mTalentSpellAdditionalSet.find(spellId) != mTalentSpellAdditionalSet.end();
}

SpellLearnSkillNode const* SpellMgr::GetSpellLearnSkill(uint32 spell_id) const
{
    SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
    if (itr != mSpellLearnSkills.end())
        return &itr->second;
    else
        return NULL;
}

SpellTargetPosition const* SpellMgr::GetSpellTargetPosition(uint32 spell_id, SpellEffIndex effIndex) const
{
    SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find(std::make_pair(spell_id, effIndex));
    if (itr != mSpellTargetPositions.end())
        return &itr->second;
    return NULL;
}

SpellGroupStackFlags SpellMgr::GetGroupStackFlags(uint32 groupid) const
{
	SpellGroupStackMap::const_iterator itr = mSpellGroupStackMap.find(groupid);
	if (itr != mSpellGroupStackMap.end())
		return itr->second;

	return SPELL_GROUP_STACK_FLAG_NONE;
}

uint32 SpellMgr::GetSpellGroup(uint32 spell_id) const
{
	uint32 first_rank = GetFirstSpellInChain(spell_id);
	SpellGroupMap::const_iterator itr = mSpellGroupMap.find(first_rank);
	if (itr != mSpellGroupMap.end())
		return itr->second.groupId;

	return 0;
}

SpellGroupSpecialFlags SpellMgr::GetSpellGroupSpecialFlags(uint32 spell_id) const
{
	uint32 first_rank = GetFirstSpellInChain(spell_id);
	SpellGroupMap::const_iterator itr = mSpellGroupMap.find(first_rank);
	if (itr != mSpellGroupMap.end())
		return itr->second.specialFlags;

	return SPELL_GROUP_SPECIAL_FLAG_NONE;
}

SpellGroupStackFlags SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2, bool remove, bool areaAura) const
{
    uint32 spellid_1 = spellInfo1->GetFirstRankSpell()->Id;
    uint32 spellid_2 = spellInfo2->GetFirstRankSpell()->Id;
	// xinef: dunno why i added this
    if (spellid_1 == spellid_2 && remove && !areaAura)
        return SPELL_GROUP_STACK_FLAG_NONE;

	uint32 groupId = GetSpellGroup(spellid_1);
	if (groupId > 0 && groupId == GetSpellGroup(spellid_2))
	{
		SpellGroupSpecialFlags flag1 = GetSpellGroupSpecialFlags(spellid_1);
		SpellGroupSpecialFlags flag2 = GetSpellGroupSpecialFlags(spellid_2);
		SpellGroupStackFlags additionFlag = SPELL_GROUP_STACK_FLAG_NONE;
		// xinef: first flags are used for elixir stacking rules
		if (flag1 & SPELL_GROUP_SPECIAL_FLAG_STACK_EXCLUSIVE_MAX && flag2 & SPELL_GROUP_SPECIAL_FLAG_STACK_EXCLUSIVE_MAX)
		{
			if (flag1 & flag2)
				return SPELL_GROUP_STACK_FLAG_NEVER_STACK;
		}
		// xinef: check only flag1 (new spell)
		else if (flag1 & SPELL_GROUP_SPECIAL_FLAG_FORCED_STRONGEST)
			additionFlag = SPELL_GROUP_STACK_FLAG_FORCED_STRONGEST;
		else if (flag2 & SPELL_GROUP_SPECIAL_FLAG_FORCED_STRONGEST)
			additionFlag = SPELL_GROUP_STACK_FLAG_FORCED_WEAKEST;

		return SpellGroupStackFlags(GetGroupStackFlags(groupId) | additionFlag);
	}

	return SPELL_GROUP_STACK_FLAG_NONE;
}

void SpellMgr::GetSetOfSpellsInSpellGroupWithFlag(uint32 group_id, SpellGroupSpecialFlags flag, std::set<uint32>& availableElixirs) const
{
	for (SpellGroupMap::const_iterator itr = mSpellGroupMap.begin(); itr != mSpellGroupMap.end(); ++itr)
		if (itr->second.groupId == group_id && itr->second.specialFlags == flag)
			availableElixirs.insert(itr->first); // insert spell id
}

SpellProcEventEntry const* SpellMgr::GetSpellProcEvent(uint32 spellId) const
{
    SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
    if (itr != mSpellProcEventMap.end())
        return &itr->second;
    return NULL;
}

bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellInfo const* spellProto, SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, SpellInfo const* procSpell, uint32 procFlags, uint32 procExtra, bool active) const
{
    // No extra req need
    uint32 procEvent_procEx = PROC_EX_NONE;

    // check prockFlags for condition
    if ((procFlags & EventProcFlag) == 0)
        return false;

    // Xinef: Always trigger for this, including TAKEN_DAMAGE
    if (EventProcFlag & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH | PROC_FLAG_TAKEN_DAMAGE))
        return true;

    bool hasFamilyMask = false;

    if (procFlags & PROC_FLAG_DONE_PERIODIC)
    {
        if (procExtra & PROC_EX_INTERNAL_HOT)
        {
            if (EventProcFlag == PROC_FLAG_DONE_PERIODIC)
            {
                /// no aura with only PROC_FLAG_DONE_PERIODIC and spellFamilyName == 0 can proc from a HOT.
                if (!spellProto->SpellFamilyName)
                    return false;
            }
            /// Aura must have positive procflags for a HOT to proc
            else if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)))
                return false;
        }
        /// Aura must have negative or neutral(PROC_FLAG_DONE_PERIODIC only) procflags for a DOT to proc
        else if (EventProcFlag != PROC_FLAG_DONE_PERIODIC)
            if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG | PROC_FLAG_DONE_TRAP_ACTIVATION)))
                return false;
    }

    if (procFlags & PROC_FLAG_TAKEN_PERIODIC)
    {            
        if (procExtra & PROC_EX_INTERNAL_HOT)
        {
            /// No aura that only has PROC_FLAG_TAKEN_PERIODIC can proc from a HOT.
            if (EventProcFlag == PROC_FLAG_TAKEN_PERIODIC)
                return false;
            /// Aura must have positive procflags for a HOT to proc
            if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS)))
                return false;
        }
        /// Aura must have negative or neutral(PROC_FLAG_TAKEN_PERIODIC only) procflags for a DOT to proc
        else if (EventProcFlag != PROC_FLAG_TAKEN_PERIODIC)
            if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG)))
                return false;
    }

    // Trap casts are active by default
    if (procFlags & PROC_FLAG_DONE_TRAP_ACTIVATION)
        active = true;

    if (spellProcEvent)     // Exist event data
    {
        // Store extra req
        procEvent_procEx = spellProcEvent->procEx;

        // For melee triggers
        if (procSpell == NULL)
        {
            // Check (if set) for school (melee attack have Normal school)
            if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
                return false;
        }
        else // For spells need check school/spell family/family mask
        {
            // Check (if set) for school
            if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & procSpell->SchoolMask) == 0)
                return false;

            // Check (if set) for spellFamilyName
            if (spellProcEvent->spellFamilyName && (spellProcEvent->spellFamilyName != procSpell->SpellFamilyName))
                return false;

            // spellFamilyName is Ok need check for spellFamilyMask if present
            if (spellProcEvent->spellFamilyMask)
            {
                if (!(spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags))
                    return false;
                hasFamilyMask = true;
                // Some spells are not considered as active even with have spellfamilyflags
                if (!(procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL))
                    active = true;
            }
        }
    }

    if (procExtra & (PROC_EX_INTERNAL_REQ_FAMILY))
    {
        if (!hasFamilyMask)
            return false;
    }

    // Check for extra req (if none) and hit/crit
    if (procEvent_procEx == PROC_EX_NONE)
    {
        // No extra req, so can trigger only for hit/crit - spell has to be active
        if ((procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) && active)
            return true;
    }
    else // Passive spells hits here only if resist/reflect/immune/evade
    {
        if (procExtra & AURA_SPELL_PROC_EX_MASK)
        {
            // if spell marked as procing only from not active spells
            if (active && procEvent_procEx & PROC_EX_NOT_ACTIVE_SPELL)
                return false;
            // if spell marked as procing only from active spells
            if (!active && procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL)
                return false;
            // Exist req for PROC_EX_EX_TRIGGER_ALWAYS
            if (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS)
                return true;
            // PROC_EX_NOT_ACTIVE_SPELL and PROC_EX_ONLY_ACTIVE_SPELL flags handle: if passed checks before
            if ((procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) && ((procEvent_procEx & (AURA_SPELL_PROC_EX_MASK)) == 0))
                return true;
        }
        // Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
        if (procEvent_procEx & procExtra)
            return true;
    }
    return false;
}

SpellProcEntry const* SpellMgr::GetSpellProcEntry(uint32 spellId) const
{
    SpellProcMap::const_iterator itr = mSpellProcMap.find(spellId);
    if (itr != mSpellProcMap.end())
        return &itr->second;
    return NULL;
}

bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const
{
    // proc type doesn't match
    if (!(eventInfo.GetTypeMask() & procEntry.typeMask))
        return false;

    // check XP or honor target requirement
    if (procEntry.attributesMask & PROC_ATTR_REQ_EXP_OR_HONOR)
        if (Player* actor = eventInfo.GetActor()->ToPlayer())
            if (eventInfo.GetActionTarget() && !actor->isHonorOrXPTarget(eventInfo.GetActionTarget()))
                return false;

    // always trigger for these types
    if (eventInfo.GetTypeMask() & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH))
        return true;

    // check school mask (if set) for other trigger types
    if (procEntry.schoolMask && !(eventInfo.GetSchoolMask() & procEntry.schoolMask))
        return false;

    // check spell family name/flags (if set) for spells
    if (eventInfo.GetTypeMask() & (PERIODIC_PROC_FLAG_MASK | SPELL_PROC_FLAG_MASK | PROC_FLAG_DONE_TRAP_ACTIVATION))
    {
        if (procEntry.spellFamilyName && (procEntry.spellFamilyName != eventInfo.GetSpellInfo()->SpellFamilyName))
            return false;

        if (procEntry.spellFamilyMask && !(procEntry.spellFamilyMask & eventInfo.GetSpellInfo()->SpellFamilyFlags))
            return false;
    }

    // check spell type mask (if set)
    if (eventInfo.GetTypeMask() & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK))
    {
        if (procEntry.spellTypeMask && !(eventInfo.GetSpellTypeMask() & procEntry.spellTypeMask))
            return false;
    }

    // check spell phase mask
    if (eventInfo.GetTypeMask() & REQ_SPELL_PHASE_PROC_FLAG_MASK)
    {
        if (!(eventInfo.GetSpellPhaseMask() & procEntry.spellPhaseMask))
            return false;
    }

    // check hit mask (on taken hit or on done hit, but not on spell cast phase)
    if ((eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK) || ((eventInfo.GetTypeMask() & DONE_HIT_PROC_FLAG_MASK) && !(eventInfo.GetSpellPhaseMask() & PROC_SPELL_PHASE_CAST)))
    {
        uint32 hitMask = procEntry.hitMask;
        // get default values if hit mask not set
        if (!hitMask)
        {
            // for taken procs allow normal + critical hits by default
            if (eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK)
                hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL;
            // for done procs allow normal + critical + absorbs by default
            else
                hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL | PROC_HIT_ABSORB;
        }
        if (!(eventInfo.GetHitMask() & hitMask))
            return false;
    }

    return true;
}

SpellBonusEntry const* SpellMgr::GetSpellBonusData(uint32 spellId) const
{
    // Lookup data
    SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId);
    if (itr != mSpellBonusMap.end())
        return &itr->second;
    // Not found, try lookup for 1 spell rank if exist
    if (uint32 rank_1 = GetFirstSpellInChain(spellId))
    {
        SpellBonusMap::const_iterator itr2 = mSpellBonusMap.find(rank_1);
        if (itr2 != mSpellBonusMap.end())
            return &itr2->second;
    }
    return NULL;
}

SpellThreatEntry const* SpellMgr::GetSpellThreatEntry(uint32 spellID) const
{
    SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellID);
    if (itr != mSpellThreatMap.end())
        return &itr->second;
    else
    {
        uint32 firstSpell = GetFirstSpellInChain(spellID);
        itr = mSpellThreatMap.find(firstSpell);
        if (itr != mSpellThreatMap.end())
            return &itr->second;
    }
    return NULL;
}

float SpellMgr::GetSpellMixologyBonus(uint32 spellId) const
{
	SpellMixologyMap::const_iterator itr = mSpellMixologyMap.find(spellId);
	if (itr == mSpellMixologyMap.end())
		return 30.0f;

	return itr->second;
}

SkillLineAbilityMapBounds SpellMgr::GetSkillLineAbilityMapBounds(uint32 spell_id) const
{
    return mSkillLineAbilityMap.equal_range(spell_id);
}

PetAura const* SpellMgr::GetPetAura(uint32 spell_id, uint8 eff) const
{
    SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id<<8) + eff);
    if (itr != mSpellPetAuraMap.end())
        return &itr->second;
    else
        return NULL;
}

SpellEnchantProcEntry const* SpellMgr::GetSpellEnchantProcEvent(uint32 enchId) const
{
    SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId);
    if (itr != mSpellEnchantProcEventMap.end())
        return &itr->second;
    return NULL;
}

bool SpellMgr::IsArenaAllowedEnchancment(uint32 ench_id) const
{
    return mEnchantCustomAttr[ench_id];
}

const std::vector<int32>* SpellMgr::GetSpellLinked(int32 spell_id) const
{
    SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id);
    return itr != mSpellLinkedMap.end() ? &(itr->second) : NULL;
}

PetLevelupSpellSet const* SpellMgr::GetPetLevelupSpellList(uint32 petFamily) const
{
    PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily);
    if (itr != mPetLevelupSpellMap.end())
        return &itr->second;
    else
        return NULL;
}

PetDefaultSpellsEntry const* SpellMgr::GetPetDefaultSpellsEntry(int32 id) const
{
    PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id);
    if (itr != mPetDefaultSpellsMap.end())
        return &itr->second;
    return NULL;
}

SpellAreaMapBounds SpellMgr::GetSpellAreaMapBounds(uint32 spell_id) const
{
    return mSpellAreaMap.equal_range(spell_id);
}

SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestMapBounds(uint32 quest_id) const
{
    return mSpellAreaForQuestMap.equal_range(quest_id);
}

SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const
{
    return mSpellAreaForQuestEndMap.equal_range(quest_id);
}

SpellAreaForAuraMapBounds SpellMgr::GetSpellAreaForAuraMapBounds(uint32 spell_id) const
{
    return mSpellAreaForAuraMap.equal_range(spell_id);
}

SpellAreaForAreaMapBounds SpellMgr::GetSpellAreaForAreaMapBounds(uint32 area_id) const
{
    return mSpellAreaForAreaMap.equal_range(area_id);
}

bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const
{
    if (gender != GENDER_NONE)                   // not in expected gender
        if (!player || gender != player->getGender())
            return false;

    if (raceMask)                                // not in expected race
        if (!player || !(raceMask & player->getRaceMask()))
            return false;

    if (areaId)                                  // not in expected zone
        if (newZone != areaId && newArea != areaId)
            return false;

    if (questStart)                              // not in expected required quest state
        if (!player || (((1 << player->GetQuestStatus(questStart)) & questStartStatus) == 0))
            return false;

    if (questEnd)                                // not in expected forbidden quest state
        if (!player || (((1 << player->GetQuestStatus(questEnd)) & questEndStatus) == 0))
            return false;

    if (auraSpell)                               // not have expected aura
        if (!player || (auraSpell > 0 && !player->HasAura(auraSpell)) || (auraSpell < 0 && player->HasAura(-auraSpell)))
            return false;

    // Extra conditions -- leaving the possibility add extra conditions...
    switch (spellId)
    {
        case 58600: // No fly Zone - Dalaran
        {
            if (!player)
                return false;

            AreaTableEntry const* pArea = GetAreaEntryByAreaID(player->GetAreaId());
            if (!(pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE))
                return false;
            if (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY))
                return false;
			// Xinef: Underbelly elixir
			if (player->GetPositionZ() < 637.0f && player->HasAuraType(SPELL_AURA_TRANSFORM))
				return false;
            break;
        }
		case 58730: // No fly Zone - Wintergrasp
        {
            if (!player)
                return false;

            Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
            if (!Bf || Bf->CanFlyIn() || (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY)))
                return false;
            break;
        }
		// xinef: northrend flying mounts
		// xinef: NE wisp and spectral gryphon
		case 55164:
		case 55173:
		{
			Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
			return !Bf || Bf->CanFlyIn();
		}
		case 57940: // Essence of Wintergrasp OUTSIDE
		case 58045: // Essence of Wintergrasp INSIDE
        {
            if (!player)
                return false;

            Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
            if (!Bf || player->GetTeamId() != Bf->GetDefenderTeam() || Bf->IsWarTime())
                return false;
            break;
        }
        case 74411: // Battleground - Dampening
        {
            if (!player)
                return false;

            if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
                return bf->IsWarTime();
            break;
        }
        case 68719: // Oil Refinery - Isle of Conquest.
        case 68720: // Quarry - Isle of Conquest.
        {
            if (!player)
                return false;

			Battleground* bg = player->GetBattleground();
			if (!bg || bg->GetBgTypeID() != BATTLEGROUND_IC)
				return false;

            uint8 nodeType = spellId == 68719 ? NODE_TYPE_REFINERY : NODE_TYPE_QUARRY;
            uint8 nodeState = player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H;

            return bg->ToBattlegroundIC()->GetNodeState(nodeType) == nodeState;
        }
		case 56618: // Horde Controls Factory Phase Shift
        case 56617: // Alliance Controls Factory Phase Shift
        {
            if (!player)
                return false;

            Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());

            if (!bf || bf->GetTypeId() != BATTLEFIELD_WG)
                return false;

            // team that controls the workshop in the specified area
            uint32 team = bf->GetData(newArea);
            
            if (team == TEAM_HORDE)
                return spellId == 56618;
            else if (team == TEAM_ALLIANCE)
                return spellId == 56617;
			break;
        }
		// Hellscream's Warsong
		case 73816:
		case 73818:
		case 73819:
		case 73820:
		case 73821:
		case 73822:
		// Strength of Wrynn
		case 73762:
		case 73824:
		case 73825:
		case 73826:
		case 73827:
		case 73828:
			if (player)
				if (InstanceScript* s = const_cast<Player*>(player)->GetInstanceScript())
					return s->GetData(251 /*DATA_BUFF_AVAILABLE*/) != 0;
			return false;
			break;
    }

    return true;
}

void SpellMgr::UnloadSpellInfoChains()
{
    for (SpellChainMap::iterator itr = mSpellChains.begin(); itr != mSpellChains.end(); ++itr)
        mSpellInfoMap[itr->first]->ChainEntry = NULL;

    mSpellChains.clear();
}

void SpellMgr::LoadSpellTalentRanks()
{
    // cleanup core data before reload - remove reference to ChainNode from SpellInfo
    UnloadSpellInfoChains();

    for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo)
            continue;

        SpellInfo const* lastSpell = NULL;
        for (uint8 rank = MAX_TALENT_RANK - 1; rank > 0; --rank)
        {
            if (talentInfo->RankID[rank])
            {
                lastSpell = GetSpellInfo(talentInfo->RankID[rank]);
                break;
            }
        }

        if (!lastSpell)
            continue;

        SpellInfo const* firstSpell = GetSpellInfo(talentInfo->RankID[0]);
        if (!firstSpell)
        {
            sLog->outErrorDb("SpellMgr::LoadSpellTalentRanks: First Rank Spell %u for TalentEntry %u does not exist.", talentInfo->RankID[0], i);
            continue;
        }

        SpellInfo const* prevSpell = NULL;
        for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
        {
            uint32 spellId = talentInfo->RankID[rank];
            if (!spellId)
                break;

            SpellInfo const* currentSpell = GetSpellInfo(spellId);
            if (!currentSpell)
            {
                sLog->outErrorDb("SpellMgr::LoadSpellTalentRanks: Spell %u (Rank: %u) for TalentEntry %u does not exist.", spellId, rank + 1, i);
                break;
            }

            SpellChainNode node;
            node.first = firstSpell;
            node.last  = lastSpell;
            node.rank  = rank + 1;

            node.prev = prevSpell;
            node.next = node.rank < MAX_TALENT_RANK ? GetSpellInfo(talentInfo->RankID[node.rank]) : NULL;

            mSpellChains[spellId] = node;
            mSpellInfoMap[spellId]->ChainEntry = &mSpellChains[spellId];

            prevSpell = currentSpell;
        }
    }
}

void SpellMgr::LoadSpellRanks()
{
    // cleanup data and load spell ranks for talents from dbc
    LoadSpellTalentRanks();

    uint32 oldMSTime = getMSTime();

    //                                                     0             1      2
    QueryResult result = WorldDatabase.Query("SELECT first_spell_id, spell_id, rank from spell_ranks ORDER BY first_spell_id, rank");

    if (!result)
    {
        sLog->outString(">> Loaded 0 spell rank records. DB table `spell_ranks` is empty.");
        sLog->outString();
        return;
    }

    uint32 count = 0;
    bool finished = false;

    do
    {
                        // spellid, rank
        std::list < std::pair < int32, int32 > > rankChain;
        int32 currentSpell = -1;
        int32 lastSpell = -1;

        // fill one chain
        while (currentSpell == lastSpell && !finished)
        {
            Field* fields = result->Fetch();

            currentSpell = fields[0].GetUInt32();
            if (lastSpell == -1)
                lastSpell = currentSpell;
            uint32 spell_id = fields[1].GetUInt32();
            uint32 rank = fields[2].GetUInt8();

            // don't drop the row if we're moving to the next rank
            if (currentSpell == lastSpell)
            {
                rankChain.push_back(std::make_pair(spell_id, rank));
                if (!result->NextRow())
                    finished = true;
            }
            else
                break;
        }
        // check if chain is made with valid first spell
        SpellInfo const* first = GetSpellInfo(lastSpell);
        if (!first)
        {
            sLog->outErrorDb("Spell rank identifier(first_spell_id) %u listed in `spell_ranks` does not exist!", lastSpell);
            continue;
        }
        // check if chain is long enough
        if (rankChain.size() < 2)
        {
            sLog->outErrorDb("There is only 1 spell rank for identifier(first_spell_id) %u in `spell_ranks`, entry is not needed!", lastSpell);
            continue;
        }
        int32 curRank = 0;
        bool valid = true;
        // check spells in chain
        for (std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin(); itr!= rankChain.end(); ++itr)
        {
            SpellInfo const* spell = GetSpellInfo(itr->first);
            if (!spell)
            {
                sLog->outErrorDb("Spell %u (rank %u) listed in `spell_ranks` for chain %u does not exist!", itr->first, itr->second, lastSpell);
                valid = false;
                break;
            }
            ++curRank;
            if (itr->second != curRank)
            {
                sLog->outErrorDb("Spell %u (rank %u) listed in `spell_ranks` for chain %u does not have proper rank value(should be %u)!", itr->first, itr->second, lastSpell, curRank);
                valid = false;
                break;
            }
        }
        if (!valid)
            continue;
        int32 prevRank = 0;
        // insert the chain
        std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin();
        do
        {
            ++count;
            int32 addedSpell = itr->first;
            mSpellChains[addedSpell].first = GetSpellInfo(lastSpell);
            mSpellChains[addedSpell].last = GetSpellInfo(rankChain.back().first);
            mSpellChains[addedSpell].rank = itr->second;
            mSpellChains[addedSpell].prev = GetSpellInfo(prevRank);
            mSpellInfoMap[addedSpell]->ChainEntry = &mSpellChains[addedSpell];
            prevRank = addedSpell;
            ++itr;
            if (itr == rankChain.end())
            {
                mSpellChains[addedSpell].next = NULL;
                break;
            }
            else
                mSpellChains[addedSpell].next = GetSpellInfo(itr->first);
        }
        while (true);
    } while (!finished);

    sLog->outString(">> Loaded %u spell rank records in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadSpellRequired()
{
    uint32 oldMSTime = getMSTime();

    mSpellsReqSpell.clear();                                   // need for reload case
    mSpellReq.clear();                                         // need for reload case

    //                                                   0        1
    QueryResult result = WorldDatabase.Query("SELECT spell_id, req_spell from spell_required");

    if (!result)
    {
        sLog->outString(">> Loaded 0 spell required records. DB table `spell_required` is empty.");
        sLog->outString();
        return;
    }

    uint32 count = 0;
    do
    {
        Field* fields = result->Fetch();

        uint32 spellId = fields[0].GetUInt32();
        uint32 spellReq = fields[1].GetUInt32();

        // check if chain is made with valid first spell
        SpellInfo const* spellInfo = GetSpellInfo(spellId);
        if (!spellInfo)
        {
            sLog->outErrorDb("spell_id %u in `spell_required` table is not found in dbcs, skipped", spellId);
            continue;
        }

        SpellInfo const* reqSpellInfo = GetSpellInfo(spellReq);
        if (!reqSpellInfo)
        {
            sLog->outErrorDb("req_spell %u in `spell_required` table is not found in dbcs, skipped", spellReq);
            continue;
        }

        if (GetFirstSpellInChain(spellId) == GetFirstSpellInChain(spellReq))
        {
            sLog->outErrorDb("req_spell %u and spell_id %u in `spell_required` table are ranks of the same spell, entry not needed, skipped", spellReq, spellId);
            continue;
        }

        if (IsSpellRequiringSpell(spellId, spellReq))
        {
            sLog->outErrorDb("duplicated entry of req_spell %u and spell_id %u in `spell_required`, skipped", spellReq, spellId);
            continue;
        }

        mSpellReq.insert (std::pair<uint32, uint32>(spellId, spellReq));
        mSpellsReqSpell.insert (std::pair<uint32, uint32>(spellReq, spellId));
        ++count;

		// xinef: fill additionalTalentInfo data, currently Blessing of Sanctuary only
		if (GetTalentSpellCost(spellReq) > 0)
			mTalentSpellAdditionalSet.insert(spellId);

    } while (result->NextRow());

    sLog->outString(">> Loaded %u spell required records in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadSpellLearnSkills()
{
    uint32 oldMSTime = getMSTime();

    mSpellLearnSkills.clear();                              // need for reload case

    // search auto-learned skills and add its to map also for use in unlearn spells/talents
    uint32 dbc_count = 0;
    for (uint32 spell = 0; spell < GetSpellInfoStoreSize(); ++spell)
    {
        SpellInfo const* entry = GetSpellInfo(spell);

        if (!entry)
            continue;

        for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
        {
            if (entry->Effects[i].Effect == SPELL_EFFECT_SKILL)
            {
                SpellLearnSkillNode dbc_node;
                dbc_node.skill = entry->Effects[i].MiscValue;
                dbc_node.step  = entry->Effects[i].CalcValue();
                if (dbc_node.skill != SKILL_RIDING)
                    dbc_node.value = 1;
                else
                    dbc_node.value = dbc_node.step * 75;
                dbc_node.maxvalue = dbc_node.step * 75;
                mSpellLearnSkills[spell] = dbc_node;
                ++dbc_count;
                break;
            }
        }
    }

    sLog->outString(">> Loaded %u Spell Learn Skills from DBC in %u ms", dbc_count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadSpellTargetPositions()
{
    uint32 oldMSTime = getMSTime();

    mSpellTargetPositions.clear();                                // need for reload case

    //                                                0      1          2             3                  4                  5                   6
    QueryResult result = WorldDatabase.Query("SELECT id, effIndex, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position");
    if (!result)
    {
        sLog->outString(">> Loaded 0 spell target coordinates. DB table `spell_target_position` is empty.");
        sLog->outString();
        return;
    }

    uint32 count = 0;
    do
    {
        Field* fields = result->Fetch();

        uint32 Spell_ID = fields[0].GetUInt32();

        SpellEffIndex effIndex = SpellEffIndex(fields[1].GetUInt8());

        SpellTargetPosition st;

        st.target_mapId       = fields[2].GetUInt16();
        st.target_X           = fields[3].GetFloat();
        st.target_Y           = fields[4].GetFloat();
        st.target_Z           = fields[5].GetFloat();
        st.target_Orientation = fields[6].GetFloat();

        MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
        if (!mapEntry)
        {
            sLog->outErrorDb("Spell (Id: %u, effIndex: %u) target map (ID: %u) does not exist in `Map.dbc`.", Spell_ID, effIndex, st.target_mapId);
            continue;
        }

        if (st.target_X==0 && st.target_Y==0 && st.target_Z==0)
        {
            sLog->outErrorDb("Spell (Id: %u, effIndex: %u) target coordinates not provided.", Spell_ID, effIndex);
            continue;
        }

        SpellInfo const* spellInfo = GetSpellInfo(Spell_ID);
        if (!spellInfo)
        {
            sLog->outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.", Spell_ID);
            continue;
        }

        if (spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_DEST_DB || spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_DEST_DB)
        {
            std::pair<uint32, SpellEffIndex> key = std::make_pair(Spell_ID, effIndex);
            mSpellTargetPositions[key] = st;
            ++count;
        }
        else
        {
            sLog->outErrorDb("Spell (Id: %u, effIndex: %u) listed in `spell_target_position` does not have target TARGET_DEST_DB (17).", Spell_ID, effIndex);
            continue;
        }

    } while (result->NextRow());

    /*
    // Check all spells
    for (uint32 i = 1; i < GetSpellInfoStoreSize; ++i)
    {
        SpellInfo const* spellInfo = GetSpellInfo(i);
        if (!spellInfo)
            continue;

        bool found = false;
        for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
        {
            switch (spellInfo->Effects[j].TargetA)
            {
                case TARGET_DEST_DB:
                    found = true;
                    break;
            }
            if (found)
                break;
            switch (spellInfo->Effects[j].TargetB)
            {
                case TARGET_DEST_DB:
                    found = true;
                    break;
            }
            if (found)
                break;
        }
        if (found)
        {
            if (!sSpellMgr->GetSpellTargetPosition(i))
                ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) does not have record in `spell_target_position`", i);
        }
    }*/

    sLog->outString(">> Loaded %u spell teleport coordinates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadSpellGroups()
{
    uint32 oldMSTime = getMSTime();

    mSpellGroupMap.clear();                                  // need for reload case

    //                                                0     1            2
    QueryResult result = WorldDatabase.Query("SELECT id, spell_id, special_flag FROM spell_group");
    if (!result)
    {
        sLog->outString(">> Loaded 0 spell group definitions. DB table `spell_group` is empty.");
        sLog->outString();
        return;
    }

    uint32 count = 0;
    do
    {
        Field* fields = result->Fetch();

        uint32 group_id = fields[0].GetUInt32();
        int32 spell_id = fields[1].GetUInt32();
		SpellGroupSpecialFlags specialFlag = (SpellGroupSpecialFlags)fields[2].GetUInt32();
		SpellInfo const* spellInfo = GetSpellInfo(spell_id);

        if (!spellInfo)
        {
            sLog->outErrorDb("Spell %u listed in `spell_group` does not exist", spell_id);
            continue;
        }
        else if (spellInfo->GetRank() > 1)
        {
            sLog->outErrorDb("Spell %u listed in `spell_group` is not first rank of spell", spell_id);
            continue;
        }

		if (mSpellGroupMap.find(spell_id) != mSpellGroupMap.end())
		{
            sLog->outErrorDb("Spell %u listed in `spell_group` has more than one group", spell_id);
            continue;
        }

		if (specialFlag >= SPELL_GROUP_SPECIAL_FLAG_MAX)
		{
            sLog->outErrorDb("Spell %u listed in `spell_group` has invalid special flag!", spell_id);
            continue;
        }

		SpellStackInfo ssi;
		ssi.groupId = group_id;
		ssi.specialFlags = specialFlag;
		mSpellGroupMap[spell_id] = ssi;

		++count;
    } while (result->NextRow());


    sLog->outString(">> Loaded %u spell group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadSpellGroupStackRules()
{
    uint32 oldMSTime = getMSTime();

    mSpellGroupStackMap.clear();                                  // need for reload case

    //                                                       0         1
    QueryResult result = WorldDatabase.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules");
    if (!result)
    {
        sLog->outString(">> Loaded 0 spell group stack rules. DB table `spell_group_stack_rules` is empty.");
        sLog->outString();
        return;
    }

    uint32 count = 0;
    do
    {
        Field* fields = result->Fetch();

        uint32 group_id = fields[0].GetUInt32();
        uint8 stack_rule = fields[1].GetInt8();
        if (stack_rule >= SPELL_GROUP_STACK_FLAG_MAX)
        {
            sLog->outErrorDb("SpellGroupStackRule %u listed in `spell_group_stack_rules` does not exist", stack_rule);
            continue;
        }

		bool present = false;
		for (SpellGroupMap::const_iterator itr = mSpellGroupMap.begin(); itr != mSpellGroupMap.end(); ++itr)
			if (itr->second.groupId == group_id)
			{
				present = true;
				break;
			}


        if (!present)
        {
            sLog->outErrorDb("SpellGroup id %u listed in `spell_group_stack_rules` does not exist", group_id);
            continue;
        }

        mSpellGroupStackMap[group_id] = (SpellGroupStackFlags)stack_rule;

        ++count;
    } while (result->NextRow());

    sLog->outString(">> Loaded %u spell group stack rules in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadSpellProcEvents()
{
    uint32 oldMSTime = getMSTime();

    mSpellProcEventMap.clear();                             // need for reload case

    //                                                0      1           2                3                 4                 5                 6          7       8        9             10
    QueryResult result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
    if (!result)
    {
        sLog->outString(">> Loaded 0 spell proc event conditions. DB table `spell_proc_event` is empty.");
        return;
    }

    uint32 count = 0;

    do
    {
        Field* fields = result->Fetch();

        int32 spellId = fields[0].GetInt32();

        bool allRanks = false;
        if (spellId < 0)
        {
            allRanks = true;
            spellId = -spellId;
        }

        SpellInfo const* spellInfo = GetSpellInfo(spellId);
        if (!spellInfo)
        {
			sLog->outErrorDb("Spell %u listed in `spell_proc_event` does not exist", spellId);
            continue;
        }

        if (allRanks)
        {
            if (!spellInfo->IsRanked())
                sLog->outErrorDb("Spell %u listed in `spell_proc_event` with all ranks, but spell has no ranks.", spellId);

            if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
            {
                sLog->outErrorDb("Spell %u listed in `spell_proc_event` is not first rank of spell.", spellId);
                continue;
            }
        }

        SpellProcEventEntry spellProcEvent;

        spellProcEvent.schoolMask         = fields[1].GetInt8();
        spellProcEvent.spellFamilyName    = fields[2].GetUInt16();
        spellProcEvent.spellFamilyMask[0] = fields[3].GetUInt32();
        spellProcEvent.spellFamilyMask[1] = fields[4].GetUInt32();
        spellProcEvent.spellFamilyMask[2] = fields[5].GetUInt32();
        spellProcEvent.procFlags          = fields[6].GetUInt32();
        spellProcEvent.procEx             = fields[7].GetUInt32();
        spellProcEvent.ppmRate            = fields[8].GetFloat();
        spellProcEvent.customChance       = fields[9].GetFloat();
        spellProcEvent.cooldown           = fields[10].GetUInt32();

        while (spellInfo)
        {
            if (mSpellProcEventMap.find(spellInfo->Id) != mSpellProcEventMap.end())
            {
                sLog->outErrorDb("Spell %u listed in `spell_proc_event` already has its first rank in table.", spellInfo->Id);
                break;
            }

            if (!spellInfo->ProcFlags && !spellProcEvent.procFlags)
                sLog->outErrorDb("Spell %u listed in `spell_proc_event` probally not triggered spell", spellInfo->Id);

            mSpellProcEventMap[spellInfo->Id] = spellProcEvent;

            if (allRanks)
                spellInfo = spellInfo->GetNextRankSpell();
            else
                break;
        }

        ++count;
    }
    while (result->NextRow());

    sLog->outString(">> Loaded %u extra spell proc event conditions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}

void SpellMgr::LoadSpellProcs()
{
    uint32 oldMSTime = getMSTime();

    mSpellProcMap.clear();                             // need for reload case

    //                                                 0        1           2                3                 4                 5                 6         7              8               9        10              11             12      13        14
    QueryResult result = WorldDatabase.Query("SELECT spellId, schoolMask, spellFamilyName, spellFamilyMask0, spellFamilyMask1, spellFamilyMask2, typeMask, spellTypeMask, spellPhaseMask, hitMask, attributesMask, ratePerMinute, chance, cooldown, charges FROM spell_proc");
    if (!result)
    {
        sLog->outString(">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty.");
        sLog->outString();
        return;
    }

    uint32 count = 0;
    do
    {
        Field* fields = result->Fetch();

        int32 spellId = fields[0].GetInt32();

        bool allRanks = false;
        if (spellId < 0)
        {
            allRanks = true;
            spellId = -spellId;
        }

        SpellInfo const* spellInfo = GetSpellInfo(spellId);
        if (!spellInfo)
        {
            sLog->outErrorDb("Spell %u listed in `spell_proc` does not exist", spellId);
            continue;
        }

        if (allRanks)
        {
            if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
            {
                sLog->outErrorDb("Spell %u listed in `spell_proc` is not first rank of spell.", fields[0].GetInt32());
                continue;
            }
        }

        SpellProcEntry baseProcEntry;

        baseProcEntry.schoolMask      = fields[1].GetInt8();
        baseProcEntry.spellFamilyName = fields[2].GetUInt16();
        baseProcEntry.spellFamilyMask[0] = fields[3].GetUInt32();
        baseProcEntry.spellFamilyMask[1] = fields[4].GetUInt32();
        baseProcEntry.spellFamilyMask[2] = fields[5].GetUInt32();
        baseProcEntry.typeMask        = fields[6].GetUInt32();
        baseProcEntry.spellTypeMask   = fields[7].GetUInt32();
        baseProcEntry.spellPhaseMask  = fields[8].GetUInt32();
        baseProcEntry.hitMask         = fields[9].GetUInt32();
        baseProcEntry.attributesMask  = fields[10].GetUInt32();
        baseProcEntry.ratePerMinute   = fields[11].GetFloat();
        baseProcEntry.chance          = fields[12].GetFloat();
        float cooldown                = fields[13].GetFloat();
        baseProcEntry.cooldown        = uint32(cooldown);
        baseProcEntry.charges         = fields[14].GetUInt32();

        while (spellInfo)
        {
            if (mSpellProcMap.find(spellInfo->Id) != mSpellProcMap.end())
            {
                sLog->outErrorDb("Spell %u listed in `spell_proc` has duplicate entry in the table", spellId);
                break;
            }
            SpellProcEntry procEntry = SpellProcEntry(baseProcEntry);

            // take defaults from dbcs
            if (!procEntry.typeMask)
                procEntry.typeMask = spellInfo->ProcFlags;
            if (!procEntry.charges)
                procEntry.charges = spellInfo->ProcCharges;
            if (!procEntry.chance && !procEntry.ratePerMinute)
                procEntry.chance = float(spellInfo->ProcChance);

            // validate data
            if (procEntry.schoolMask & ~SPELL_SCHOOL_MASK_ALL)
                sLog->outErrorDb("`spell_proc` table entry for spellId %u has wrong `schoolMask` set: %u", spellId, procEntry.schoolMask);
            if (procEntry.spellFamilyName && (procEntry.spellFamilyName < 3 || procEntry.spellFamilyName > 17 || procEntry.spellFamilyName == 14 || procEntry.spellFamilyName == 16))
                sLog->outErrorDb("`spell_proc` table entry for spellId %u has wrong `spellFamilyName` set: %u", spellId, procEntry.spellFamilyName);
            if (procEntry.chance < 0)
            {
                sLog->outErrorDb("`spell_proc` table entry for spellId %u has negative value in `chance` field", spellId);
                procEntry.chance = 0;
            }
            if (procEntry.ratePerMinute < 0)
            {
                sLog->outErrorDb("`spell_proc` table entry for spellId %u has negative value in `ratePerMinute` field", spellId);
                procEntry.ratePerMinute = 0;
            }
            if (cooldown < 0)
            {
                sLog->outErrorDb("`spell_proc` table entry for spellId %u has negative value in `cooldown` field", spellId);
                procEntry.cooldown = 0;
            }
            if (procEntry.chance == 0 && procEntry.ratePerMinute == 0)
                sLog->outErrorDb("`spell_proc` table entry for spellId %u doesn't have `chance` and `ratePerMinute` values defined, proc will not be triggered", spellId);
            if (procEntry.charges > 99)
            {
                sLog->outErrorDb("`spell_proc` table entry for spellId %u has too big value in `charges` field", spellId);
                procEntry.charges = 99;
            }
            if (!procEntry.typeMask)
                sLog->outErrorDb("`spell_proc` table entry for spellId %u doesn't have `typeMask` value defined, proc will not be triggered", spellId);
            if (procEntry.spellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL)
                sLog->outErrorDb("`spell_proc` table entry for spellId %u has wrong `spellTypeMask` set: %u", spellId, procEntry.spellTypeMask);
            if (procEntry.spellTypeMask && !(procEntry.typeMask & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK)))
                sLog->outErrorDb("`spell_proc` table entry for spellId %u has `spellTypeMask` value defined, but it won't be used for defined `typeMask` value", spellId);
            if (!procEntry.spellPhaseMask && procEntry.typeMask & REQ_SPELL_PHASE_PROC_FLAG_MASK)
                sLog->outErrorDb("`spell_proc` table entry for spellId %u doesn't have `spellPhaseMask` value defined, but it's required for defined `typeMask` value, proc will not be triggered", spellId);
            if (procEntry.spellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL)
                sLog->outErrorDb("`spell_proc` table entry for spellId %u has wrong `spellPhaseMask` set: %u", spellId, procEntry.spellPhaseMask);
            if (procEntry.spellPhaseMask && !(procEntry.typeMask & REQ_SPELL_PHASE_PROC_FLAG_MASK))
                sLog->outErrorDb("`spell_proc` table entry for spellId %u has `spellPhaseMask` value defined, but it won't be used for defined `typeMask` value", spellId);
            if (procEntry.hitMask & ~PROC_HIT_MASK_ALL)
                sLog->outErrorDb("`spell_proc` table entry for spellId %u has wrong `hitMask` set: %u", spellId, procEntry.hitMask);
            if (procEntry.hitMask && !(procEntry.typeMask & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.typeMask & DONE_HIT_PROC_FLAG_MASK && (!procEntry.spellPhaseMask || procEntry.spellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
                sLog->outErrorDb("`spell_proc` table entry for spellId %u has `hitMask` value defined, but it won't be used for defined `typeMask` and `spellPhaseMask` values", spellId);

            mSpellProcMap[spellInfo->Id] = procEntry;

            if (allRanks)
                spellInfo = spellInfo->GetNextRankSpell();
            else
                break;
        }
        ++count;
    }
    while (result->NextRow());

    sLog->outString(">> Loaded %u spell proc conditions and data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadSpellBonusess()
{
    uint32 oldMSTime = getMSTime();

    mSpellBonusMap.clear();                             // need for reload case

    //                                                0      1             2          3         4
    QueryResult result = WorldDatabase.Query("SELECT entry, direct_bonus, dot_bonus, ap_bonus, ap_dot_bonus FROM spell_bonus_data");
    if (!result)
    {
        sLog->outString(">> Loaded 0 spell bonus data. DB table `spell_bonus_data` is empty.");
        sLog->outString();
        return;
    }

    uint32 count = 0;
    do
    {
        Field* fields = result->Fetch();
        uint32 entry = fields[0].GetUInt32();

        SpellInfo const* spell = GetSpellInfo(entry);
        if (!spell)
        {
            sLog->outErrorDb("Spell %u listed in `spell_bonus_data` does not exist", entry);
            continue;
        }

        SpellBonusEntry& sbe = mSpellBonusMap[entry];
        sbe.direct_damage = fields[1].GetFloat();
        sbe.dot_damage    = fields[2].GetFloat();
        sbe.ap_bonus      = fields[3].GetFloat();
        sbe.ap_dot_bonus   = fields[4].GetFloat();

        ++count;
    } while (result->NextRow());

    sLog->outString(">> Loaded %u extra spell bonus data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadSpellThreats()
{
    uint32 oldMSTime = getMSTime();

    mSpellThreatMap.clear();                                // need for reload case

    //                                                0      1        2       3
    QueryResult result = WorldDatabase.Query("SELECT entry, flatMod, pctMod, apPctMod FROM spell_threat");
    if (!result)
    {
        sLog->outString(">> Loaded 0 aggro generating spells. DB table `spell_threat` is empty.");
        sLog->outString();
        return;
    }

    uint32 count = 0;
    do
    {
        Field* fields = result->Fetch();

        uint32 entry = fields[0].GetUInt32();

        if (!GetSpellInfo(entry))
        {
            sLog->outErrorDb("Spell %u listed in `spell_threat` does not exist", entry);
            continue;
        }

        SpellThreatEntry ste;
        ste.flatMod  = fields[1].GetInt32();
        ste.pctMod   = fields[2].GetFloat();
        ste.apPctMod = fields[3].GetFloat();

        mSpellThreatMap[entry] = ste;
        ++count;
    } while (result->NextRow());

    sLog->outString(">> Loaded %u SpellThreatEntries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadSpellMixology()
{
    uint32 oldMSTime = getMSTime();

    mSpellMixologyMap.clear();                                // need for reload case

    //                                                0      1
    QueryResult result = WorldDatabase.Query("SELECT entry, pctMod FROM spell_mixology");
    if (!result)
    {
        sLog->outString(">> Loaded 0 mixology bonuses. DB table `spell_mixology` is empty.");
        sLog->outString();
        return;
    }

    uint32 count = 0;
    do
    {
        Field* fields = result->Fetch();

        uint32 entry = fields[0].GetUInt32();

        if (!GetSpellInfo(entry))
        {
            sLog->outErrorDb("Spell %u listed in `spell_mixology` does not exist", entry);
            continue;
        }

        mSpellMixologyMap[entry] = fields[1].GetFloat();;
        ++count;
    } while (result->NextRow());

    sLog->outString(">> Loaded %u Mixology bonuses in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadSkillLineAbilityMap()
{
    uint32 oldMSTime = getMSTime();

    mSkillLineAbilityMap.clear();

    uint32 count = 0;

    for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i)
    {
        SkillLineAbilityEntry const* SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
        if (!SkillInfo)
            continue;

        mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId, SkillInfo));
        ++count;
    }

    sLog->outString(">> Loaded %u SkillLineAbility MultiMap Data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadSpellPetAuras()
{
    uint32 oldMSTime = getMSTime();

    mSpellPetAuraMap.clear();                                  // need for reload case

    //                                                  0       1       2    3
    QueryResult result = WorldDatabase.Query("SELECT spell, effectId, pet, aura FROM spell_pet_auras");
    if (!result)
    {
        sLog->outString(">> Loaded 0 spell pet auras. DB table `spell_pet_auras` is empty.");
        sLog->outString();
        return;
    }

    uint32 count = 0;
    do
    {
        Field* fields = result->Fetch();

        uint32 spell = fields[0].GetUInt32();
        uint8 eff = fields[1].GetUInt8();
        uint32 pet = fields[2].GetUInt32();
        uint32 aura = fields[3].GetUInt32();

        SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find((spell<<8) + eff);
        if (itr != mSpellPetAuraMap.end())
            itr->second.AddAura(pet, aura);
        else
        {
            SpellInfo const* spellInfo = GetSpellInfo(spell);
            if (!spellInfo)
            {
                sLog->outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell);
                continue;
            }
            if (spellInfo->Effects[eff].Effect != SPELL_EFFECT_DUMMY &&
               (spellInfo->Effects[eff].Effect != SPELL_EFFECT_APPLY_AURA ||
                spellInfo->Effects[eff].ApplyAuraName != SPELL_AURA_DUMMY))
            {
                sLog->outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
                continue;
            }

            SpellInfo const* spellInfo2 = GetSpellInfo(aura);
            if (!spellInfo2)
            {
                sLog->outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura);
                continue;
            }

            PetAura pa(pet, aura, spellInfo->Effects[eff].TargetA.GetTarget() == TARGET_UNIT_PET, spellInfo->Effects[eff].CalcValue());
            mSpellPetAuraMap[(spell<<8) + eff] = pa;
        }

        ++count;
    } while (result->NextRow());

    sLog->outString(">> Loaded %u spell pet auras in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

// Fill custom data about enchancments
void SpellMgr::LoadEnchantCustomAttr()
{
    uint32 oldMSTime = getMSTime();

    uint32 size = sSpellItemEnchantmentStore.GetNumRows();
    mEnchantCustomAttr.resize(size);

    for (uint32 i = 0; i < size; ++i)
       mEnchantCustomAttr[i] = 0;

    uint32 count = 0;
    for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
    {
        SpellInfo const* spellInfo = GetSpellInfo(i);
        if (!spellInfo)
            continue;

        // TODO: find a better check
		// Xinef: commented second part, fixes warlock enchants like firestone, spellstone
        if (!spellInfo->HasAttribute(SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA)/* || !spellInfo->HasAttribute(SPELL_ATTR0_NOT_SHAPESHIFT)*/)
            continue;

        for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
        {
            if (spellInfo->Effects[j].Effect == SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY)
            {
                uint32 enchId = spellInfo->Effects[j].MiscValue;
                SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchId);
                if (!ench)
                    continue;
                mEnchantCustomAttr[enchId] = true;
                ++count;
                break;
            }
        }
    }

    sLog->outString(">> Loaded %u custom enchant attributes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadSpellEnchantProcData()
{
    uint32 oldMSTime = getMSTime();

    mSpellEnchantProcEventMap.clear();                             // need for reload case

    //                                                  0         1           2         3
    QueryResult result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx FROM spell_enchant_proc_data");
    if (!result)
    {
        sLog->outString(">> Loaded 0 spell enchant proc event conditions. DB table `spell_enchant_proc_data` is empty.");
        sLog->outString();
        return;
    }

    uint32 count = 0;
    do
    {
        Field* fields = result->Fetch();

        uint32 enchantId = fields[0].GetUInt32();

        SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchantId);
        if (!ench)
        {
            sLog->outErrorDb("Enchancment %u listed in `spell_enchant_proc_data` does not exist", enchantId);
            continue;
        }

        SpellEnchantProcEntry spe;

        spe.customChance = fields[1].GetUInt32();
        spe.PPMChance = fields[2].GetFloat();
        spe.procEx = fields[3].GetUInt32();

        mSpellEnchantProcEventMap[enchantId] = spe;

        ++count;
    } while (result->NextRow());

    sLog->outString(">> Loaded %u enchant proc data definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadSpellLinked()
{
    uint32 oldMSTime = getMSTime();

    mSpellLinkedMap.clear();    // need for reload case

    //                                                0              1             2
    QueryResult result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell");
    if (!result)
    {
        sLog->outString(">> Loaded 0 linked spells. DB table `spell_linked_spell` is empty.");
        sLog->outString();
        return;
    }

    uint32 count = 0;
    do
    {
        Field* fields = result->Fetch();

        int32 trigger = fields[0].GetInt32();
        int32 effect = fields[1].GetInt32();
        int32 type = fields[2].GetUInt8();

        SpellInfo const* spellInfo = GetSpellInfo(abs(trigger));
        if (!spellInfo)
        {
            sLog->outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(trigger));
            continue;
        }
        spellInfo = GetSpellInfo(abs(effect));
        if (!spellInfo)
        {
            sLog->outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(effect));
            continue;
        }

        if (type) //we will find a better way when more types are needed
        {
            if (trigger > 0)
                trigger += SPELL_LINKED_MAX_SPELLS * type;
            else
                trigger -= SPELL_LINKED_MAX_SPELLS * type;
        }
        mSpellLinkedMap[trigger].push_back(effect);

        ++count;
    } while (result->NextRow());

    sLog->outString(">> Loaded %u linked spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadPetLevelupSpellMap()
{
    uint32 oldMSTime = getMSTime();

    mPetLevelupSpellMap.clear();                                   // need for reload case

    uint32 count = 0;
    uint32 family_count = 0;

    for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i)
    {
        CreatureFamilyEntry const* creatureFamily = sCreatureFamilyStore.LookupEntry(i);
        if (!creatureFamily)                                     // not exist
            continue;

        for (uint8 j = 0; j < 2; ++j)
        {
            if (!creatureFamily->skillLine[j])
                continue;

            for (uint32 k = 0; k < sSkillLineAbilityStore.GetNumRows(); ++k)
            {
                SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(k);
                if (!skillLine)
                    continue;

                //if (skillLine->skillId != creatureFamily->skillLine[0] &&
                //    (!creatureFamily->skillLine[1] || skillLine->skillId != creatureFamily->skillLine[1]))
                //    continue;

                if (skillLine->skillId != creatureFamily->skillLine[j])
                    continue;

                if (skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
                    continue;

                SpellInfo const* spell = GetSpellInfo(skillLine->spellId);
                if (!spell) // not exist or triggered or talent
                    continue;

                if (!spell->SpellLevel)
                    continue;

                PetLevelupSpellSet& spellSet = mPetLevelupSpellMap[creatureFamily->ID];
                if (spellSet.empty())
                    ++family_count;

                spellSet.insert(PetLevelupSpellSet::value_type(spell->SpellLevel, spell->Id));
                ++count;
            }
        }
    }

    sLog->outString(">> Loaded %u pet levelup and default spells for %u families in %u ms", count, family_count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

bool LoadPetDefaultSpells_helper(CreatureTemplate const* cInfo, PetDefaultSpellsEntry& petDefSpells)
{
    // skip empty list;
    bool have_spell = false;
    for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
    {
        if (petDefSpells.spellid[j])
        {
            have_spell = true;
            break;
        }
    }
    if (!have_spell)
        return false;

    // remove duplicates with levelupSpells if any
    if (PetLevelupSpellSet const* levelupSpells = cInfo->family ? sSpellMgr->GetPetLevelupSpellList(cInfo->family) : NULL)
    {
        for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
        {
            if (!petDefSpells.spellid[j])
                continue;

            for (PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr)
            {
                if (itr->second == petDefSpells.spellid[j])
                {
                    petDefSpells.spellid[j] = 0;
                    break;
                }
            }
        }
    }

    // skip empty list;
    have_spell = false;
    for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
    {
        if (petDefSpells.spellid[j])
        {
            have_spell = true;
            break;
        }
    }

    return have_spell;
}

void SpellMgr::LoadPetDefaultSpells()
{
    uint32 oldMSTime = getMSTime();

    mPetDefaultSpellsMap.clear();

    uint32 countCreature = 0;
    uint32 countData = 0;

    CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
    for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
    {

        if (!itr->second.PetSpellDataId)
            continue;

        // for creature with PetSpellDataId get default pet spells from dbc
        CreatureSpellDataEntry const* spellDataEntry = sCreatureSpellDataStore.LookupEntry(itr->second.PetSpellDataId);
        if (!spellDataEntry)
            continue;

        int32 petSpellsId = -int32(itr->second.PetSpellDataId);
        PetDefaultSpellsEntry petDefSpells;
        for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
            petDefSpells.spellid[j] = spellDataEntry->spellId[j];

        if (LoadPetDefaultSpells_helper(&itr->second, petDefSpells))
        {
            mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
            ++countData;
        }
    }

    sLog->outString(">> Loaded addition spells for %u pet spell data entries in %u ms", countData, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();

    sLog->outString("Loading summonable creature templates...");
    oldMSTime = getMSTime();

    // different summon spells
    for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
    {
        SpellInfo const* spellEntry = GetSpellInfo(i);
        if (!spellEntry)
            continue;

        for (uint8 k = 0; k < MAX_SPELL_EFFECTS; ++k)
        {
            if (spellEntry->Effects[k].Effect == SPELL_EFFECT_SUMMON || spellEntry->Effects[k].Effect == SPELL_EFFECT_SUMMON_PET)
            {
                uint32 creature_id = spellEntry->Effects[k].MiscValue;
                CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id);
                if (!cInfo)
                    continue;

                // already loaded
                if (cInfo->PetSpellDataId)
                    continue;

                // for creature without PetSpellDataId get default pet spells from creature_template
                int32 petSpellsId = cInfo->Entry;
                if (mPetDefaultSpellsMap.find(cInfo->Entry) != mPetDefaultSpellsMap.end())
                    continue;

                PetDefaultSpellsEntry petDefSpells;
                for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
                    petDefSpells.spellid[j] = cInfo->spells[j];

                if (LoadPetDefaultSpells_helper(cInfo, petDefSpells))
                {
                    mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
                    ++countCreature;
                }
            }
        }
    }

    sLog->outString(">> Loaded %u summonable creature templates in %u ms", countCreature, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadSpellAreas()
{
    uint32 oldMSTime = getMSTime();

    mSpellAreaMap.clear();                                  // need for reload case
    mSpellAreaForQuestMap.clear();
    mSpellAreaForQuestEndMap.clear();
    mSpellAreaForAuraMap.clear();

    //                                                  0     1         2              3               4                 5          6          7       8         9
    QueryResult result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_status, quest_end_status, quest_end, aura_spell, racemask, gender, autocast FROM spell_area");

    if (!result)
    {
        sLog->outString(">> Loaded 0 spell area requirements. DB table `spell_area` is empty.");
        sLog->outString();
        return;
    }

    uint32 count = 0;
    do
    {
        Field* fields = result->Fetch();

        uint32 spell = fields[0].GetUInt32();
        SpellArea spellArea;
        spellArea.spellId             = spell;
        spellArea.areaId              = fields[1].GetUInt32();
        spellArea.questStart          = fields[2].GetUInt32();
        spellArea.questStartStatus    = fields[3].GetUInt32();
        spellArea.questEndStatus      = fields[4].GetUInt32();
        spellArea.questEnd            = fields[5].GetUInt32();
        spellArea.auraSpell           = fields[6].GetInt32();
        spellArea.raceMask            = fields[7].GetUInt32();
        spellArea.gender              = Gender(fields[8].GetUInt8());
        spellArea.autocast            = fields[9].GetBool();

        if (SpellInfo const* spellInfo = GetSpellInfo(spell))
        {
            if (spellArea.autocast)
                const_cast<SpellInfo*>(spellInfo)->Attributes |= SPELL_ATTR0_CANT_CANCEL;
        }
        else
        {
            sLog->outErrorDb("Spell %u listed in `spell_area` does not exist", spell);
            continue;
        }

        {
            bool ok = true;
            SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId);
            for (SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr)
            {
                if (spellArea.spellId != itr->second.spellId)
                    continue;
                if (spellArea.areaId != itr->second.areaId)
                    continue;
                if (spellArea.questStart != itr->second.questStart)
                    continue;
                if (spellArea.auraSpell != itr->second.auraSpell)
                    continue;
                if ((spellArea.raceMask & itr->second.raceMask) == 0)
                    continue;
                if (spellArea.gender != itr->second.gender)
                    continue;

                // duplicate by requirements
                ok = false;
                break;
            }

            if (!ok)
            {
                sLog->outErrorDb("Spell %u listed in `spell_area` already listed with similar requirements.", spell);
                continue;
            }
        }

        if (spellArea.areaId && !GetAreaEntryByAreaID(spellArea.areaId))
        {
            sLog->outErrorDb("Spell %u listed in `spell_area` have wrong area (%u) requirement", spell, spellArea.areaId);
            continue;
        }

        if (spellArea.questStart && !sObjectMgr->GetQuestTemplate(spellArea.questStart))
        {
            sLog->outErrorDb("Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell, spellArea.questStart);
            continue;
        }

        if (spellArea.questEnd)
        {
            if (!sObjectMgr->GetQuestTemplate(spellArea.questEnd))
            {
                sLog->outErrorDb("Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell, spellArea.questEnd);
                continue;
            }
        }

        if (spellArea.auraSpell)
        {
            SpellInfo const* spellInfo = GetSpellInfo(abs(spellArea.auraSpell));
            if (!spellInfo)
            {
                sLog->outErrorDb("Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell, abs(spellArea.auraSpell));
                continue;
            }

            if (uint32(abs(spellArea.auraSpell)) == spellArea.spellId)
            {
                sLog->outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell, abs(spellArea.auraSpell));
                continue;
            }

            // not allow autocast chains by auraSpell field (but allow use as alternative if not present)
            if (spellArea.autocast && spellArea.auraSpell > 0)
            {
                bool chain = false;
                SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId);
                for (SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr)
                {
                    if (itr->second->autocast && itr->second->auraSpell > 0)
                    {
                        chain = true;
                        break;
                    }
                }

                if (chain)
                {
                    sLog->outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell, spellArea.auraSpell);
                    continue;
                }

                SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell);
                for (SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2)
                {
                    if (itr2->second.autocast && itr2->second.auraSpell > 0)
                    {
                        chain = true;
                        break;
                    }
                }

                if (chain)
                {
                    sLog->outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell, spellArea.auraSpell);
                    continue;
                }
            }
        }

        if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE) == 0)
        {
            sLog->outErrorDb("Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell, spellArea.raceMask);
            continue;
        }

        if (spellArea.gender != GENDER_NONE && spellArea.gender != GENDER_FEMALE && spellArea.gender != GENDER_MALE)
        {
            sLog->outErrorDb("Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell, spellArea.gender);
            continue;
        }

        SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell, spellArea))->second;

        // for search by current zone/subzone at zone/subzone change
        if (spellArea.areaId)
            mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId, sa));

        // for search at quest start/reward
        if (spellArea.questStart)
            mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart, sa));

        // for search at quest start/reward
        if (spellArea.questEnd)
            mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd, sa));

        // for search at aura apply
        if (spellArea.auraSpell)
            mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell), sa));

        ++count;
    } while (result->NextRow());

    sLog->outString(">> Loaded %u spell area requirements in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadSpellInfoStore()
{
    uint32 oldMSTime = getMSTime();

    UnloadSpellInfoStore();
    mSpellInfoMap.resize(sSpellStore.GetNumRows(), NULL);

    for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
    {
        if (SpellEntry const* spellEntry = sSpellStore.LookupEntry(i))
            mSpellInfoMap[i] = new SpellInfo(spellEntry);
    }

    sLog->outString(">> Loaded spell custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::UnloadSpellInfoStore()
{
    for (uint32 i = 0; i < mSpellInfoMap.size(); ++i)
    {
        if (mSpellInfoMap[i])
            delete mSpellInfoMap[i];
    }
    mSpellInfoMap.clear();
}

void SpellMgr::UnloadSpellInfoImplicitTargetConditionLists()
{
    for (uint32 i = 0; i < mSpellInfoMap.size(); ++i)
    {
        if (mSpellInfoMap[i])
            mSpellInfoMap[i]->_UnloadImplicitTargetConditionLists();
    }
}

void SpellMgr::LoadSpellSpecificAndAuraState()
{
    uint32 oldMSTime = getMSTime();

    SpellInfo* spellInfo = NULL;
    for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
    {
        spellInfo = mSpellInfoMap[i];
        if (!spellInfo)
            continue;
		spellInfo->_spellSpecific = spellInfo->LoadSpellSpecific();
		spellInfo->_auraState = spellInfo->LoadAuraState();
    }

    sLog->outString(">> Loaded spell specific and aura state in %u ms", GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadSpellCustomAttr()
{
    uint32 oldMSTime = getMSTime();

	// xinef: create talent spells set
    for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo)
            continue;

        for (uint8 j = 0; j < MAX_TALENT_RANK; j++)
            if (uint32 spellId = talentInfo->RankID[j])
				if (const SpellInfo* spellInfo = GetSpellInfo(spellId))
					for (uint8 k = 0; k < MAX_SPELL_EFFECTS; ++k)
						if (spellInfo->Effects[k].Effect == SPELL_EFFECT_LEARN_SPELL)
							if (const SpellInfo* learnSpell = GetSpellInfo(spellInfo->Effects[k].TriggerSpell))
								if (learnSpell->IsRanked() && !learnSpell->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE|SPELL_ATTR0_HIDDEN_CLIENTSIDE)))
									mTalentSpellAdditionalSet.insert(learnSpell->Id);
    }

    SpellInfo* spellInfo = NULL;
    for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
    {
        spellInfo = mSpellInfoMap[i];
        if (!spellInfo)
            continue;

        for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
        {
            switch (spellInfo->Effects[j].ApplyAuraName)
            {
                case SPELL_AURA_MOD_POSSESS:
                case SPELL_AURA_MOD_CONFUSE:
                case SPELL_AURA_MOD_CHARM:
                case SPELL_AURA_AOE_CHARM:
                case SPELL_AURA_MOD_FEAR:
                case SPELL_AURA_MOD_STUN:
                    spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
                    break;
                case SPELL_AURA_PERIODIC_HEAL:
                case SPELL_AURA_PERIODIC_DAMAGE:
                case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
                case SPELL_AURA_PERIODIC_LEECH:
                case SPELL_AURA_PERIODIC_MANA_LEECH:
                case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
                case SPELL_AURA_PERIODIC_ENERGIZE:
                case SPELL_AURA_OBS_MOD_HEALTH:
                case SPELL_AURA_OBS_MOD_POWER:
                case SPELL_AURA_POWER_BURN:
                    spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
                    break;
            }

            switch (spellInfo->Effects[j].Effect)
            {
                case SPELL_EFFECT_SCHOOL_DAMAGE:
                case SPELL_EFFECT_WEAPON_DAMAGE:
                case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
                case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
                case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
                case SPELL_EFFECT_HEAL:
                    spellInfo->AttributesCu |= SPELL_ATTR0_CU_DIRECT_DAMAGE;
                    break;
                case SPELL_EFFECT_POWER_DRAIN:
                case SPELL_EFFECT_POWER_BURN:
                case SPELL_EFFECT_HEAL_MAX_HEALTH:
                case SPELL_EFFECT_HEALTH_LEECH:
                case SPELL_EFFECT_HEAL_PCT:
                case SPELL_EFFECT_ENERGIZE_PCT:
                case SPELL_EFFECT_ENERGIZE:
                case SPELL_EFFECT_HEAL_MECHANICAL:
                    spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
                    break;
                case SPELL_EFFECT_CHARGE:
                case SPELL_EFFECT_CHARGE_DEST:
                case SPELL_EFFECT_JUMP:
                case SPELL_EFFECT_JUMP_DEST:
                case SPELL_EFFECT_LEAP_BACK:
                    spellInfo->AttributesCu |= SPELL_ATTR0_CU_CHARGE;
                    break;
                case SPELL_EFFECT_PICKPOCKET:
                    spellInfo->AttributesCu |= SPELL_ATTR0_CU_PICKPOCKET;
                    break;
                case SPELL_EFFECT_ENCHANT_ITEM:
                case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
                case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
                case SPELL_EFFECT_ENCHANT_HELD_ITEM:
                {
                    // only enchanting profession enchantments procs can stack
                    if (IsPartOfSkillLine(SKILL_ENCHANTING, i))
                    {
                        uint32 enchantId = spellInfo->Effects[j].MiscValue;
                        SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
                        for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
                        {
                            if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
                                continue;

                            SpellInfo* procInfo = (SpellInfo*)GetSpellInfo(enchant->spellid[s]);
                            if (!procInfo)
                                continue;

                            // if proced directly from enchantment, not via proc aura
                            // NOTE: Enchant Weapon - Blade Ward also has proc aura spell and is proced directly
                            // however its not expected to stack so this check is good
                            if (procInfo->HasAura(SPELL_AURA_PROC_TRIGGER_SPELL))
                                continue;

                            procInfo->AttributesCu |= SPELL_ATTR0_CU_ENCHANT_PROC;
                        }
                    }
                    break;
                }
            }
        }

		// Xinef: spells ignoring hit result should not be binary
		if (!spellInfo->HasAttribute(SPELL_ATTR3_IGNORE_HIT_RESULT))
		{
			for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
			{
				if (spellInfo->Effects[j].Effect)
				{
					switch(spellInfo->Effects[j].Effect)
					{
						case SPELL_EFFECT_SCHOOL_DAMAGE:
						case SPELL_EFFECT_WEAPON_DAMAGE:
						case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
						case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
						case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
						case SPELL_EFFECT_TRIGGER_SPELL:
						case SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE:
							continue;
						case SPELL_EFFECT_PERSISTENT_AREA_AURA:
						case SPELL_EFFECT_APPLY_AURA:
						case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
						case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
						case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
						case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
						case SPELL_EFFECT_APPLY_AREA_AURA_PET:
						case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
							if (spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE ||
								spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE_PERCENT ||
								spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_DUMMY ||
								spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_LEECH ||
								spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_HEALTH_FUNNEL ||
								spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_DUMMY)
								continue;
						default:
							if (spellInfo->Effects[j].CalcValue() || ((spellInfo->Effects[j].Effect == SPELL_EFFECT_INTERRUPT_CAST || spellInfo->HasAttribute(SPELL_ATTR0_CU_AURA_CC)) && !spellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)))
								if (spellInfo->Id != 69649 && spellInfo->Id != 71056 && spellInfo->Id != 71057 && spellInfo->Id != 71058 && spellInfo->Id != 73061 && spellInfo->Id != 73062 && spellInfo->Id != 73063 && spellInfo->Id != 73064) // Sindragosa Frost Breath
								if (spellInfo->SpellFamilyName != SPELLFAMILY_MAGE || !(spellInfo->SpellFamilyFlags[0] & 0x20)) // frostbolt
								if (spellInfo->Id != 55095) // frost fever
								if (spellInfo->SpellFamilyName != SPELLFAMILY_WARLOCK || !(spellInfo->SpellFamilyFlags[1] & 0x40000)) // Haunt
								{
									spellInfo->AttributesCu |= SPELL_ATTR0_CU_BINARY_SPELL;
									break;
								}
							continue;
					}
				}
			}
		}

		// pussywizard:
		if ((spellInfo->SchoolMask & SPELL_SCHOOL_MASK_NORMAL) && (spellInfo->SchoolMask & SPELL_SCHOOL_MASK_MAGIC))
		{
			spellInfo->SchoolMask &= ~SPELL_SCHOOL_MASK_NORMAL;
			spellInfo->AttributesCu |= SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC;
		}

        if (!spellInfo->_IsPositiveEffect(EFFECT_0, false))
            spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF0;

        if (!spellInfo->_IsPositiveEffect(EFFECT_1, false))
            spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF1;

        if (!spellInfo->_IsPositiveEffect(EFFECT_2, false))
            spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF2;

        if (spellInfo->SpellVisual[0] == 3879)
            spellInfo->AttributesCu |= SPELL_ATTR0_CU_CONE_BACK;

        switch (spellInfo->Id)
        {
			// Xinef: additional spells which should be binary
			case 45145: // Snake Trap Effect
				spellInfo->AttributesCu |= SPELL_ATTR0_CU_BINARY_SPELL;
				break;
            case 1776: // Gouge
            case 1777:
            case 8629:
            case 11285:
            case 11286:
            case 12540:
            case 13579:
            case 24698:
            case 28456:
            case 29425:
            case 34940:
            case 36862:
            case 38764:
            case 38863:
            case 52743: // Head Smack
                spellInfo->AttributesCu |= SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER;
                break;
            case 53: // Backstab
            case 2589:
            case 2590:
            case 2591:
            case 7159:
            case 8627:
            case 8721:
            case 11279:
            case 11280:
            case 11281:
            case 15582:
            case 15657:
            case 22416:
            case 25300:
            case 26863:
            case 37685:
            case 48656:
            case 48657:
            case 703: // Garrote
            case 8631:
            case 8632:
            case 8633:
            case 11289:
            case 11290:
            case 26839:
            case 26884:
            case 48675:
            case 48676:
            case 5221: // Shred
            case 6800:
            case 8992:
            case 9829:
            case 9830:
            case 27001:
            case 27002:
            case 48571:
            case 48572:
            case 8676: // Ambush
            case 8724:
            case 8725:
            case 11267:
            case 11268:
            case 11269:
            case 27441:
            case 48689:
            case 48690:
            case 48691:
            case 6785: // Ravage
            case 6787:
            case 9866:
            case 9867:
            case 27005:
            case 48578:
            case 48579:
            case 21987: // Lash of Pain
            case 23959: // Test Stab R50
            case 24825: // Test Backstab
            case 58563: // Assassinate Restless Lookout
			case 63124: // quest There's Something About the Squire (13654)
                spellInfo->AttributesCu |= SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET;
                break;
            case 26029: // Dark Glare
            case 43140: // Flame Breath
            case 43215: // Flame Breath
            case 70461: // Coldflame Trap
            case 72133: // Pain and Suffering
            case 73788: // Pain and Suffering
            case 73789: // Pain and Suffering
            case 73790: // Pain and Suffering
            case 63293: // Mimiron - spinning damage
			case 68873: // Wailing Souls
			case 70324: // Wailing Souls
			case 64619: // Ulduar, Mimiron, Emergency Fire Bot, Water Spray
                spellInfo->AttributesCu |= SPELL_ATTR0_CU_CONE_LINE;
                break;
			case 58690: // Cyanigosa, Tail Sweep
			case 59283: // Cyanigosa, Tail Sweep
				spellInfo->AttributesCu |= SPELL_ATTR0_CU_CONE_BACK;
                break;
            case 24340: // Meteor
            case 26558: // Meteor
            case 28884: // Meteor
            case 36837: // Meteor
            case 38903: // Meteor
            case 41276: // Meteor
            case 57467: // Meteor
            case 26789: // Shard of the Fallen Star
            case 31436: // Malevolent Cleave
            case 35181: // Dive Bomb
            case 40810: // Saber Lash
            case 43267: // Saber Lash
            case 43268: // Saber Lash
            case 42384: // Brutal Swipe
            case 45150: // Meteor Slash
            case 64688: // Sonic Screech
            case 72373: // Shared Suffering
            case 71904: // Chaos Bane
            case 70492: // Ooze Eruption
            case 72505: // Ooze Eruption
            case 72624: // Ooze Eruption
            case 72625: // Ooze Eruption
            // ONLY SPELLS WITH SPELLFAMILY_GENERIC and EFFECT_SCHOOL_DAMAGE, OR WEAPON_DMG_X
			case 66809: // Meteor Fists
			case 67331: // Meteor Fists
			case 66765: // Meteor Fists
			case 67333: // Meteor Fists
                spellInfo->AttributesCu |= SPELL_ATTR0_CU_SHARE_DAMAGE;
                break;
            case 18500: // Wing Buffet
            case 33086: // Wild Bite
            case 49749: // Piercing Blow
            case 52890: // Penetrating Strike
            case 53454: // Impale
            case 59446: // Impale
            case 62383: // Shatter
            case 64777: // Machine Gun
            case 65239: // Machine Gun
            case 69293: // Wing Buffet
            case 74439: // Machine Gun
			// Trial of the Crusader, Jaraxxus, Shivan Slash
			case 66378:
			case 67097:
			case 67098:
			case 67099:
			// Trial of the Crusader, Anub'arak, Impale
			case 65919:
			case 67858:
			case 67859:
			case 67860:
            case 63278: // Mark of the Faceless (General Vezax)
            case 64125: // Ulduar, Yogg-Saron, Squeeze
            case 64126: // Ulduar, Yogg-Saron, Squeeze
            case 62544: // Thrust (Argent Tournament)
            case 64588: // Thrust (Argent Tournament)
            case 66479: // Thrust (Argent Tournament)
            case 68505: // Thrust (Argent Tournament)
            case 62709: // Counterattack! (Argent Tournament)
            case 62626: // Break-Shield (Argent Tournament, Player)
            case 64590: // Break-Shield (Argent Tournament, Player)
            case 64342: // Break-Shield (Argent Tournament, NPC)
            case 64686: // Break-Shield (Argent Tournament, NPC)
            case 65147: // Break-Shield (Argent Tournament, NPC)
            case 68504: // Break-Shield (Argent Tournament, NPC)
            case 62874: // Charge (Argent Tournament, Player)
            case 68498: // Charge (Argent Tournament, Player)
            case 64591: // Charge (Argent Tournament, Player)
            case 63003: // Charge (Argent Tournament, NPC)
            case 63010: // Charge (Argent Tournament, NPC)
            case 68321: // Charge (Argent Tournament, NPC)
            case 72255: // Mark of the Fallen Champion (Deathbringer Saurfang)
            case 72444: // Mark of the Fallen Champion (Deathbringer Saurfang)
            case 72445: // Mark of the Fallen Champion (Deathbringer Saurfang)
            case 72446: // Mark of the Fallen Champion (Deathbringer Saurfang)
			case 72409: // Rune of Blood (Deathbringer Saurfang)
			case 72447: // Rune of Blood (Deathbringer Saurfang)
			case 72448: // Rune of Blood (Deathbringer Saurfang)
			case 72449: // Rune of Blood (Deathbringer Saurfang)
			case 49882: // Leviroth Self-Impale
			case 62775: // Ulduar: XT-002 Tympanic Tamparum
                spellInfo->AttributesCu |= SPELL_ATTR0_CU_IGNORE_ARMOR;
                break;
            case 64422: // Sonic Screech (Auriaya)
                spellInfo->AttributesCu |= SPELL_ATTR0_CU_SHARE_DAMAGE;
                spellInfo->AttributesCu |= SPELL_ATTR0_CU_IGNORE_ARMOR;
                break;
            case 72293: // Mark of the Fallen Champion (Deathbringer Saurfang)
			case 72347: // Lock Players and Tap Chest (Gunship Battle)
                spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF0;
                break;
            default:
                break;
			case 63675: // Improved Devouring Plague
			case 17962: // Conflagrate
			case 32593: // Earth Shield aura
			case 32594: // Earth Shield aura
			case 49283: // Earth Shield aura
			case 49284: // Earth Shield aura
			case 50526: // Wandering Plague
			case 53353: // Chimera Shot - Serpent trigger
			case 52752: // Ancestral Awakening Heal
				spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS;
				break;
			case 65280: // Ulduar, Hodir, Singed
			case 65775: // Anub'arak, Swarm Scarab, Acid-Drenched Mandibles
			case 67861:
			case 67862:
			case 67863:
			case 67721: // Anub'arak, Nerubian Burrower, Expose Weakness
			case 64638: // Ulduar, Winter Jormungar, Acidic Bite
			case 71157: // Icecrown Citadel, Plagued Zombie, Infected Wound
			case 72963: // Icecrown Citadel, Valithria Dreamwalker, Flesh Rot (Rot Worm)
			case 72964:
			case 72965:
			case 72966:
			case 72465: // Icecrown Citadel, Sindragosa, Respite for a Tormented Soul (weekly quest)
			case 45271: // Sunwell, Eredar Twins encounter, Dark Strike
			case 45347: // Sunwell, Eredar Twins encounter, Dark Touched
			case 45348: // Sunwell, Eredar Twins encounter, Flame Touched
			case 35859: // The Eye, Nether Vapor
			case 40520: // Black Temple, Shade Soul Channel
			case 40327: // Black Temple, Atrophy
			case 38449: // Serpentshrine Cavern, Blessing of the Tides
			case 38044: // Serpentshrine Cavern, Surge
			case 74507: // Ruby Sanctum, Siphoned Might
			case 49381: // Drak'tharon Keep, Consume
			case 59805: // Drak'tharon Keep, Consume
			case 55093: // Gundrak, Grip of Slad'ran
			case 30659: // Hellfire Ramparts, Fel Infusion
			case 54314: // Azjol'Nerub Drain Power
			case 59354: // Azjol'Nerub Drain Power
			case 34655: // Snake Trap, Deadly Poison
			case 11971: // Sunder Armor
			case 58567: // Player Sunder Armor
				spellInfo->AttributesCu |= SPELL_ATTR0_CU_SINGLE_AURA_STACK;
				break;
			case 43138: // North Fleet Reservist Kill Credit
				spellInfo->AttributesCu |= SPELL_ATTR0_CU_ALLOW_INFLIGHT_TARGET;
				break;

			// Xinef: NOT CUSTOM, cant add in DBC CORRECTION because i need to swap effects, too much work to do there
			// Envenom
			case 32645:
			case 32684:
			case 57992:
			case 57993:
			{
				SpellEffectInfo info = spellInfo->Effects[EFFECT_0];
				spellInfo->Effects[EFFECT_0] = spellInfo->Effects[EFFECT_2];
				spellInfo->Effects[EFFECT_2] = info;
				break;
			}

			// Xinef: Cooldown overwrites
			// Jotunheim Rapid-Fire Harpoon: Energy Reserve
			case 56585:
				spellInfo->RecoveryTime = 30000;
				spellInfo->_requireCooldownInfo = true;
				break;
			// Jotunheim Rapid-Fire Harpoon: Rapid-Fire Harpoon
			case 56570:
				spellInfo->RecoveryTime = 200;
				break;
			// Burst of Speed
			case 57493:
				spellInfo->RecoveryTime = 60000;
				spellInfo->_requireCooldownInfo = true;
				break;
			// Strafe Jotunheim Building
			case 7769:
				spellInfo->RecoveryTime = 1500;
				spellInfo->_requireCooldownInfo = true;
				break;
        }

        switch (spellInfo->SpellFamilyName)
        {
            case SPELLFAMILY_WARRIOR:
                // Shout / Piercing Howl
                if (spellInfo->SpellFamilyFlags[0] & 0x20000 || spellInfo->SpellFamilyFlags[1] & 0x20)
                    spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
                break;
            case SPELLFAMILY_DRUID:
                // Roar
                if (spellInfo->SpellFamilyFlags[0] & 0x8)
                    spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
                break;
			case SPELLFAMILY_GENERIC:
				// Stoneclaw Totem effect
				if(spellInfo->Id == 5729)
					spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
				break;
            default:
                break;
        }
    }

	// Xinef: addition for binary spells, ommit spells triggering other spells
	for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
    {
        spellInfo = mSpellInfoMap[i];
        if (!spellInfo)
            continue;

		if (!(spellInfo->AttributesCu & SPELL_ATTR0_CU_BINARY_SPELL))
			continue;

		bool allNonBinary = true;
		bool overrideAttr = false;
		for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
        {
			if (spellInfo->Effects[j].ApplyAuraName && spellInfo->Effects[j].TriggerSpell)
			{
				switch(spellInfo->Effects[j].ApplyAuraName)
				{
					case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
					case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
						if (SpellInfo const* triggerSpell = sSpellMgr->GetSpellInfo(spellInfo->Effects[j].TriggerSpell))
						{
							overrideAttr = true;
							if (triggerSpell->AttributesCu & SPELL_ATTR0_CU_BINARY_SPELL)
								allNonBinary = false;
						}
				}
			}
		}

		if (overrideAttr && allNonBinary)
			spellInfo->AttributesCu &= ~SPELL_ATTR0_CU_BINARY_SPELL;
	}

    CreatureAI::FillAISpellInfo();

    sLog->outString(">> Loaded spell custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}

void SpellMgr::LoadDbcDataCorrections()
{
    uint32 oldMSTime = getMSTime();

    SpellEntry* spellInfo = NULL;
    for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
    {
        spellInfo = (SpellEntry*)sSpellStore.LookupEntry(i);
        if (!spellInfo)
            continue;

        for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
        {
            switch (spellInfo->Effect[j])
            {
                case SPELL_EFFECT_CHARGE:
                case SPELL_EFFECT_CHARGE_DEST:
                case SPELL_EFFECT_JUMP:
                case SPELL_EFFECT_JUMP_DEST:
                case SPELL_EFFECT_LEAP_BACK:
                    if (!spellInfo->speed && !spellInfo->SpellFamilyName)
                        spellInfo->speed = SPEED_CHARGE;
                    break;
            }

			// Xinef: i hope this will fix the problem with not working resurrection
			if (spellInfo->Effect[j] == SPELL_EFFECT_SELF_RESURRECT)
				spellInfo->EffectImplicitTargetA[j] = TARGET_UNIT_CASTER;
        }

		// Xinef: Fix range for trajectories and triggered spells
		for (uint8 j = 0; j < 3; ++j)
			if (spellInfo->rangeIndex == 1 && (spellInfo->EffectImplicitTargetA[j] == TARGET_DEST_TRAJ || spellInfo->EffectImplicitTargetB[j] == TARGET_DEST_TRAJ))
				if (SpellEntry* spellInfo2 = (SpellEntry*)sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[j]))
					spellInfo2->rangeIndex = 187; // 300yd

        if (spellInfo->activeIconID == 2158)  // flight
            spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;

        switch (spellInfo->Id)
        {
            case 63026: // Force Cast (HACK: Target shouldn't be changed)
			case 63137: // Force Cast (HACK: Target shouldn't be changed; summon position should be untied from spell destination)
            	spellInfo->EffectImplicitTargetA[EFFECT_0] = TARGET_DEST_DB;
                break;
			case 53096: // Quetz'lun's Judgment            
			case 70743: // AoD Special
            case 70614: // AoD Special - Vegard
                spellInfo->MaxAffectedTargets = 1;
                break;
            case 52611: // Summon Skeletons
            case 52612: // Summon Skeletons
                spellInfo->EffectMiscValueB[0] = 64;
                break;
            case 45257: // Using Steam Tonk Controller
            case 45440: // Steam Tonk Controller
            case 60256: // Collect Sample
                // Crashes client on pressing ESC
                spellInfo->AttributesEx4 &= ~SPELL_ATTR4_CAN_CAST_WHILE_CASTING;
                break;
            case 40244: // Simon Game Visual
            case 40245: // Simon Game Visual
            case 40246: // Simon Game Visual
            case 40247: // Simon Game Visual
            case 42835: // Spout, remove damage effect, only anim is needed
                spellInfo->Effect[0] = 0;
                break;
            case 63665: // Charge (Argent Tournament emote on riders)
            case 31298: // Sleep (needs target selection script)
            case 2895:  // Wrath of Air Totem rank 1 (Aura)
            case 68933: // Wrath of Air Totem rank 2 (Aura)
            case 29200: // Purify Helboar Meat
                spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
                spellInfo->EffectImplicitTargetB[0] = 0;
                break;
            case 31344: // Howl of Azgalor
                spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_100_YARDS; // 100yards instead of 50000?!
                break;
            case 42818: // Headless Horseman - Wisp Flight Port
            case 42821: // Headless Horseman - Wisp Flight Missile
                spellInfo->rangeIndex = 6; // 100 yards
                break;
            case 36350: //They Must Burn Bomb Aura (self)
                spellInfo->EffectTriggerSpell[0] = 36325; // They Must Burn Bomb Drop (DND)
                break;
        case 8494: // Mana Shield (rank 2)
            // because of bug in dbc
            spellInfo->procChance = 0;
            break;
        case 63320: // Glyph of Life Tap
        // Entries were not updated after spell effect change, we have to do that manually :/
            spellInfo->AttributesEx3 |= SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED;
            break;
        case 31347: // Doom
        case 41635: // Prayer of Mending
        case 39365: // Thundering Storm
        case 52124: // Sky Darkener Assault
        case 42442: // Vengeance Landing Cannonfire
        case 45863: // Cosmetic - Incinerate to Random Target
        case 25425: // Shoot
        case 45761: // Shoot
        case 42611: // Shoot
        case 61588: // Blazing Harpoon
        case 36327: // Shoot Arcane Explosion Arrow
            spellInfo->MaxAffectedTargets = 1;
            break;
		case 36384: // Skartax Purple Beam
            spellInfo->MaxAffectedTargets = 2;
            break;
        case 37790: // Spread Shot
        case 54172: // Divine Storm (heal)
        case 66588: // Flaming Spear
        case 54171: // Divine Storm
            spellInfo->MaxAffectedTargets = 3;
            break;
        case 53385: // Divine Storm (Damage)
            spellInfo->MaxAffectedTargets = 4;
            break;
        case 38296: // Spitfire Totem
            spellInfo->MaxAffectedTargets = 5;
            break;
        case 40827: // Sinful Beam
        case 40859: // Sinister Beam
        case 40860: // Vile Beam
        case 40861: // Wicked Beam
            spellInfo->MaxAffectedTargets = 10;
            break;
        case 50312: // Unholy Frenzy
            spellInfo->MaxAffectedTargets = 15;
            break;
        case 17941: // Shadow Trance
        case 22008: // Netherwind Focus
        case 31834: // Light's Grace
        case 34754: // Clearcasting
        case 34936: // Backlash
        case 48108: // Hot Streak
        case 51124: // Killing Machine
        case 54741: // Firestarter
        case 57761: // Fireball!
        case 39805: // Lightning Overload
        case 64823: // Item - Druid T8 Balance 4P Bonus
        case 34477: // Misdirection
        case 44401: // Missile Barrage
        case 18820: // Insight
            spellInfo->procCharges = 1;
            break;
		case 53390: // Tidal Wave
			spellInfo->procCharges = 2;
			break;
        case 37408: // Oscillation Field
            spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
            break;
        case 28200: // Ascendance (Talisman of Ascendance trinket)
            spellInfo->procCharges = 6;
            break;
        case 51852: // The Eye of Acherus (no spawn in phase 2 in db)
            spellInfo->EffectMiscValue[0] |= 1;
            break;
		case 51912: // Crafty's Ultra-Advanced Proto-Typical Shortening Blaster
            spellInfo->EffectAmplitude[0] = 3000;
            break;
        case 29809: // Desecration Arm - 36 instead of 37 - typo? :/
            spellInfo->EffectRadiusIndex[0] = 37;
            break;
        // Master Shapeshifter: missing stance data for forms other than bear - bear version has correct data
        // To prevent aura staying on target after talent unlearned
        case 48420:
            spellInfo->Stances = 1 << (FORM_CAT - 1);
            break;
        case 48421:
            spellInfo->Stances = 1 << (FORM_MOONKIN - 1);
            break;
        case 48422:
            spellInfo->Stances = 1 << (FORM_TREE - 1);
            break;
		case 51466: // Elemental Oath (Rank 1)
        case 51470: // Elemental Oath (Rank 2)
            spellInfo->Effect[EFFECT_1] = SPELL_EFFECT_APPLY_AURA;
            spellInfo->EffectApplyAuraName[EFFECT_1] = SPELL_AURA_ADD_FLAT_MODIFIER;
            spellInfo->EffectMiscValue[EFFECT_1] = SPELLMOD_EFFECT2;
            spellInfo->EffectSpellClassMask[EFFECT_1] = flag96(0x00000000, 0x00004000, 0x00000000);
            break;
        case 47569: // Improved Shadowform (Rank 1)
            // with this spell atrribute aura can be stacked several times
            spellInfo->Attributes &= ~SPELL_ATTR0_NOT_SHAPESHIFT;
            break;
        case 30421: // Nether Portal - Perseverence
            spellInfo->EffectBasePoints[2] += 30000;
            break;
        case 16834: // Natural shapeshifter
        case 16835:
            spellInfo->DurationIndex = 21;
            break;
        case 51735: // Ebon Plague
        case 51734:
        case 51726:
            spellInfo->SpellFamilyFlags[2] = 0x10;
            spellInfo->EffectApplyAuraName[1] = SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN;
			spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
            break;
        case 41013: // Parasitic Shadowfiend Passive
            spellInfo->EffectApplyAuraName[0] = SPELL_AURA_DUMMY; // proc debuff, and summon infinite fiends
            break;
        case 27892: // To Anchor 1
        case 27928: // To Anchor 1
        case 27935: // To Anchor 1
        case 27915: // Anchor to Skulls
        case 27931: // Anchor to Skulls
        case 27937: // Anchor to Skulls
            spellInfo->rangeIndex = 13;
            break;
        // target allys instead of enemies, target A is src_caster, spells with effect like that have ally target
        // this is the only known exception, probably just wrong data
        case 29214: // Wrath of the Plaguebringer
        case 54836: // Wrath of the Plaguebringer
            spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_SRC_AREA_ALLY;
            spellInfo->EffectImplicitTargetB[1] = TARGET_UNIT_SRC_AREA_ALLY;
            break;
        case 57994: // Wind Shear - improper data for EFFECT_1 in 3.3.5 DBC, but is correct in 4.x
            spellInfo->Effect[EFFECT_1] = SPELL_EFFECT_MODIFY_THREAT_PERCENT;
            spellInfo->EffectBasePoints[EFFECT_1] = -6; // -5%
            break;
        case 63675: // Improved Devouring Plague
			spellInfo->EffectBonusMultiplier[0] = 0;
            spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
            break;
        case 8145: // Tremor Totem (instant pulse)
        case 6474: // Earthbind Totem (instant pulse)
            spellInfo->AttributesEx5 |= SPELL_ATTR5_START_PERIODIC_AT_APPLY;
            break;
        case 53241: // Marked for Death (Rank 1)
        case 53243: // Marked for Death (Rank 2)
        case 53244: // Marked for Death (Rank 3)
        case 53245: // Marked for Death (Rank 4)
        case 53246: // Marked for Death (Rank 5)
            spellInfo->EffectSpellClassMask[0] = flag96(423937, 276955137, 2049);
            break;
        case 70728: // Exploit Weakness
        case 70840: // Devious Minds
            spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
            spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_PET;
            break;
        case 70893: // Culling The Herd
            spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
            spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_MASTER;
            break;
        case 54800: // Sigil of the Frozen Conscience - change class mask to custom extended flags of Icy Touch
                        // this is done because another spell also uses the same SpellFamilyFlags as Icy Touch
                        // SpellFamilyFlags[0] & 0x00000040 in SPELLFAMILY_DEATHKNIGHT is currently unused (3.3.5a)
                        // this needs research on modifier applying rules, does not seem to be in Attributes fields
            spellInfo->EffectSpellClassMask[0] = flag96(0x00000040, 0x00000000, 0x00000000);
            break;
        case 64949: // Idol of the Flourishing Life
            spellInfo->EffectSpellClassMask[EFFECT_0] = flag96(0x00000000, 0x02000000, 0x00000000);
            spellInfo->EffectApplyAuraName[EFFECT_0] = SPELL_AURA_ADD_FLAT_MODIFIER;
            break;
        case 34231: // Libram of the Lightbringer
        case 60792: // Libram of Tolerance
        case 64956: // Libram of the Resolute
            spellInfo->EffectSpellClassMask[EFFECT_0] = flag96(0x80000000, 0x00000000, 0x00000000);
            spellInfo->EffectApplyAuraName[EFFECT_0] = SPELL_AURA_ADD_FLAT_MODIFIER;
            break;
        case 28851: // Libram of Light
        case 28853: // Libram of Divinity
        case 32403: // Blessed Book of Nagrand
            spellInfo->EffectSpellClassMask[EFFECT_0] = flag96(0x40000000, 0x00000000, 0x00000000);
            spellInfo->EffectApplyAuraName[EFFECT_0] = SPELL_AURA_ADD_FLAT_MODIFIER;
            break;
        case 45602: // Ride Carpet
            spellInfo->EffectBasePoints[EFFECT_0] = 0; // force seat 0, vehicle doesn't have the required seat flags for "no seat specified (-1)"
            break;
		case 64745: // Item - Death Knight T8 Tank 4P Bonus
        case 64936: // Item - Warrior T8 Protection 4P Bonus
			spellInfo->EffectBasePoints[EFFECT_0] = 100; // 100% chance of procc'ing, not -10% (chance calculated in PrepareTriggersExecutedOnHit)
            break;
        case 61719: // Easter Lay Noblegarden Egg Aura - Interrupt flags copied from aura which this aura is linked with
            spellInfo->AuraInterruptFlags = AURA_INTERRUPT_FLAG_HITBYSPELL | AURA_INTERRUPT_FLAG_TAKE_DAMAGE;
            break;
		case 51640: // spell for item The Flag of Ownership (38578)
			spellInfo->AttributesEx3 |= SPELL_ATTR3_ONLY_TARGET_PLAYERS;
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_DEAD;
			spellInfo->MaxAffectedTargets = 1;
			break;
        case 34471: // The Beast Within
            spellInfo->AttributesEx5 |= SPELL_ATTR5_USABLE_WHILE_CONFUSED | SPELL_ATTR5_USABLE_WHILE_FEARED | SPELL_ATTR5_USABLE_WHILE_STUNNED;
            break;
        case 40055: // Introspection
        case 40165: // Introspection
        case 40166: // Introspection
        case 40167: // Introspection
            spellInfo->Attributes |= SPELL_ATTR0_NEGATIVE_1;
            break;
        case 2378: // Minor Fortitude
            spellInfo->manaCost = 0;
            spellInfo->manaPerSecond = 0;
            break;
        case 24314: // Threatening Gaze
            spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CAST | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_JUMP;
			break;


		/////////////////////////////////////////////
		/////////////////CLASS SPELLS////////////////
		/////////////////////////////////////////////

		/////////////////////////////////
		///// PALADIN
		/////////////////////////////////
		// Heart of the Crusader
		case 20335:
		case 20336:
		case 20337:
			if (spellInfo->Id == 20335)
				spellInfo->EffectTriggerSpell[0] = 21183;
			else if (spellInfo->Id == 20336)
				spellInfo->EffectTriggerSpell[0] = 54498;
			else
				spellInfo->EffectTriggerSpell[0] = 54499;
            spellInfo->EffectApplyAuraName[0] = SPELL_AURA_PROC_TRIGGER_SPELL;
            break;
		// Bleh, need to change FamilyFlags :/ (have the same as original aura - bad!)
        case 63510:
            spellInfo->SpellFamilyFlags[0] = 0;
            spellInfo->SpellFamilyFlags[2] = 0x4000000;
            break;
        case 63514:
            spellInfo->SpellFamilyFlags[0] = 0;
            spellInfo->SpellFamilyFlags[2] = 0x2000000;
            break;
        case 63531:
            spellInfo->SpellFamilyFlags[0] = 0;
            spellInfo->SpellFamilyFlags[2] = 0x8000000;
			break;
        // And affecting spells
        case 20138:
        case 20139:
        case 20140:// Improved Devotion Aura
            spellInfo->EffectSpellClassMask[1][0] = 0;
            spellInfo->EffectSpellClassMask[1][2] = 0x2000000;
            break;
        case 20254:
        case 20255:
        case 20256:// Improved concentration aura
            spellInfo->EffectSpellClassMask[1][0] = 0;
            spellInfo->EffectSpellClassMask[1][2] = 0x4000000;
            spellInfo->EffectSpellClassMask[2][0] = 0;
            spellInfo->EffectSpellClassMask[2][2] = 0x4000000;
            break;
        case 53379:
        case 53484:
        case 53648:// Swift Retribution
            spellInfo->EffectSpellClassMask[0][0] = 0;
            spellInfo->EffectSpellClassMask[0][2] = 0x8000000;
            break;
        case 31869:// Sanctified Retribution
			spellInfo->EffectSpellClassMask[0][0] = 0;
            spellInfo->EffectSpellClassMask[0][2] = 0x8000000;
            break;
		// Judgements Facing
		case 20271:
		case 53407:
		case 53408:
			spellInfo->FacingCasterFlags |= SPELL_FACING_FLAG_INFRONT;
			break;
		// Seal of Light trigger
		case 20167:
			spellInfo->spellLevel = 0;
			spellInfo->baseLevel = 0;
			spellInfo->DmgClass = SPELL_DAMAGE_CLASS_MAGIC;
			break;
		// Light's Beacon, Beacon of Light
		case 53651:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
			break;
		// Hand of Reckoning
		case 62124:
			spellInfo->AttributesEx |= SPELL_ATTR1_CANT_BE_REDIRECTED;
			break;
		// Redemption
		case 7328:
		case 10322:
		case 10324:
		case 20772:
		case 20773:
		case 48949:
		case 48950:
			spellInfo->SpellFamilyName = SPELLFAMILY_PALADIN;
			break;
		// hack for seal of light and few spells, judgement consists of few single casts and each of them can proc
		// some spell, base one has disabled proc flag but those dont have this flag
		case 20184:
		case 20185:
		case 20186:
		case 68055:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_CANT_TRIGGER_PROC;
			break;
		// Blessing of sanctuary stats
		case 67480:
			spellInfo->EffectMiscValue[0] = -1;
			spellInfo->SpellFamilyName = SPELLFAMILY_UNK1; // allows stacking
			spellInfo->EffectApplyAuraName[1] = SPELL_AURA_DUMMY; // just a marker
			break;
		// Seal of Command trigger
		case 20424:
			spellInfo->AttributesEx3 &= ~SPELL_ATTR3_CANT_TRIGGER_PROC;
			break;
		// Glyph of Holy Light, Damage Class should be magic
		case 54968:
		// Beacon of Light heal, Damage Class should be magic
		case 53652:
		case 53654:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
			spellInfo->DmgClass = SPELL_DAMAGE_CLASS_MAGIC;
			break;


		/////////////////////////////////
		///// HUNTER
		/////////////////////////////////
		// Furious Howl
		case 64491:
		case 64492:
		case 64493:
		case 64494:
		case 64495:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
			spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_MASTER;
			spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_CASTER;
			spellInfo->EffectImplicitTargetB[1] = TARGET_UNIT_MASTER;
			break;
		// Call of the Wild
		case 53434:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_MASTER;
			spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_MASTER;
			spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_CASTER;
			spellInfo->EffectImplicitTargetB[1] = TARGET_UNIT_CASTER;
			break;
		// Wild Hunt
		case 62758:
		case 62762:
			spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AURA;
			spellInfo->EffectApplyAuraName[0] = SPELL_AURA_DUMMY;
			spellInfo->Effect[1] = SPELL_EFFECT_APPLY_AURA;
			spellInfo->EffectApplyAuraName[1] = SPELL_AURA_DUMMY;
			break;
		// Intervene
        case 3411:
            spellInfo->Attributes |= SPELL_ATTR0_STOP_ATTACK_TARGET;
			spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO;
            break;
		// Roar of Sacrifice
		case 53480:
			spellInfo->Effect[1] = SPELL_EFFECT_APPLY_AURA;
			spellInfo->EffectApplyAuraName[1] = SPELL_AURA_SPLIT_DAMAGE_PCT;
			spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_TARGET_ALLY;
			spellInfo->EffectDieSides[1] = 1;
			spellInfo->EffectBasePoints[1] = 19;
			spellInfo->EffectMiscValue[1] = 127; // all schools
			break;
		// Silencing Shot
		case 34490:
		case 41084:
		case 42671:
			spellInfo->speed = 0.0f;
			break;
		// Monstrous Bite
		case 54680:
		case 55495:
		case 55496:
		case 55497:
		case 55498:
		case 55499:
			spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_CASTER;
			break;
		// Hunter's Mark
		case 1130:
		case 14323:
		case 14324:
		case 14325:
		case 53338:
			spellInfo->DmgClass = SPELL_DAMAGE_CLASS_MAGIC;
			spellInfo->AttributesEx3 |= SPELL_ATTR3_IGNORE_HIT_RESULT;
			break;
		// Cobra Strikes
		case 53257: 
			spellInfo->procCharges = 2;
			spellInfo->StackAmount = 0;
			break;
		// Kill Command
		case 34027:
			spellInfo->procCharges = 0;
			break;
		// Kindred Spirits, damage aura
		case 57458:
			spellInfo->AttributesEx4 |= SPELL_ATTR4_UNK21;
			break;
		// Chimera Shot - Serpent trigger
		case 53353:
            spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
			break;
		// Entrapment trigger
		case 19185:
		case 64803:
		case 64804:
			spellInfo->EffectImplicitTargetA[EFFECT_0] = TARGET_DEST_TARGET_ENEMY;
			spellInfo->EffectImplicitTargetB[EFFECT_0] = TARGET_UNIT_DEST_AREA_ENEMY;
			spellInfo->AttributesEx5 |= SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK;
			break;
		 // Improved Stings (Rank 2)
		case 19465:
			spellInfo->EffectImplicitTargetA[EFFECT_2] = TARGET_UNIT_CASTER;
            break;
		// Explosive Shot (trigger)
		case 53352:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_IGNORE_HIT_RESULT;
			break;
		// Heart of the Phoenix (triggered)
		case 54114:
			spellInfo->AttributesEx &= ~SPELL_ATTR1_DISMISS_PET;
			spellInfo->RecoveryTime = 8*60*IN_MILLISECONDS; // prev 600000
			break;



		/////////////////////////////////
		///// ROGUE
		/////////////////////////////////
		// Master of Subtlety
		case 31221:
		case 31222:
		case 31223:
			spellInfo->SpellFamilyName = SPELLFAMILY_ROGUE;
			break;
		// Master of Subtlety triggers
		case 31666:
		// Overkill
		case 58428:
			spellInfo->Effect[0] = SPELL_EFFECT_SCRIPT_EFFECT;
			break;
		// Honor Among Thieves
        case 51698:
        case 51700:
        case 51701:
            spellInfo->EffectTriggerSpell[0] = 51699;
            break;
		// Slice and Dice
		case 5171:
		case 6774:
		// Distract
		case 1725:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO;
			break;
		// Envenom
		case 32645:
		case 32684:
		case 57992:
		case 57993:
			spellInfo->Dispel = DISPEL_NONE;
			break;
		// Killing Spree (teleport)
		case 57840:
			spellInfo->rangeIndex = 6; // 100 yards
			break;
		// Killing Spree
		case 51690:
			spellInfo->AttributesEx |= SPELL_ATTR1_NOT_BREAK_STEALTH;
			break;


		/////////////////////////////////
		///// DEATH KNIGHT
		/////////////////////////////////
		// Blood Tap visual cd reset
		case 47804:
			spellInfo->Effect[2] = 0;
			spellInfo->Effect[1] = 0;
			spellInfo->runeCostID = 442;
			break;
		// Chains of Ice
		case 45524:
			spellInfo->Effect[EFFECT_2] = 0;
			break;
		// Impurity
        case 49220:
        case 49633:
        case 49635:
        case 49636:
        case 49638:
            spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AURA;
            spellInfo->EffectApplyAuraName[0] = SPELL_AURA_DUMMY;
            spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
			spellInfo->SpellFamilyName = SPELLFAMILY_DEATHKNIGHT;
            break;
		// Deadly Aggression (Deadly Gladiator's Death Knight Relic, item: 42620)
		case 60549:
			spellInfo->Effect[1] = 0;
			break;
		// Magic Suppression
		case 49224:
		case 49610:
		case 49611:
			spellInfo->procCharges = 0;
			break;
		// Wandering Plague
		case 50526:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
			spellInfo->AttributesEx3 |=  SPELL_ATTR3_NO_INITIAL_AGGRO;
			break;
		// Dancing Rune Weapon
		case 49028:
			spellInfo->Effect[2] = 0;
			spellInfo->procFlags |= PROC_FLAG_DONE_MELEE_AUTO_ATTACK;
			break;
		// Death and Decay
		case 52212:
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
			spellInfo->AttributesEx6 |= SPELL_ATTR6_CAN_TARGET_INVISIBLE;
			break;
		// T9 blood plague crit bonus
		case 67118:
			spellInfo->Effect[1] = 0;
			break;
		// Pestilence
		case 50842:
			spellInfo->EffectImplicitTargetA[2] = TARGET_DEST_TARGET_ENEMY;
			break;
		// Horn of Winter, stacking issues
		case 57330:
		case 57623:
			spellInfo->EffectImplicitTargetA[1] = 0;
			break;
		// Scourge Strike trigger
		case 70890:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_CANT_TRIGGER_PROC;
			break;
		// Blood-caked Blade - Blood-caked Strike trigger
		case 50463:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_CANT_TRIGGER_PROC;
			break;
		// Blood Gorged - ARP affect Death Strike and Rune Strike
		case 61274:
		case 61275:
		case 61276:
		case 61277:
		case 61278:
			spellInfo->EffectSpellClassMask[EFFECT_0] = flag96(0x1400011, 0x20000000, 0x0);
			break;
		// Death Grip, remove main grip mechanic, leave only effect one
		// Death Grip, should fix taunt on bosses and not break the pull protection at the same time (no aura provides immunity to grip mechanic)
		case 49576:
		case 49560:
			spellInfo->Mechanic = 0;
			break;
		// Death Grip Jump Dest
		case 57604:
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
			break;
		// Death Pact
		case 48743:
            spellInfo->AttributesEx &= ~SPELL_ATTR1_CANT_TARGET_SELF;
            break;
		// Raise Ally (trigger)
		case 46619:
			spellInfo->Attributes &= ~SPELL_ATTR0_CANT_CANCEL;
			break;
		// Frost Strike
		case 49143:
		case 51416:
		case 51417:
		case 51418:
		case 51419:
		case 55268:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_BLOCKABLE_SPELL;
			break;



		/////////////////////////////////
		///// SHAMAN
		/////////////////////////////////
		// Lightning overload
        case 45297:
		case 45284:
            spellInfo->CategoryRecoveryTime = 0;
            spellInfo->RecoveryTime = 0;
			spellInfo->AttributesEx6 |= SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS;
            break;
		// Improved Earth Shield
		case 51560:
		case 51561:
			spellInfo->EffectMiscValue[1] = SPELLMOD_DAMAGE;
			break;
		// Tidal Force
		case 55166:
		case 55198:
			spellInfo->DurationIndex = 18;
			spellInfo->procCharges = 0;
			break;
		// Healing Stream Totem
		case 52042:
			spellInfo->spellLevel = 0;
			spellInfo->baseLevel = 0;
			spellInfo->DmgClass = SPELL_DAMAGE_CLASS_MAGIC;
			break;
		// Earth Shield
		case 379:
			spellInfo->spellLevel = 0;
			spellInfo->baseLevel = 0;
			spellInfo->DmgClass = SPELL_DAMAGE_CLASS_MAGIC;
			spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
			break;
		// Stormstrike
		case 17364:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
			break;
		// Strength of Earth totem effect
		case 8076:
		case 8162:
		case 8163:
		case 10441:
		case 25362:
		case 25527:
		case 57621:
		case 58646:
			spellInfo->EffectRadiusIndex[1] = spellInfo->EffectRadiusIndex[0];
			spellInfo->EffectRadiusIndex[2] = spellInfo->EffectRadiusIndex[0];
			break;
		// Flametongue Totem effect
		case 52109:
		case 52110:
		case 52111:
		case 52112:
		case 52113:
		case 58651:
		case 58654:
		case 58655:
			spellInfo->EffectImplicitTargetB[2] = spellInfo->EffectImplicitTargetB[1] = spellInfo->EffectImplicitTargetB[0] = 0;
			spellInfo->EffectImplicitTargetA[2] = spellInfo->EffectImplicitTargetA[1] = spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
			break;
		// Sentry Totem
		case 6495:
			spellInfo->EffectRadiusIndex[0] = 0;
			break;
		// Bind Sight (PT)
		case 6277:
			spellInfo->AttributesEx &= ~SPELL_ATTR1_CHANNELED_1;
			spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
			spellInfo->AttributesEx7 |= SPELL_ATTR7_REACTIVATE_AT_RESURRECT; // because it is passive, needs this to be properly removed at death in RemoveAllAurasOnDeath()
			break;
		// Ancestral Awakening Heal
		case 52752:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
			break;
        case 32182: // Heroism
            spellInfo->excludeTargetAuraSpell = 57723; // Exhaustion
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
            break;
        case 2825:  // Bloodlust
            spellInfo->excludeTargetAuraSpell = 57724; // Sated
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
            break;

		/////////////////////////////////
		///// WARLOCK
		/////////////////////////////////
		// Improved Succubus
        case 18754:
        case 18755:
        case 18756:
            spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
            break;
		// Unstable Affliction
		case 31117:
			spellInfo->PreventionType = SPELL_PREVENTION_TYPE_NONE;
			break;
		// Shadowflame - trigger
		case 47960: // r1
		case 61291: // r2
			spellInfo->AttributesEx |= SPELL_ATTR1_CANT_BE_REDIRECTED;
			break;
		// Curse of Doom - summoned doomguard duration fix
		case 18662:
			spellInfo->DurationIndex = 6;
			break;
		// Glyph of Voidwalker
		case 56247:
			spellInfo->EffectApplyAuraName[EFFECT_0] = SPELL_AURA_ADD_FLAT_MODIFIER;
			spellInfo->EffectMiscValue[EFFECT_0] = SPELLMOD_EFFECT1;
			spellInfo->EffectSpellClassMask[EFFECT_0] = flag96(0x8000000, 0, 0);
			break;
		// Everlasting Affliction
		case 47201:
        case 47202:
        case 47203:
        case 47204:
        case 47205:
            spellInfo->EffectSpellClassMask[1][0] |= 2; // add corruption to affected spells
            break;
		// Death's Embrace
        case 47198:
        case 47199:
        case 47200:
			spellInfo->EffectSpellClassMask[1][0] |= 0x4000; // include Drain Soul
			break;
		// Improved Demonic Tactics
		case 54347:
		case 54348:
		case 54349:
			spellInfo->Effect[EFFECT_1] = spellInfo->Effect[EFFECT_0];
			spellInfo->EffectApplyAuraName[EFFECT_1] = spellInfo->EffectApplyAuraName[EFFECT_0];
			spellInfo->EffectImplicitTargetA[EFFECT_1] = spellInfo->EffectImplicitTargetA[EFFECT_0];
			spellInfo->EffectMiscValue[EFFECT_0] = SPELLMOD_EFFECT1;
			spellInfo->EffectMiscValue[EFFECT_1] = SPELLMOD_EFFECT2;
			break;
		// Rain of Fire (Doomguard)
		case 42227:
			spellInfo->speed = 0.0f;
			break;
		// Ritual Enslavement
		case 22987:
			spellInfo->EffectApplyAuraName[EFFECT_0] = SPELL_AURA_MOD_CHARM;
			break;


		/////////////////////////////////
		///// MAGE
		/////////////////////////////////
		// Combustion, make this passive
		case 11129:
			spellInfo->Dispel = DISPEL_NONE;
			break;
		// Magic Absorption (nigga stole my code)
        case 29441:
        case 29444:
            spellInfo->spellLevel = 0;
            break;
		// Living Bomb
		case 44461:
		case 55361:
		case 55362:
			spellInfo->AttributesEx3 |=  SPELL_ATTR3_NO_INITIAL_AGGRO;
			spellInfo->AttributesEx4 |= SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS;
			break;
		// Evocation
		case 12051:
			spellInfo->InterruptFlags |= SPELL_INTERRUPT_FLAG_INTERRUPT;
			break;
		// MI Fireblast, WE Frostbolt, MI Frostbolt
		case 59637:
		case 31707:
		case 72898:
			spellInfo->DmgClass = SPELL_DAMAGE_CLASS_MAGIC;
			break;
		// Blazing Speed
        case 31641:
        case 31642:
            spellInfo->EffectTriggerSpell[0] = 31643;
            break;
		// Summon Water Elemental (permanent), treat it as pet
		case 70908:
			spellInfo->Effect[0] = SPELL_EFFECT_SUMMON_PET;
			break;
		// Burnout, trigger
		case 44450:
			spellInfo->Effect[0] = SPELL_EFFECT_POWER_BURN;
			break;
		// Mirror Image - Summon Spells
		case 58831:
		case 58833:
		case 58834:
		case 65047:
			spellInfo->EffectImplicitTargetA[EFFECT_0] = TARGET_DEST_CASTER;
			spellInfo->EffectRadiusIndex[EFFECT_0] = 0;
			break;
		// Initialize Images (Mirror Image)
		case 58836:
			spellInfo->EffectImplicitTargetA[EFFECT_1] = TARGET_UNIT_CASTER;
			break;
		// Arcane Blast, can't be dispelled
		case 36032:
			spellInfo->Attributes |= SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY;
			break;
		// Chilled (frost armor, ice armor proc)
		case 6136:
		case 7321:
			spellInfo->PreventionType = SPELL_PREVENTION_TYPE_NONE;
			break;
		// Mirror Image Frostbolt
		case 59638:
			spellInfo->DmgClass = SPELL_DAMAGE_CLASS_MAGIC;
			spellInfo->SpellFamilyName = SPELLFAMILY_MAGE;
			spellInfo->SpellFamilyFlags = flag96(0x20, 0x0, 0x0);
			break;
		// Fingers of Frost
        case 44544:
			spellInfo->Dispel = DISPEL_NONE;
			spellInfo->AttributesEx4 |= SPELL_ATTR4_NOT_STEALABLE;
            spellInfo->EffectSpellClassMask[0] = flag96(685904631, 1151040, 32); // xinef: removed molten armor
            break;
		// Fingers of Frost visual buff
        case 74396:
            spellInfo->procCharges = 2;
            spellInfo->StackAmount = 0;
            break;


		/////////////////////////////////
		///// WARRIOR
		/////////////////////////////////
		// Glyph of blocking
		case 58375:
			spellInfo->EffectTriggerSpell[0] = 58374;
			break;
		// Sweeping Strikes stance change
		case 12328:
			spellInfo->Attributes |= SPELL_ATTR0_NOT_SHAPESHIFT;
			break;
		// Damage Shield
		case 59653:
			spellInfo->DmgClass = SPELL_DAMAGE_CLASS_MAGIC;
			spellInfo->spellLevel = 0;
			break;
		// Strange shared cooldown
		case 20230: // Retaliation
		case 871: // Shield Wall
		case 1719: // Recklessness
			spellInfo->AttributesEx6 |= SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS;
			break;
		// Vigilance, fixes bug with empowered renew, single target aura
		case 50720:
			spellInfo->SpellFamilyName = SPELLFAMILY_WARRIOR;
			break;
		// Sunder Armor - trigger, remove spellfamilyflags because of glyph of sunder armor
		case 58567:
			spellInfo->SpellFamilyFlags = flag96(0x0, 0x0, 0x0);
			break;
		// Sunder Armor - Old Ranks
		case 7405:
		case 8380:
		case 11596:
		case 11597:
		case 25225:
		case 47467:
			spellInfo->EffectTriggerSpell[EFFECT_0] = 11971;
			spellInfo->Effect[EFFECT_0] = SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE;
			break;
		// Improved Spell Reflection
		case 59725:
			spellInfo->EffectImplicitTargetA[EFFECT_0] = TARGET_UNIT_CASTER_AREA_PARTY;
			break;



		/////////////////////////////////
		///// PRIEST
		/////////////////////////////////
		// Shadow Weaving
		case 15257:
		case 15331:
		case 15332:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
			spellInfo->EffectApplyAuraName[0] = SPELL_AURA_PROC_TRIGGER_SPELL;
			break;
		// Hymn of Hope - rewrite part of aura system or swap effects...
		case 64904:
			spellInfo->EffectApplyAuraName[1] = SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT;
			spellInfo->Effect[2] = spellInfo->Effect[0];
			spellInfo->Effect[0] = 0;
			spellInfo->EffectDieSides[2] = spellInfo->EffectDieSides[0];
			spellInfo->EffectImplicitTargetA[2] = spellInfo->EffectImplicitTargetB[0];
			spellInfo->EffectRadiusIndex[2] = spellInfo->EffectRadiusIndex[0];
			spellInfo->EffectBasePoints[2] = spellInfo->EffectBasePoints[0];
			break;
		// Divine Hymn
		case 64844:
			spellInfo->DmgClass = SPELL_DAMAGE_CLASS_MAGIC;
			spellInfo->spellLevel = 0;
			break;
		// Spiritual Healing affects prayer of mending
		case 14898:		case 15349:		case 15354:		case 15355:		case 15356:
		// Divine Providence affects prayer of mending
		case 47562:		case 47564:		case 47565:		case 47566:		case 47567:
		// Twin Disciplines affects prayer of mending
		case 47586:		case 47587:		case 47588:		case 52802:		case 52803:
			spellInfo->EffectSpellClassMask[0][1] |= 0x20; // prayer of mending
			break;
		// Power Infusion, hack to fix stacking with arcane power
		case 10060:
			spellInfo->Effect[EFFECT_2] = SPELL_EFFECT_APPLY_AURA;
			spellInfo->EffectApplyAuraName[EFFECT_2] = SPELL_AURA_ADD_PCT_MODIFIER;
			spellInfo->EffectImplicitTargetA[EFFECT_2] = TARGET_UNIT_TARGET_ALLY;
			break;



		/////////////////////////////////
		///// DRUID
		/////////////////////////////////
		// Lifebloom final bloom
		case 33778:
			spellInfo->DmgClass = SPELL_DAMAGE_CLASS_MAGIC;
			spellInfo->spellLevel = 0;
			spellInfo->SpellFamilyFlags = flag96(0, 0x10, 0);
			break;
		// Clearcasting
		case 16870:
			spellInfo->DurationIndex = 31; // 8 secs
			break;
		// Owlkin Frenzy
		case 48391:
			spellInfo->Attributes |= SPELL_ATTR0_NOT_SHAPESHIFT;
			break;
		// Item T10 Restoration 4P Bonus
		case 70691:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
			break;
		// Faerie Fire, Faerie Fire (Feral)
		case 770:
		case 16857:
			spellInfo->AttributesEx &= ~SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE;
			break;
		// Feral Charge - Cat
		case 49376:
		case 61138:
		case 61132:
		case 50259:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO;
			break;
		// Glyph of Barkskin
		case 63058:
			spellInfo->EffectApplyAuraName[EFFECT_0] = SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE;
			break;


		/////////////////////////////////
		///// MISC
		/////////////////////////////////
		// Resurrection Sickness
		case 15007:
			spellInfo->SpellFamilyName = SPELLFAMILY_GENERIC;
			break;
		// Luck of the Draw
		case 72221:
			spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CHANGE_MAP;
			break;
		case 3286:  // Bind
			spellInfo->Targets = 0; // neutral innkeepers not friendly?
            spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY;
            spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_TARGET_ANY;
            break;
        // remove creaturetargettype
		case 2641:
		case 23356:
            spellInfo->TargetCreatureType = 0;
            break;
		case 34074: // Aspect of the Viper
			spellInfo->Effect[2] = SPELL_EFFECT_APPLY_AURA;
			spellInfo->EffectImplicitTargetA[2] = 1;
			spellInfo->EffectApplyAuraName[2] = SPELL_AURA_DUMMY;
			break;
        // Strength of Wrynn
        case 60509:
            spellInfo->EffectBasePoints[2] = 1500;
            spellInfo->EffectBasePoints[1] = 150;
            spellInfo->EffectApplyAuraName[1] = SPELL_AURA_PERIODIC_HEAL;
            break;
		// Playback Speech
		case 74209:
			spellInfo->DurationIndex = 1;
			break;
		// Winterfin First Responder
		case 48739:
			spellInfo->EffectBasePoints[0] = 1;
			spellInfo->EffectRealPointsPerLevel[0] = 0;
			spellInfo->EffectDieSides[0] = 0;
			spellInfo->EffectDamageMultiplier[0] = 0;
			spellInfo->EffectBonusMultiplier[0] = 0;
			break;
		// Army of the Dead (trigger npc aura)
		case 49099:
			spellInfo->EffectAmplitude[0] = 15000;
			break;
		// Isle of Conquest - Teleport in, missing range
		case 66551:
			spellInfo->rangeIndex = 13; // 50000yd
			break;
		// A'dal's Song of Battle
		case 39953:
            spellInfo->EffectImplicitTargetA[EFFECT_0] = TARGET_SRC_CASTER;
            spellInfo->EffectImplicitTargetA[EFFECT_1] = TARGET_SRC_CASTER;
            spellInfo->EffectImplicitTargetA[EFFECT_2] = TARGET_SRC_CASTER;
            spellInfo->EffectImplicitTargetB[EFFECT_0] = TARGET_UNIT_SRC_AREA_ALLY;
            spellInfo->EffectImplicitTargetB[EFFECT_1] = TARGET_UNIT_SRC_AREA_ALLY;
            spellInfo->EffectImplicitTargetB[EFFECT_2] = TARGET_UNIT_SRC_AREA_ALLY;
			spellInfo->DurationIndex = 367; // 2 Hours
			break;
		// Wintergrasp spells
		case 51422: // Cannon (Tower Cannon)
			spellInfo->EffectRadiusIndex[EFFECT_0] = 13; // 10yd
			break;
		case 57610: // Cannon (Siege Turret)
			spellInfo->EffectRadiusIndex[EFFECT_0] = 13; // 10yd
			break;
		case 50999: // Boulder (Demolisher)
			spellInfo->EffectRadiusIndex[EFFECT_0] = 13; // 10yd
			break;
		case 50990: // Flame Breath (Catapult)
			spellInfo->EffectRadiusIndex[EFFECT_0] = 19; // 18yd
			break;

		/////////////////////////////////
		///// Generic NPC Spells
		/////////////////////////////////

		// Throw Proximity Bomb
		case 34095:
			spellInfo->EffectImplicitTargetA[EFFECT_0] = TARGET_DEST_TARGET_ENEMY;
			spellInfo->EffectImplicitTargetB[EFFECT_0] = 0;
			break;
		// DEATH KNIGHT SCARLET FIRE ARROW
		case 53348:
		// BALISTA
		case 53117:
			spellInfo->RecoveryTime = 5000;
			spellInfo->CategoryRecoveryTime = 5000;
			break;
		// Teleport To Molten Core
		case 25139:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_DEATH_PERSISTENT;
			break;


        // ///////////////////////////////////////////
		// ////////////////BOSS SPELLS////////////////
		// ///////////////////////////////////////////
		//////////////////////////////////////////
		////////// Vanilla Instances
		//////////////////////////////////////////

		// Shadowfang Keep
		// Landen Stilwell Transform
		case 31310:
			spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
			break;

		// Blackfathom Deeps
		// Shadowstalker Stealth
		case 5916:
			spellInfo->EffectRealPointsPerLevel[EFFECT_0] = 5.0f;
			break;

		// Maraudon
		// Sneak
		case 22766:
			spellInfo->EffectRealPointsPerLevel[EFFECT_0] = 5.0f;
			break;


		//////////////////////////////////////////
		////////// TBC Instances
		//////////////////////////////////////////

		// Shadow Labirynth
		// Murmur's Touch
		case 38794:
		case 33711:
            spellInfo->MaxAffectedTargets = 1;
            spellInfo->EffectTriggerSpell[0] = 33760;
            break;

		// The Arcatraz
		// Negaton Field
		case 36729: // Normal
		case 38834: // Heroic
			spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
			break;
		// Curse of the Doomsayer NORMAL
		case 36173:
			spellInfo->EffectTriggerSpell[0] = 36174; // Currently triggers heroic version...
			break;

		// The Botanica
		// Crystal Channel
		case 34156:
			spellInfo->rangeIndex = 35; // 35yd;
			spellInfo->ChannelInterruptFlags |= AURA_INTERRUPT_FLAG_MOVE;
			break;

		// Magtheridon's Lair
		// Debris
		case 36449:
			spellInfo->Attributes |= SPELL_ATTR0_NEGATIVE_1;
			break;
		// Soul Channel
		case 30531:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
			break;
		// Debris Visual
		case 30632:
			spellInfo->EffectImplicitTargetB[0] = TARGET_DEST_DYNOBJ_ALLY;
			break;

		// Sunwell Plateu
		// Activate Sunblade Protecto
		case 46475:
		case 46476:
			spellInfo->rangeIndex = 14; // 60yd
			break;
		// Break Ice
		case 46638:
			spellInfo->AttributesEx3 &= ~SPELL_ATTR3_ONLY_TARGET_PLAYERS; // Obvious fail, it targets gameobject...
			break;
		// Sinister Reflection Clone
		case 45785:
			spellInfo->speed = 0.0f;
			break;
		// Armageddon
		case 45909:
			spellInfo->speed = 8.0f;
			break;

		// Black Temple
		// Spell Absorption
		case 41034:
			spellInfo->Effect[EFFECT_2] = SPELL_EFFECT_APPLY_AURA;
			spellInfo->EffectApplyAuraName[EFFECT_2] = SPELL_AURA_SCHOOL_ABSORB;
			spellInfo->EffectImplicitTargetA[EFFECT_2] = TARGET_UNIT_CASTER;
			spellInfo->EffectMiscValue[EFFECT_2] = SPELL_SCHOOL_MASK_MAGIC;
			break;
		// Shared Bonds
		case 41363:
			spellInfo->AttributesEx &= ~SPELL_ATTR1_CHANNELED_1;
			break;
		// Deadly Poison
		case 41485:
		// Envenom
		case 41487:
			spellInfo->AttributesEx6 |= SPELL_ATTR6_CAN_TARGET_INVISIBLE;
			break;
		// Parasitic Shadowfiend
		case 41914:
			spellInfo->Attributes |= SPELL_ATTR0_NEGATIVE_1;
			spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
			break;
		// Teleport Maiev
		case 41221:
			spellInfo->rangeIndex = 13; // 0-50000yd
			break;

		// Serpentshrine Cavern
		// Watery Grave Explosion
		case 37852:
			spellInfo->AttributesEx5 |= SPELL_ATTR5_USABLE_WHILE_STUNNED;
			break;

		// Magisters' Terrace
		// Energy Feedback
		case 44335:
			spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CHANGE_MAP;
			break;



		//////////////////////////////////////////
		////////// Vault of Archavon (VOA)
		//////////////////////////////////////////
		// Flame Breath, catapult spell
		case 50989:
			spellInfo->Attributes &= ~SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION;
			break;
		// Koralon, Flaming Cinder missing radius index
		case 66690:
			spellInfo->EffectRadiusIndex[0] = 12; //100yd
			spellInfo->MaxAffectedTargets = 1;
			break;

		//////////////////////////////////////////
		////////// Naxxramas
		//////////////////////////////////////////
		// Acid Volley
		case 54714:
		case 29325:
			spellInfo->MaxAffectedTargets = 1;
			break;
		// Summon Plagued Warrior
		case 29237:
			spellInfo->Effect[0] = SPELL_EFFECT_DUMMY;
			spellInfo->Effect[1] = spellInfo->Effect[2] = 0;
			break;
		// Icebolt
		case 28526:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY;
			break;
		// Infected Wound
		case 29306:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
			break;
		// Hopeless
		case 29125:
			spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_SRC_AREA_ENTRY;
			break;

		//////////////////////////////////////////
		////////// Gundrak
		//////////////////////////////////////////
		// Moorabi - Transformation 
		case 55098:
			spellInfo->InterruptFlags |= SPELL_INTERRUPT_FLAG_INTERRUPT;
			break;

		//////////////////////////////////////////
		////////// The Nexus: Nexus
		//////////////////////////////////////////
		// Charged Chaotic rift aura, trigger
		case 47737:
			spellInfo->rangeIndex = 37; // 50yd
			break;

		//////////////////////////////////////////
		////////// AHN'KAHET: THE OLD KINGDOM
		////////////////////////////////////////// 
		// Vanish
		case 55964:
			spellInfo->Effect[1] = 0;
			spellInfo->Effect[2] = 0;
			break;

		//////////////////////////////////////////
		////////// DRAK'THARON KEEP
		////////////////////////////////////////// 
		// Trollgore - Summon Drakkari Invader
		case 49456:
		case 49457:
		case 49458:
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DB;
			break;

		//////////////////////////////////////////
		////////// UTGARDE PINNACLE
		////////////////////////////////////////// 
		// Paralyse
		case 48278:
		// Awaken subboss
		case 47669:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY;
			spellInfo->EffectImplicitTargetB[0] = 0;
			break;
		// Flame Breath
		case 47592:
			spellInfo->EffectAmplitude[0] = 200;
			break;

		//////////////////////////////////////////
		////////// UTGARDE KEEP
		////////////////////////////////////////// 
		// Skarvald, Charge
		case 43651:
			spellInfo->rangeIndex = 13; // 0-50000yd
			break;
		// Ingvar the Plunderer, Woe Strike
		case 42730:
			spellInfo->EffectTriggerSpell[1] = 42739;
			break;
		case 59735:
			spellInfo->EffectTriggerSpell[1] = 59736;
			break;
		// Ingvar the Plunderer, Ingvar transform
		case 42796:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_DEATH_PERSISTENT;
			break;

		//////////////////////////////////////////
		////////// VIOLET HOLD
		//////////////////////////////////////////
		// Control Crystal Activation
		case 57804:
			spellInfo->EffectImplicitTargetA[0] = 1;
			spellInfo->EffectImplicitTargetB[0] = 0;
			break;
		// Destroy Door Seal
		case 58040:
			spellInfo->ChannelInterruptFlags &= ~(AURA_INTERRUPT_FLAG_HITBYSPELL | AURA_INTERRUPT_FLAG_TAKE_DAMAGE);
			break;
		// Ichoron, Water Blast
		case 54237:
		case 59520:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_IGNORE_HIT_RESULT;
			break;

		//////////////////////////////////////////
		////////// AZJOL'NERUB
		////////////////////////////////////////// 

		// Krik'thir - Mind Flay
		case 52586:
		case 59367:
			spellInfo->ChannelInterruptFlags |= AURA_INTERRUPT_FLAG_MOVE;
			break;

		//////////////////////////////////////////
		////////// HALLS OF STONE
		//////////////////////////////////////////
		// Glare of the Tribunal
        case 50988:
        case 59870:
            spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY;
			spellInfo->EffectImplicitTargetB[0] = 0;
            break;
		// Static Charge
		case 50835:
		case 59847:
			spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_SRC_AREA_ALLY;
			break;

		//////////////////////////////////////////
		////////// OBSIDIAN SANCTUM
		//////////////////////////////////////////
		// Lava Strike damage
		case 57697: 
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;
			break;
		// Lava Strike trigger
		case 57578:
			spellInfo->MaxAffectedTargets = 1;
			break;
		// Gift of Twilight Shadow/Fire
		case 57835:
		case 58766:
			spellInfo->AttributesEx &= ~SPELL_ATTR1_CHANNELED_1;
			break;
		// Pyrobuffet
		case 57557:
			spellInfo->excludeTargetAuraSpell = 56911;
			break;

		//////////////////////////////////////////
		////////// EYE OF ETERNITY
		//////////////////////////////////////////
		// Arcane Barrage
		case 56397:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ENEMY;
			spellInfo->EffectImplicitTargetB[0] = 0;
			spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_TARGET_ENEMY;
			spellInfo->EffectImplicitTargetB[1] = 0;
			spellInfo->EffectImplicitTargetA[2] = TARGET_UNIT_TARGET_ENEMY;
			spellInfo->EffectImplicitTargetB[2] = 0;
			break;
		// Power Spark (ground +50% dmg aura)
		case 55849:
		// Arcane Overload (-50% dmg taken) - this is to prevent apply -> unapply -> apply ... dunno whether it's correct
		case 56438:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
			break;
		// Vortex (Control Vehicle)
		case 56263:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_IGNORE_HIT_RESULT;
			break;
		// Haste (Nexus Lord, increase run speed of the disk)
		case 57060:
			spellInfo->EffectImplicitTargetA[2] = TARGET_UNIT_VEHICLE;
			break;
		// Arcane Overload
		case 56430:
			spellInfo->Effect[0] = SPELL_EFFECT_TRIGGER_MISSILE;
			spellInfo->EffectTriggerSpell[0] = 56429;
			// no break intended
		case 56429:
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;
			spellInfo->EffectImplicitTargetB[0] = 0;
			spellInfo->EffectImplicitTargetA[1] = 0;
			spellInfo->EffectImplicitTargetB[1] = 0;
			spellInfo->EffectImplicitTargetA[2] = 0;
			spellInfo->EffectImplicitTargetB[2] = 0;
			break;
		// Destroy Platform Event
		case 59099:
			spellInfo->EffectImplicitTargetA[1] = 22;
			spellInfo->EffectImplicitTargetB[1] = 15;
			spellInfo->EffectImplicitTargetA[2] = 22;
			spellInfo->EffectImplicitTargetB[2] = 15;
			break;
		// Surge of Power (Phase 3)
		case 57407: // N
		case 60936: // H
			spellInfo->MaxAffectedTargets = (i == 60936 ? 3 : 1);
			spellInfo->InterruptFlags = 0;
			spellInfo->EffectRadiusIndex[0] = 28;
			spellInfo->AttributesEx4 |= SPELL_ATTR4_CAN_CAST_WHILE_CASTING;
			spellInfo->EffectImplicitTargetA[0] = TARGET_SRC_CASTER;
			spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_SRC_AREA_ENEMY;
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
			break;
		// Wyrmrest Drake - Life Burst
		case 57143:
			spellInfo->Effect[0] = 0;
			spellInfo->EffectImplicitTargetA[0] = 0;
			spellInfo->EffectImplicitTargetB[0] = 0;
			spellInfo->EffectImplicitTargetA[1] = TARGET_SRC_CASTER;
			spellInfo->EffectImplicitTargetB[1] = TARGET_UNIT_SRC_AREA_ALLY;
			spellInfo->EffectPointsPerComboPoint[1] = 2500;
			spellInfo->EffectBasePoints[1] = 2499;
			spellInfo->rangeIndex = 1;
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
			break;
		//Alexstrasza - Gift
		case 61028:
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;
			break;
		// Vortex (freeze anim)
		case 55883:
			spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CHANGE_MAP;
			break;

		//////////////////////////////////////////
		////////// ULDUAR
		//////////////////////////////////////////
		// Flame Leviathan
		// Hurl Pyrite
		case 62490:
			spellInfo->Effect[EFFECT_1] = 0;
			break;

		// Ulduar, Mimiron, Magnetic Core (summon)
		case 64444:
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_CASTER;
			break;
		// Ulduar, Mimiron, bomb bot explosion
		case 63801:
			spellInfo->EffectMiscValue[1] = 17286;
			break;
		// Ulduar, Mimiron, Summon Flames Initial
		case 64563:
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
			spellInfo->AttributesEx3 |= SPELL_ATTR3_IGNORE_HIT_RESULT;
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;
			spellInfo->EffectImplicitTargetB[0] = 0;
			break;
		// Ulduar, Mimiron, Flames (damage)
		case 64566:
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
			spellInfo->AttributesEx4 &= ~SPELL_ATTR4_IGNORE_RESISTANCES;
			break;

		// Ulduar, Hodir, Starlight
		case 62807:
			spellInfo->EffectRadiusIndex[0] = 16; // 1yd
			break;

		// Ulduar, General Vezax, Mark of the Faceless
		case 63278:
			spellInfo->Effect[0] = 0;
			break;

		// XT-002 DECONSTRUCTOR
		case 62834: // Boom (XT-002)
            spellInfo->Effect[EFFECT_1] = 0;
            break;

		// ASSEMBLY OF IRON
		// Supercharge
		case 61920:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
			break;
		// Lightning Whirl
		case 61916:
			spellInfo->MaxAffectedTargets = 3;
			break;
		case 63482:
			spellInfo->MaxAffectedTargets = 8;
			break;

		// KOLOGARN
		// Stone Grip, remove absorb aura
		case 62056:
		case 63985:
			spellInfo->Effect[1] = 0;
			break;

		// AURIAYA
		// Sentinel Blast
		case 64389:
		case 64678:
			spellInfo->Dispel = DISPEL_MAGIC;
			break;

		// FREYA
		// Potent Pheromones
		case 62619:
			spellInfo->AttributesEx |= SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY;
			break;
		// Healthy spore summon periodic
		case 62566:
			spellInfo->EffectAmplitude[0] = 2000;
			spellInfo->EffectApplyAuraName[0] = SPELL_AURA_PERIODIC_TRIGGER_SPELL;
			break;
		// Brightleaf Essence trigger
		case 62968:
			spellInfo->Effect[1] = 0; // duplicate
			break;
		// Potent Pheromones
		case 64321:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_ONLY_TARGET_PLAYERS;
			spellInfo->AttributesEx |= SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY;
			break;

		// THORIM
		// charge obr stuff
		case 62186:
			spellInfo->EffectAmplitude[0] = 5000; // Duration 5 secs, amplitude 8 secs...
			break;
		// Charge Orb P2
		case 62976:
			spellInfo->rangeIndex = 6;
			spellInfo->DurationIndex = 28;
			break;
		// Sif's Blizzard
		case 62576:
		case 62602:
			spellInfo->EffectRadiusIndex[0] = 14; // 8yd
			spellInfo->EffectRadiusIndex[1] = 14; // 8yd
			break;

		// YOGG-SARON
		// Protective Gaze
		case 64175:
			spellInfo->RecoveryTime = 25000;
			break;
		// Shadow Beacon
		case 64465:
			spellInfo->EffectTriggerSpell[0] = 64467; // why do they need two script effects :/ (this one has visual effect)
			break;
		// Sanity
		case 63050:
			spellInfo->AttributesEx6 |= SPELL_ATTR6_CAN_TARGET_INVISIBLE;
			break;
		// Shadow Nova
		case 62714:
		case 65209:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_IGNORE_HIT_RESULT;
			break;

		// ALGALON
		 // Cosmic Smash (Algalon the Observer)
        case 62293:
            spellInfo->EffectImplicitTargetB[0] = TARGET_DEST_CASTER;
            break;
		// Cosmic Smash (Algalon the Observer)
        case 62311:
        case 64596: 
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
			spellInfo->EffectRadiusIndex[0] = 12; // 100yd
            spellInfo->rangeIndex = 13;  // 50000yd
            break;
		// Constellation Phase Effect
		case 65509:
			spellInfo->MaxAffectedTargets = 1;
			break;
		// Black Hole
		case 62168:
		case 65250:
		case 62169:
			spellInfo->Attributes |= SPELL_ATTR0_NEGATIVE_1;
			break;

		// TRASH
		// Ground Slam
		case 62625:
			spellInfo->InterruptFlags |= SPELL_INTERRUPT_FLAG_INTERRUPT;
			break;

		//////////////////////////////////////////
		////////// ONYXIA'S LAIR
		//////////////////////////////////////////
		// Onyxia's Lair, Onyxia, Flame Breath (TriggerSpell = 0 and spamming errors in console)
		case 18435:
			spellInfo->Effect[1] = 0;
			break;
		// Onyxia's Lair, Onyxia, Create Onyxia Spawner
		case 17647:
			spellInfo->DurationIndex = 37;
			break;
		// Onyxia's Lair, Onyxia, Summon Onyxia Whelp
		case 17646:
		// Onyxia's Lair, Onyxia, Summon Lair Guard
		case 68968:
			spellInfo->Targets |= TARGET_FLAG_DEST_LOCATION;
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;
			spellInfo->rangeIndex = 13;
			spellInfo->DurationIndex = 5;
			break;
		// Onyxia's Lair, Onyxia, Eruption:
		case 17731:
		case 69294:
			spellInfo->Effect[1] = SPELL_EFFECT_DUMMY;
			spellInfo->CastingTimeIndex = 3;
			spellInfo->EffectRadiusIndex[1] = 19; // 18yd instead of 13yd to make sure all cracks erupt
			break;
		// Onyxia's Lair, Onyxia, Breath:
		// TODO: fix it by IconId / SpellVisual
		case 18576: case 18578: case 18579: case 18580:
		case 18581: case 18582: case 18583: case 18609: case 18611: case 18612: case 18613: case 18614:
		case 18615: case 18616: case 18584: case 18585: case 18586: case 18587: case 18588: case 18589:
		case 18590: case 18591: case 18592: case 18593: case 18594: case 18595: case 18564: case 18565:
		case 18566: case 18567: case 18568: case 18569: case 18570: case 18571: case 18572: case 18573:
		case 18574: case 18575: case 18596: case 18597: case 18598: case 18599: case 18600: case 18601:
		case 18602: case 18603: case 18604: case 18605: case 18606: case 18607: case 18617: case 18619:
		case 18620: case 18621: case 18622: case 18623: case 18624: case 18625: case 18626: case 18627:
		case 18628: case 18618: case 18351: case 18352: case 18353: case 18354: case 18355: case 18356:
		case 18357: case 18358: case 18359: case 18360: case 18361: case 17086: case 17087: case 17088:
		case 17089: case 17090: case 17091: case 17092: case 17093: case 17094: case 17095: case 17097:
		case 22267: case 22268: case 21132: case 21133: case 21135: case 21136: case 21137: case 21138:
		case 21139:
			spellInfo->DurationIndex = 328; // 250ms
			spellInfo->EffectImplicitTargetA[1] = 1;
			if( spellInfo->Effect[1] )
			{
				spellInfo->Effect[1] = SPELL_EFFECT_APPLY_AURA;
				spellInfo->EffectApplyAuraName[1] = SPELL_AURA_PERIODIC_TRIGGER_SPELL;
				spellInfo->EffectAmplitude[1] = ((spellInfo->CastingTimeIndex == 170) ? 50 : 215);
			}
			break;

		//////////////////////////////////////////
		////////// THE NEXUS: OCULUS
		//////////////////////////////////////////
		// Oculus, Teleport to Coldarra DND
		case 48760:
		// Oculus, Teleport to Boss 1 DND
		case 49305:
			spellInfo->EffectImplicitTargetA[0] = 25;
			spellInfo->EffectImplicitTargetB[0] = 17;
			break;
		// Oculus, Drake spell Stop Time
		case 49838:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO;
			spellInfo->excludeTargetAuraSpell = 51162; // exclude planar shift
			spellInfo->EffectRadiusIndex[EFFECT_0] = EFFECT_RADIUS_150_YARDS;
			break;
		// Oculus, Varos Cloudstrider, Energize Cores
		case 61407:
		case 62136:
		case 56251:
		case 54069:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CONE_ENTRY;
			spellInfo->EffectImplicitTargetB[0] = 0;
			break;

		//////////////////////////////////////////
		////////// HALLS OF LIGHTNING
		//////////////////////////////////////////
		// Halls of Lightning, Arc Weld
		case 59086:
			spellInfo->EffectImplicitTargetA[0] = 1;
			break;
		// Halls of Lightning, Arcing Burn
		case 52671:
		case 59834:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
			break;

		//////////////////////////////////////////
		////////// TRIAL OF THE CHAMPION
		//////////////////////////////////////////
		// Trial of the Champion, Death's Respite
		case 68306:
			spellInfo->EffectImplicitTargetA[0] = 25;
			spellInfo->EffectImplicitTargetA[1] = 25;
			break;
		// Trial of the Champion, Eadric Achievement (The Faceroller)
		case 68197:
			spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_SRC_AREA_ALLY;
			spellInfo->Attributes |= SPELL_ATTR0_CASTABLE_WHILE_DEAD;
			break;
		// Trial of the Champion, Earth Shield
		case 67530:
			spellInfo->EffectApplyAuraName[0] = SPELL_AURA_PROC_TRIGGER_SPELL; // will trigger 67537
			break;
		// Trial of the Champion, Hammer of the Righteous
		case 66867:
			spellInfo->Effect[0] = SPELL_EFFECT_DUMMY;
			break;
		// Trial of the Champion, Summon Risen Jaeren/Arelas
		case 67705:
		case 67715:
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_DEAD;
			break;
		// Trial of the Champion, Ghoul Explode
		case 67751:
			spellInfo->EffectImplicitTargetA[0] = TARGET_SRC_CASTER;
			spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_SRC_AREA_ENTRY;
			spellInfo->EffectRadiusIndex[0] = 12;
			spellInfo->EffectImplicitTargetA[1] = TARGET_SRC_CASTER;
			spellInfo->EffectImplicitTargetB[1] = TARGET_UNIT_SRC_AREA_ENTRY;
			spellInfo->EffectRadiusIndex[1] = 12;
			spellInfo->EffectImplicitTargetA[2] = TARGET_SRC_CASTER;
			spellInfo->EffectImplicitTargetB[2] = TARGET_UNIT_SRC_AREA_ENTRY;
			spellInfo->EffectRadiusIndex[3] = 12;
			break;
		// Trial of the Champion, Desecration
		case 67778:
		case 67877:
			spellInfo->EffectTriggerSpell[0] = 68766;
			break;

		//////////////////////////////////////////
		////////// TRIAL OF THE CRUSADER
		//////////////////////////////////////////
		// Trial of the Crusader, Jaraxxus Intro spell
		case 67888:
			spellInfo->Attributes |= SPELL_ATTR0_STOP_ATTACK_TARGET;
			spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
			spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO;
			break;
		// Trial of the Crusader, Lich King Intro spell
		case 68193:
			spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_SRC_AREA_ENEMY;
			break;
		// Trial of the Crusader, Gormok, player vehicle spell, CUSTOM! (default jump to hand, not used)
		case 66342:
			spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AURA;
			spellInfo->EffectApplyAuraName[0] = SPELL_AURA_SET_VEHICLE_ID;
			spellInfo->EffectMiscValue[0] = 496;
			spellInfo->DurationIndex = 21;
			spellInfo->rangeIndex = 13;
			spellInfo->EffectImplicitTargetA[0] = 25;
			spellInfo->EffectImplicitTargetB[0] = 0;
			spellInfo->AuraInterruptFlags = AURA_INTERRUPT_FLAG_CHANGE_MAP;
			break;
		// Trial of the Crusader, Gormok, Fire Bomb
		case 66313:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY;
			spellInfo->EffectImplicitTargetB[0] = TARGET_DEST_TARGET_ANY;
			spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_TARGET_ANY;
			spellInfo->EffectImplicitTargetB[1] = TARGET_DEST_TARGET_ANY;
			spellInfo->Effect[1] = 0;
			// no break intended
		case 66317:
			spellInfo->Attributes |= SPELL_ATTR0_STOP_ATTACK_TARGET;
			spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
			spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO;
			break;
		case 66318:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY;
			spellInfo->EffectImplicitTargetB[0] = 0;
			spellInfo->speed = 14.0f;
			spellInfo->Attributes |= SPELL_ATTR0_STOP_ATTACK_TARGET;
			spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
			spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO;
			break;
		case 66320:
		case 67472:
		case 67473:
		case 67475:
			spellInfo->EffectRadiusIndex[0] = 7;
			spellInfo->EffectRadiusIndex[1] = 7;
			break;
		// Trial of the Crusader, Acidmaw & Dreadscale, Emerge
		case 66947:
			spellInfo->AttributesEx5 |= SPELL_ATTR5_USABLE_WHILE_STUNNED;
			break;
		// Trial of the Crusader, Jaraxxus, Curse of the Nether
		case 66211:
			spellInfo->excludeTargetAuraSpell = 66209; // exclude Touch of Jaraxxus
			break;
		// Trial of the Crusader, Jaraxxus, Summon Volcano
		case 66258:
		case 67901:
			spellInfo->DurationIndex = 85; // summon for 18 seconds, 15 not enough
			break;
		// Trial of the Crusader, Jaraxxus, Spinning Pain Spike
		case 66281:
			spellInfo->EffectRadiusIndex[0] = 26;
			break;
		case 66287:
			spellInfo->Effect[1] = SPELL_EFFECT_APPLY_AURA;
			spellInfo->EffectApplyAuraName[1] = SPELL_AURA_MOD_TAUNT;
			spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_NEARBY_ENTRY;
			spellInfo->Effect[2] = SPELL_EFFECT_APPLY_AURA;
			spellInfo->EffectApplyAuraName[2] = SPELL_AURA_MOD_STUN;
			spellInfo->EffectImplicitTargetA[2] = TARGET_UNIT_CASTER;
			spellInfo->DurationIndex = 35; // 4 secs
			break;
		// Trial of the Crusader, Jaraxxus, Fel Fireball
		case 66532:
		case 66963:
		case 66964:
		case 66965:
			spellInfo->InterruptFlags |= SPELL_INTERRUPT_FLAG_INTERRUPT;
			break;
		// tempfix, make Nether Power not stealable
		case 66228:
		case 67106:
		case 67107:
		case 67108:
			spellInfo->AttributesEx4 |= SPELL_ATTR4_NOT_STEALABLE;
			break;
		// Trial of the Crusader, Faction Champions, Druid - Tranquality
		case 66086:
		case 67974:
		case 67975:
		case 67976:
			spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AREA_AURA_FRIEND;
			break;
		// Trial of the Crusader, Faction Champions, Shaman - Earth Shield
		case 66063:
			spellInfo->EffectApplyAuraName[0] = SPELL_AURA_PROC_TRIGGER_SPELL;
			spellInfo->EffectTriggerSpell[0] = 66064;
			break;
		// Trial of the Crusader, Faction Champions, Priest - Mana Burn
		case 66100:
			spellInfo->EffectBasePoints[0] = 5;
			spellInfo->EffectDieSides[0] = 0;
			break;
		case 68026:
			spellInfo->EffectBasePoints[0] = 8;
			spellInfo->EffectDieSides[0] = 0;
			break;
		case 68027:
			spellInfo->EffectBasePoints[0] = 6;
			spellInfo->EffectDieSides[0] = 0;
			break;
		case 68028:
			spellInfo->EffectBasePoints[0] = 10;
			spellInfo->EffectDieSides[0] = 0;
			break;

		// Trial of the Crusader, Twin Valkyr, Touch of Light/Darkness, Light/Dark Surge
		case 65950: // light 0
			//spellInfo->EffectApplyAuraName[0] = SPELL_AURA_PERIODIC_DUMMY;
			spellInfo->EffectImplicitTargetA[0] = 6;
			spellInfo->EffectImplicitTargetB[0] = 0;
			spellInfo->Effect[1] = 0; spellInfo->Effect[2] = 0;
		case 65767: // light surge 0
			spellInfo->excludeTargetAuraSpell = 65686;
			break;
		case 67296: // light 1
			//spellInfo->EffectApplyAuraName[0] = SPELL_AURA_PERIODIC_DUMMY;
			spellInfo->EffectImplicitTargetA[0] = 6;
			spellInfo->EffectImplicitTargetB[0] = 0;
			spellInfo->Effect[1] = 0; spellInfo->Effect[2] = 0;
		case 67274: // light surge 1
			spellInfo->excludeTargetAuraSpell = 67222;
			break;
		case 67297: // light 2
			//spellInfo->EffectApplyAuraName[0] = SPELL_AURA_PERIODIC_DUMMY;
			spellInfo->EffectImplicitTargetA[0] = 6;
			spellInfo->EffectImplicitTargetB[0] = 0;
			spellInfo->Effect[1] = 0; spellInfo->Effect[2] = 0;
		case 67275: // light surge 2
			spellInfo->excludeTargetAuraSpell = 67223;
			break;
		case 67298: // light 3
			//spellInfo->EffectApplyAuraName[0] = SPELL_AURA_PERIODIC_DUMMY;
			spellInfo->EffectImplicitTargetA[0] = 6;
			spellInfo->EffectImplicitTargetB[0] = 0;
			spellInfo->Effect[1] = 0; spellInfo->Effect[2] = 0;
		case 67276: // light surge 3
			spellInfo->excludeTargetAuraSpell = 67224;
			break;
		case 66001: // dark 0
			//spellInfo->EffectApplyAuraName[0] = SPELL_AURA_PERIODIC_DUMMY;
			spellInfo->EffectImplicitTargetA[0] = 6;
			spellInfo->EffectImplicitTargetB[0] = 0;
			spellInfo->Effect[1] = 0; spellInfo->Effect[2] = 0;
		case 65769: // dark surge 0
			spellInfo->excludeTargetAuraSpell = 65684;
			break;
		case 67281: // dark 1
			//spellInfo->EffectApplyAuraName[0] = SPELL_AURA_PERIODIC_DUMMY;
			spellInfo->EffectImplicitTargetA[0] = 6;
			spellInfo->EffectImplicitTargetB[0] = 0;
			spellInfo->Effect[1] = 0; spellInfo->Effect[2] = 0;
		case 67265: // dark surge 1
			spellInfo->excludeTargetAuraSpell = 67176;
			break;
		case 67282: // dark 2
			//spellInfo->EffectApplyAuraName[0] = SPELL_AURA_PERIODIC_DUMMY;
			spellInfo->EffectImplicitTargetA[0] = 6;
			spellInfo->EffectImplicitTargetB[0] = 0;
			spellInfo->Effect[1] = 0; spellInfo->Effect[2] = 0;
		case 67266: // dark surge 2
			spellInfo->excludeTargetAuraSpell = 67177;
			break;
		case 67283: // dark 3
			//spellInfo->EffectApplyAuraName[0] = SPELL_AURA_PERIODIC_DUMMY;
			spellInfo->EffectImplicitTargetA[0] = 6;
			spellInfo->EffectImplicitTargetB[0] = 0;
			spellInfo->Effect[1] = 0; spellInfo->Effect[2] = 0;
		case 67267: // dark surge 3
			spellInfo->excludeTargetAuraSpell = 67178;
			break;

		// Trial of the Crusader, Twin Valkyr, Twin's Pact
		case 65875: case 67303: case 67304: case 67305: case 65876: case 67306: case 67307: case 67308:
			spellInfo->Effect[1] = 0; spellInfo->Effect[2] = 0;
			break;
		// Trial of the Crusader, Anub'arak, Emerge
		case 65982:
			spellInfo->AttributesEx5 |= SPELL_ATTR5_USABLE_WHILE_STUNNED;
			break;
		// Trial of the Crusader, Anub'arak, Penetrating Cold
		case 66013:
		case 67700:
		case 68509:
		case 68510:
			spellInfo->EffectRadiusIndex[0] = 12; // 100yd
			break;
		// Trial of the Crusader, Anub'arak, Shadow Strike
		case 66134:
			spellInfo->InterruptFlags |= SPELL_INTERRUPT_FLAG_INTERRUPT;
			spellInfo->Effect[0] = 0;
			break;
		// Trial of the Crusader, Anub'arak, Pursuing Spikes
		case 65920:
		case 65922:
		case 65923:
			spellInfo->EffectApplyAuraName[0] = SPELL_AURA_PERIODIC_DUMMY;
			//spellInfo->EffectTriggerSpell[0] = 0;
			break;
		// Trial of the Crusader, Anub'arak, Summon Scarab
		case 66339:
			spellInfo->DurationIndex = 35;
			spellInfo->EffectImplicitTargetA[0] = 25;
			spellInfo->EffectImplicitTargetB[0] = 0;
			break;
		// Trial of the Crusader, Anub'arak, Achievements: The Traitor King
		case 68186: // Anub'arak Scarab Achievement 10
		case 68515: // Anub'arak Scarab Achievement 25
			spellInfo->EffectImplicitTargetA[0] = TARGET_SRC_CASTER;
			spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_SRC_AREA_ENEMY;
			spellInfo->Attributes |= SPELL_ATTR0_CASTABLE_WHILE_DEAD;
			break;
		// Trial of the Crusader, Anub'arak, Spider Frenzy
		case 66129:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
			break;

		//////////////////////////////////////////
		////////// THE FORGE OF SOULS
		//////////////////////////////////////////
		// Soul Sickness (69131)
		case 69131:
			spellInfo->EffectApplyAuraName[0] = SPELL_AURA_PERIODIC_TRIGGER_SPELL;
			spellInfo->EffectAmplitude[0] = 8000;
			spellInfo->EffectTriggerSpell[0] = 69133;
			break;
		// Phantom Blast (68982,70322)
		case 68982:
		case 70322:
			spellInfo->InterruptFlags |= SPELL_INTERRUPT_FLAG_INTERRUPT;
			break;

		//////////////////////////////////////////
		////////// PIT OF SARON
		//////////////////////////////////////////
		// Empowered Blizzard
		case 70131:
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;
			break;
		// Ice Lance Volley
		case 70464:
			spellInfo->EffectImplicitTargetA[0] = TARGET_SRC_CASTER;
			spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_SRC_AREA_ENTRY;
			spellInfo->EffectRadiusIndex[0] = 25;
			break;
		// Multi-Shot
		case 70513:
		// Shriek of the Highborne
		case 59514:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CONE_ENTRY;
			spellInfo->EffectImplicitTargetB[0] = 0;
			break;
		// Icicle
		case 69428:
		case 69426:
			spellInfo->InterruptFlags = 0;
			spellInfo->AuraInterruptFlags = 0;
			spellInfo->ChannelInterruptFlags = 0;
			break;
		// Jaina's Call
		case 70525:
		// Call of Sylvanas
		case 70639:
			spellInfo->Effect[0] = 0;
			spellInfo->Effect[1] = 0;
			spellInfo->EffectImplicitTargetA[2] = TARGET_SRC_CASTER;
			spellInfo->EffectImplicitTargetB[2] = TARGET_UNIT_SRC_AREA_ENTRY;
			spellInfo->EffectRadiusIndex[2] = 30; // 500yd
			break;
		// Frost Nova
		case 68198:
			spellInfo->rangeIndex = 13;
			spellInfo->Targets |= TARGET_FLAG_DEST_LOCATION;
			break;
		// Blight
		case 69604:
		case 70286:
			spellInfo->MaxAffectedTargets = 1;
			spellInfo->AttributesEx3 |= (SPELL_ATTR3_IGNORE_HIT_RESULT | SPELL_ATTR3_ONLY_TARGET_PLAYERS);
			break;
		// Chilling Wave
		case 68778:
		case 70333:
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_TARGET_ENEMY;
			spellInfo->EffectImplicitTargetB[0] = 0;
			break;
		// Permafrost
		case 68786:
		case 70336:
			spellInfo->AttributesEx3 |= (SPELL_ATTR3_IGNORE_HIT_RESULT | SPELL_ATTR3_ONLY_TARGET_PLAYERS);
			spellInfo->Effect[2] = SPELL_EFFECT_DUMMY;
			break;
		// Pursuit:
		case 68987:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY;
			spellInfo->EffectImplicitTargetB[0] = 0;
			spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_TARGET_ANY;
			spellInfo->EffectImplicitTargetB[1] = 0;
			spellInfo->EffectImplicitTargetA[2] = TARGET_UNIT_CASTER;
			spellInfo->EffectImplicitTargetB[2] = 0;
			spellInfo->rangeIndex = 6; // 100yd
			spellInfo->AttributesEx3 |= SPELL_ATTR3_IGNORE_HIT_RESULT;
			break;
		case 69029:
		case 70850:
			spellInfo->Effect[2] = 0;
			break;
		// Explosive Barrage:
		case 69263:
			spellInfo->EffectApplyAuraName[0] = SPELL_AURA_MOD_STUN;
			break;
		// Overlord's Brand:
		case 69172:
			spellInfo->procFlags = DONE_HIT_PROC_FLAG_MASK & ~PROC_FLAG_DONE_PERIODIC;
			spellInfo->procChance = 100;
			break;
		// Icy Blast:
		case 69232:
			spellInfo->EffectTriggerSpell[1] = 69238;
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
			break;
		case 69233:
		case 69646:
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
			break;
		case 69238:
		case 69628:
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;
			spellInfo->EffectImplicitTargetB[0] = TARGET_DEST_DYNOBJ_NONE;
			spellInfo->EffectImplicitTargetA[1] = TARGET_DEST_DEST;
			spellInfo->EffectImplicitTargetB[1] = TARGET_DEST_DYNOBJ_NONE;
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
			break;
		// Hoarfrost:
		case 69246:
		case 69245:
		case 69645:
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
			break;
		// Devour Humanoid:
		case 69503:
			spellInfo->ChannelInterruptFlags |= 0;
			spellInfo->AuraInterruptFlags = AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING;
			break;

		//////////////////////////////////////////
		////////// HALLS OF REFLECTION
		//////////////////////////////////////////
		// Falric: Defiling Horror
		case 72435:
		case 72452:
			spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS;
			spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_200_YARDS;
			break;
		// Frostsworn General - Throw Shield
		case 69222:
		case 73076:
			spellInfo->EffectImplicitTargetA[2] = TARGET_UNIT_TARGET_ENEMY;
			break;
		// Halls of Reflection Clone
		case 69828:
			spellInfo->Effect[1] = 0;
			spellInfo->Effect[2] = 0;
			break;
		// Summon Ice Wall
		case 69768:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY;
			break;
		case 69767:
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_TARGET_ANY;
			spellInfo->EffectImplicitTargetA[2] = TARGET_UNIT_TARGET_ANY;
			break;
		// Essence of the Captured
		case 73035:
		case 70719:
			spellInfo->rangeIndex = 13;
			break;
		// Achievement Check
		case 72830:
			spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS;
			break;

		//////////////////////////////////////////
		////////// ICECROWN CITADEL
		//////////////////////////////////////////
        case 70781: // Light's Hammer Teleport
        case 70856: // Oratory of the Damned Teleport
        case 70857: // Rampart of Skulls Teleport
        case 70858: // Deathbringer's Rise Teleport
        case 70859: // Upper Spire Teleport
        case 70860: // Frozen Throne Teleport
        case 70861: // Sindragosa's Lair Teleport
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY;
			spellInfo->EffectImplicitTargetB[0] = 0;
            spellInfo->EffectImplicitTargetA[1] = TARGET_DEST_DB; // this target is for SPELL_EFFECT_TELEPORT_UNITS
			spellInfo->EffectImplicitTargetB[1] = 0;
			spellInfo->EffectImplicitTargetA[2] = TARGET_UNIT_TARGET_ANY;
			spellInfo->EffectImplicitTargetB[2] = 0;
            break;
		case 70960: // Bone Flurry
		case 71258: // Adrenaline Rush (Ymirjar Battle-Maiden)
			spellInfo->AttributesEx &= ~SPELL_ATTR1_CHANNELED_2;
			break;
        case 69055: // Saber Lash (Lord Marrowgar)
        case 70814: // Saber Lash (Lord Marrowgar)
            spellInfo->EffectRadiusIndex[0] = 8;    // 5yd
            break;
		case 69065: // Impaled (Lord Marrowgar)
			spellInfo->Effect[0] = 0; // remove stun so Dispersion can be used
			break;
		case 72701: // Cold Flame (Lord Marrowgar)
		case 72702: // Cold Flame (Lord Marrowgar)
		case 72703: // Cold Flame (Lord Marrowgar)
		case 72704: // Cold Flame (Lord Marrowgar)
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
			spellInfo->EffectImplicitTargetA[1] = TARGET_DEST_DEST;
			spellInfo->EffectImplicitTargetB[1] = 0;
			spellInfo->DurationIndex = 9; // 30 secs instead of 12, need him for longer, but will stop his actions after 12 secs
			break;
		case 69138: // Coldflame (Lord Marrowgar)
			spellInfo->Effect[0] = 0;
			spellInfo->EffectImplicitTargetA[1] = TARGET_DEST_DEST;
			spellInfo->DurationIndex = 9; // 30 secs instead of 12, need him for longer, but will stop his actions after 12 secs
			break;
		case 69146: case 70823: case 70824: case 70825: // Coldflame (Lord Marrowgar)
			spellInfo->EffectRadiusIndex[0] = 15; // 3yd instead of 5yd
			spellInfo->AttributesEx4 &= ~SPELL_ATTR4_IGNORE_RESISTANCES;
			break;
		case 70897: // Dark Martyrdom (Lady Deathwhisper)
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_DEAD;
			break;
        case 69075: // Bone Storm (Lord Marrowgar)
        case 70834: // Bone Storm (Lord Marrowgar)
        case 70835: // Bone Storm (Lord Marrowgar)
        case 70836: // Bone Storm (Lord Marrowgar)
        case 72378: // Blood Nova (Deathbringer Saurfang)
        case 73058: // Blood Nova (Deathbringer Saurfang)
		case 72769: // Scent of Blood (Deathbringer Saurfang)
		case 72385: // Boiling Blood (Deathbringer Saurfang)
		case 72441: // Boiling Blood (Deathbringer Saurfang)
		case 72442: // Boiling Blood (Deathbringer Saurfang)
		case 72443: // Boiling Blood (Deathbringer Saurfang)
        case 71160: // Plague Stench (Stinky)
        case 71161: // Plague Stench (Stinky)
        case 71123: // Decimate (Stinky & Precious)
		case 71464: // Divine Surge (Sister Svalna)
            spellInfo->EffectRadiusIndex[0] = 12;   // 100yd
            break;
        case 71169: // Shadow's Fate
            spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
            break;
        case 72347: // Lock Players and Tap Chest
            spellInfo->AttributesEx3 &= ~SPELL_ATTR3_NO_INITIAL_AGGRO;
            break;
        case 73843: // Award Reputation - Boss Kill
        case 73844: // Award Reputation - Boss Kill
        case 73845: // Award Reputation - Boss Kill
        case 73846: // Award Reputation - Boss Kill
			spellInfo->EffectRadiusIndex[EFFECT_0] = EFFECT_RADIUS_50000_YARDS;
            break;
		case 72864: // Death Plague (Rotting Frost Giant)
			spellInfo->excludeTargetAuraSpell = 0;
			break;
		case 69705: // Gunship Battle, spell Below Zero
			spellInfo->AttributesEx3 |= SPELL_ATTR3_IGNORE_HIT_RESULT;
			break;
        case 72723: // Resistant Skin (Deathbringer Saurfang adds)
            // this spell initially granted Shadow damage immunity, however it was removed but the data was left in client
            spellInfo->Effect[2] = 0;
            break;
		case 72255: // Mark of the Fallen Champion (Deathbringer Saurfang) // Patch 3.3.2 (2010-01-02): Deathbringer Saurfang will no longer gain blood power from Mark of the Fallen Champion.
		case 72444: // Mark of the Fallen Champion (Deathbringer Saurfang) // Xinef: prevented in script, effect needed for Prayer of Mending
		case 72445: // Mark of the Fallen Champion (Deathbringer Saurfang)
		case 72446: // Mark of the Fallen Champion (Deathbringer Saurfang)
			spellInfo->AttributesEx3 &= ~SPELL_ATTR3_CANT_TRIGGER_PROC;
			break;
        case 70460: // Coldflame Jets (Traps after Saurfang)
            spellInfo->DurationIndex = 1;   // 10 seconds
			break;
		case 70461: // Coldflame Jets (Traps after Saurfang)
		case 71289: // Dominate Mind (Lady Deathwhisper)
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
            break;
		case 71906: // Severed Essence (Val'kyr Herald)
		case 71942: // Severed Essence (Val'kyr Herald)
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ENEMY;
			spellInfo->EffectImplicitTargetB[0] = 0;
			spellInfo->Effect[1] = 0;
			break;
        case 71159: // Awaken Plagued Zombies (Precious)
		case 71302: // Awaken Ymirjar Fallen (Ymirjar Deathbringer)
            spellInfo->DurationIndex = 21;
            break;
		case 70981: // Blood Prince Council, Invocation of Blood
		case 70982: // Blood Prince Council, Invocation of Blood
		case 70952: // Blood Prince Council, Invocation of Blood
			spellInfo->Effect[0] = 0; // clear share health aura
			break;
		case 71274: // Ymirjar Frostbinder, Frozen Orb
			spellInfo->EffectImplicitTargetA[0] = 6;
			break;
		case 69783: // Ooze Flood (Rotface)
		case 69797:
		case 69799:
		case 69802:
			spellInfo->AttributesEx |= SPELL_ATTR1_CANT_TARGET_SELF;
			break;
		case 70530: // Volatile Ooze Beam Protection
			spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AURA; // blizzard typo, 65 instead of 6, aura itself is defined (dummy)
			break;
		case 70672: case 72455: case 72832: case 72833: // Professor Putricide, Gaseous Bloat (Orange Ooze Channel) -- copied attributes from Green Ooze Channel
			spellInfo->Attributes |= SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY;
			spellInfo->AttributesEx3 |= SPELL_ATTR3_IGNORE_HIT_RESULT;
			break;
        case 71412: // Green Ooze Summon (Professor Putricide)
        case 71415: // Orange Ooze Summon (Professor Putricide)
            spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY;
            break;
		case 71621: case 72850: case 72851: case 72852: // Create Concoction (Professor Putricide)
		case 71893: case 73120: case 73121: case 73122: // Guzzle Potions (Professor Putricide)
			spellInfo->CastingTimeIndex = 15; // 4 sec
			break;
        case 72454: // Mutated Plague (Professor Putricide)
        case 72464: // Mutated Plague (Professor Putricide)
        case 72506: // Mutated Plague (Professor Putricide)
        case 72507: // Mutated Plague (Professor Putricide)
            spellInfo->AttributesEx4 |= SPELL_ATTR4_IGNORE_RESISTANCES;
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS;   // 50000yd
            break;
        case 70911: // Unbound Plague (Professor Putricide) (needs target selection script)
        case 72854: // Unbound Plague (Professor Putricide) (needs target selection script)
        case 72855: // Unbound Plague (Professor Putricide) (needs target selection script)
        case 72856: // Unbound Plague (Professor Putricide) (needs target selection script)
            spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_TARGET_ENEMY;
            break;
		case 70402: // Mutated Transformation (Professor Putricide)
		case 72511: // Mutated Transformation (Professor Putricide)
		case 72512: // Mutated Transformation (Professor Putricide)
		case 72513: // Mutated Transformation (Professor Putricide)
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CANT_CRIT;
			break;
        case 71708: // Empowered Flare (Blood Prince Council)
        case 72785: // Empowered Flare (Blood Prince Council)
        case 72786: // Empowered Flare (Blood Prince Council)
        case 72787: // Empowered Flare (Blood Prince Council)
            spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
            break;
        case 71518: // Unholy Infusion Quest Credit (Professor Putricide)
        case 72934: // Blood Infusion Quest Credit (Blood-Queen Lana'thel)
        case 72289: // Frost Infusion Quest Credit (Sindragosa)
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS;   // another missing radius
            break;
        case 71266: // Swarming Shadows
        case 72890: // Swarming Shadows
            spellInfo->AreaGroupId = 0; // originally, these require area 4522, which is... outside of Icecrown Citadel
            break;
		case 71301: // Summon Dream Portal (Valithria Dreamwalker)
		case 71977: // Summon Nightmare Portal (Valithria Dreamwalker)
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;
			spellInfo->EffectImplicitTargetB[0] = 0;
			break;
        case 70715: // Column of Frost (visual marker)
            spellInfo->DurationIndex = 32; // 6 seconds (missing)
            break;
        case 71085: // Mana Void (periodic aura)
            spellInfo->DurationIndex = 9; // 30 seconds (missing)
            break;
        case 70936: // Summon Suppressor (needs target selection script)
            spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY;
            spellInfo->EffectImplicitTargetB[0] = 0;
            break;
        case 70602: // Corruption
            spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
            break;
        case 72706: // Achievement Check (Valithria Dreamwalker)
        case 71357: // Order Whelp
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS;   // 200yd
            break;
        case 70598: // Sindragosa's Fury
            spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;
            break;
		case 71077: // Tail Smash (Sindragosa)
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_CASTER_BACK;
			spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_DEST_AREA_ENEMY;
			spellInfo->EffectImplicitTargetA[1] = TARGET_DEST_CASTER_BACK;
			spellInfo->EffectImplicitTargetB[1] = TARGET_UNIT_DEST_AREA_ENEMY;
			break;
        case 69846: // Frost Bomb
            spellInfo->speed = 0.0f;    // This spell's summon happens instantly
            break;
		case 70127: // Mystic Buffet (Sindragosa) - remove obsolete spell effect with no targets
		case 72528:
		case 72529:
		case 72530:
			spellInfo->Effect[1] = 0;
			break;
		case 70084: // Sindragosa, Frost Aura
		case 71050:
		case 71051:
		case 71052:
			spellInfo->Attributes &= ~SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY;
			break;

        case 71614: // Ice Lock
            spellInfo->Mechanic = MECHANIC_STUN;
            break;
		case 70541: // Lich King, Infest
		case 73779:
		case 73780:
		case 73781:
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
			break;
		case 70337: // Lich King, Necrotic Plague
		case 73912:
		case 73913:
		case 73914:
		case 70338:
		case 73785:
		case 73786:
		case 73787:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_IGNORE_HIT_RESULT;
			break;
		case 69099: // Ice Pulse 10n
		case 73776: // Ice Pulse 25n
		case 73777: // Ice Pulse 10h
		case 73778: // Ice Pulse 25h
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CANT_CRIT;
			spellInfo->AttributesEx4 &= ~SPELL_ATTR4_IGNORE_RESISTANCES;
			break;
        case 72350: // Fury of Frostmourne
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS;   // 50000yd
            spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_50000_YARDS;   // 50000yd
            break;
        case 72351: // Fury of Frostmourne
        case 72431: // Jump (removes Fury of Frostmourne debuff)
        case 72429: // Mass Resurrection
        case 73159: // Play Movie
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS;   // 50000yd
            break;
        case 72376: // Raise Dead
            spellInfo->MaxAffectedTargets = 4;
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS;   // 50000yd
            break;
        case 71809: // Jump
            spellInfo->rangeIndex = 5; // 40yd
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_10_YARDS; // 10yd
            spellInfo->EffectMiscValue[0] = 190;
            break;
        case 72405: // Broken Frostmourne
            spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_200_YARDS;   // 200yd
            break;
        case 73540: // Summon Shadow Trap
            spellInfo->DurationIndex = 3;          // 60 seconds
            break;
        case 73530: // Shadow Trap (visual)
            spellInfo->DurationIndex = 28;          // 5 seconds
            break;
        case 73529: // Shadow Trap
            spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_10_YARDS;   // 10yd
            break;
        case 74282: // Shadow Trap (searcher)
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_3_YARDS;   // 3yd
            break;
        case 69198: // Raging Spirit Visual
            spellInfo->rangeIndex = 13;             // 50000yd
            spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
            spellInfo->AttributesEx3 |= SPELL_ATTR3_IGNORE_HIT_RESULT;
            break;
        case 72762: // Defile
            spellInfo->DurationIndex = 559; // 53 seconds
            spellInfo->excludeCasterAuraSpell = 0;
			spellInfo->Attributes |= SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY;
			spellInfo->AttributesEx6 |= (SPELL_ATTR6_CAN_TARGET_INVISIBLE | SPELL_ATTR6_CAN_TARGET_UNTARGETABLE);
            break;
        case 72743: // Defile
            spellInfo->DurationIndex = 22; // 45 seconds
            break;
        case 72754: // Defile
        case 73708: // Defile
        case 73709: // Defile
        case 73710: // Defile
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS;   // 200yd
            spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_200_YARDS;   // 200yd
            break;
        case 69030: // Val'kyr Target Search
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS;   // 200yd
            spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_200_YARDS;   // 200yd
            break;
        case 73654: // Harvest Souls
        case 74295: // Harvest Souls
        case 74296: // Harvest Souls
        case 74297: // Harvest Souls
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS;   // 50000yd
            spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_50000_YARDS;   // 50000yd
            spellInfo->EffectRadiusIndex[2] = EFFECT_RADIUS_50000_YARDS;   // 50000yd
            break;
        case 72595: // Restore Soul
        case 73650: // Restore Soul
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS;   // 200yd
            break;
        case 75127: // Kill Frostmourne Players
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS;   // 50000yd
            break;
        case 73655: // Harvest Soul
            spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
            break;
        case 74086: // Destroy Soul
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS;   // 200yd
            break;
        case 74302: // Summon Spirit Bomb
        case 74342: // Summon Spirit Bomb
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS;   // 200yd
            spellInfo->MaxAffectedTargets = 1;
            break;
        case 74341: // Summon Spirit Bomb
        case 74343: // Summon Spirit Bomb
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS;   // 200yd
            spellInfo->MaxAffectedTargets = 3;
            break;
        case 73579: // Summon Spirit Bomb
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_25_YARDS;   // 25yd
            break;
        case 73582: // Trigger Vile Spirit (Inside, Heroic)
            spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS;   // 50000yd
            break;
		// Scale Aura (used during Dominate Mind from Lady Deathwhisper)
		case 73261:
			spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CHANGE_MAP;
			break;
		// Leap to a Random Location
		case 70485:
			spellInfo->rangeIndex = 6; // 100yd
			spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_10_YARDS;
			spellInfo->EffectMiscValue[0] = 100;
			break;
		// Empowered Blood
		case 70227:
		case 70232:
			spellInfo->AreaGroupId = 2452; // Whole icc instead of Crimson Halls only, remove when area calculation is fixed
			break;

		//////////////////////////////////////////
		////////// RUBY SANCTUN
		//////////////////////////////////////////
		// Repelling Wave
		case 74509:
			spellInfo->EffectRadiusIndex[EFFECT_0] = EFFECT_RADIUS_20_YARDS;
			spellInfo->EffectRadiusIndex[EFFECT_1] = EFFECT_RADIUS_20_YARDS;
			break;
		// Rallying Shout
		case 75414:
			spellInfo->EffectRadiusIndex[EFFECT_0] = EFFECT_RADIUS_20_YARDS;
			break;
		// Barrier Channel
		case 76221:
			spellInfo->ChannelInterruptFlags &= ~(AURA_INTERRUPT_FLAG_TURNING|AURA_INTERRUPT_FLAG_MOVE);
			spellInfo->EffectImplicitTargetA[EFFECT_0] = TARGET_UNIT_NEARBY_ENTRY;
			break;
		// Intimidating Roar
		case 74384:
			spellInfo->EffectRadiusIndex[EFFECT_0] = EFFECT_RADIUS_100_YARDS;
			spellInfo->EffectRadiusIndex[EFFECT_1] = EFFECT_RADIUS_100_YARDS;
			break;
		// Fiery Combustion
		case 74562:
		// Soul Consumption
		case 74792:
			spellInfo->AttributesEx |= SPELL_ATTR1_CANT_BE_REDIRECTED;
			break;
		// Combustion
		case 75883:
		case 75884:
			spellInfo->EffectRadiusIndex[EFFECT_0] = EFFECT_RADIUS_6_YARDS;
			spellInfo->EffectRadiusIndex[EFFECT_1] = EFFECT_RADIUS_6_YARDS;
			break;
		// Consumption
		case 75875:
		case 75876:
			spellInfo->EffectRadiusIndex[EFFECT_0] = EFFECT_RADIUS_6_YARDS;
			spellInfo->EffectRadiusIndex[EFFECT_1] = EFFECT_RADIUS_6_YARDS;
			spellInfo->EffectMechanic[EFFECT_0] = 0;
			spellInfo->EffectMechanic[EFFECT_1] = MECHANIC_SNARE;
			break;
		// Soul Consumption
        case 74799:
			spellInfo->EffectRadiusIndex[EFFECT_1] = EFFECT_RADIUS_12_YARDS;
            break;
		// Twilight Cutter
        case 74769:
        case 77844:
        case 77845:
        case 77846:
			spellInfo->EffectRadiusIndex[EFFECT_0] = EFFECT_RADIUS_100_YARDS;
            break;
		// Twilight Mending
        case 75509:
            spellInfo->AttributesEx6 |= SPELL_ATTR6_CAN_TARGET_INVISIBLE;
            spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
			spellInfo->EffectRadiusIndex[EFFECT_0] = EFFECT_RADIUS_100_YARDS;
			spellInfo->EffectRadiusIndex[EFFECT_1] = EFFECT_RADIUS_100_YARDS;
            break;
		// Meteor Strike
		case 74637:
			spellInfo->speed = 0;
			break;


		// ///////////////////////////////////////////
		// ////////////////QUESTS/////////////////////
		// ///////////////////////////////////////////
		// Going Bearback (12851)
		case 54897:
			spellInfo->Effect[1] = SPELL_EFFECT_DUMMY;
			spellInfo->EffectRadiusIndex[1] = spellInfo->EffectRadiusIndex[0];
			spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_DEST_AREA_ENTRY;
			break;
		// Still At It (12644)
		case 51931:
		case 51932:
		case 51933:
			spellInfo->EffectImplicitTargetA[0] = 38;
			spellInfo->EffectImplicitTargetB[0] = 0;
			break;
		// Rallying the Troops (12070)
		case 47394:
			spellInfo->excludeTargetAuraSpell = 47394;
			break;
		// A Tangled Skein (12555)
		case 51165:
		case 51173:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO;
			break;
		// A Cloudlet of Classy Cologne (24635)
		case 69563:
		// A Perfect Puff of Perfume (24629)
		case 69445:
		// Bonbon Blitz (24636)
		case 69489:
			spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_CASTER;
			break;
		// Control (9595)
		case 30790:
			spellInfo->EffectMiscValue[1] = 0;
			break;
		// Reclusive Runemaster (12150)
		case 48028:
			spellInfo->EffectImplicitTargetA[0] = TARGET_SRC_CASTER;
			spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_SRC_AREA_ENEMY;
			break;
		// Mastery of
		case 65147:
			spellInfo->Category = 1244;
			spellInfo->CategoryRecoveryTime = 1500;
			break;
		// Weakness to Lightning (11896)
		case 46432:
			spellInfo->AttributesEx3 &= ~SPELL_ATTR3_DEATH_PERSISTENT;
			break;
		// Wrangle Some Aether Rays! (11065)
		case 40856:
			spellInfo->DurationIndex = 27; // 3000ms
			break;
		// The Black Knight's Orders (13663)
		case 63163:
			spellInfo->EffectBasePoints[0] = 52390;
			break;
		// The Warp Rifts (10278)
		case 34888:
			spellInfo->DurationIndex = 5; // 300 secs
			break;
		// The Smallest Creatures (10720)
		case 38544:
			spellInfo->EffectMiscValueB[0] = 427;
			spellInfo->EffectImplicitTargetA[0] = 1;
			spellInfo->Effect[1] = 0;
			break;
		// Ridding the red rocket
		case 49177:
			spellInfo->EffectBasePoints[0] = 1; // corrects seat id (points - 1 = seatId)
			break;
		// The Iron Colossus (13007)
		case 56513:
		case 56524:
			spellInfo->RecoveryTime = (spellInfo->Id == 56524 ? 6000 : 2000);
			break;
		// Kaw the Mammoth Destroyer (11879)
		case 46260:
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
			break;
		// That's Abominable (13264)(13276)(13288)(13289)
		case 59565:
			spellInfo->EffectMiscValueB[0] = 1721; // controlable guardian
			break;
		// Investigate the Blue Recluse (1920)
		// Investigate the Alchemist Shop (1960)
		case 9095:
			spellInfo->EffectApplyAuraName[0] = SPELL_AURA_DUMMY;
			spellInfo->EffectRadiusIndex[0] = 13;
			break;
		// Dragonmaw Race: All parts
		case 40890: // Oldie's Rotten Pumpkin
			spellInfo->Targets |= TARGET_FLAG_DEST_LOCATION;
			spellInfo->EffectTriggerSpell[0] = 40905;
			spellInfo->Effect[0] = SPELL_EFFECT_TRIGGER_MISSILE;
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;
			break;
		case 40909: // Trope's Slime Cannon
			spellInfo->Targets |= TARGET_FLAG_DEST_LOCATION;
			spellInfo->EffectTriggerSpell[0] = 40905;
			spellInfo->Effect[0] = SPELL_EFFECT_TRIGGER_MISSILE;
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;
			break;
		case 40894: // Corlok's Skull Barrage
			spellInfo->Targets |= TARGET_FLAG_DEST_LOCATION;
			spellInfo->EffectTriggerSpell[0] = 40900;
			spellInfo->Effect[0] = SPELL_EFFECT_TRIGGER_MISSILE;
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;
			break;
		case 40928: // Ichman's Blazing Fireball
			spellInfo->Targets |= TARGET_FLAG_DEST_LOCATION;
			spellInfo->EffectTriggerSpell[0] = 40929;
			spellInfo->Effect[0] = SPELL_EFFECT_TRIGGER_MISSILE;
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;
			break;
		case 40930: // Mulverick's Great Balls of Lightning
			spellInfo->Targets |= TARGET_FLAG_DEST_LOCATION;
			spellInfo->EffectTriggerSpell[0] = 40931;
			spellInfo->Effect[0] = SPELL_EFFECT_TRIGGER_MISSILE;
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;
			break;
		case 40945: // Sky Shatter
			spellInfo->Targets |= TARGET_FLAG_DEST_LOCATION;
			spellInfo->EffectTriggerSpell[0] = 41064;
			spellInfo->Effect[0] = SPELL_EFFECT_TRIGGER_MISSILE;
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;
			break;
		// Gauging the Resonant Frequency (10594)
		case 37390:
			spellInfo->EffectMiscValueB[0] = 181;
			break;
		// Where in the World is Hemet Nesingwary? (12521)
		case 50860:
			spellInfo->EffectBasePoints[0] = 50860;
			break;
		case 50861:
			spellInfo->EffectBasePoints[0] = 0;
			break;
		// Krolmir, Hammer of Storms (13010)
		case 56606:
		case 56541:
			spellInfo->EffectBasePoints[0] = 1;
			break;
		// Blightbeasts be Damned! (12072)
		case 47424:
			spellInfo->AuraInterruptFlags &= ~AURA_INTERRUPT_FLAG_NOT_ABOVEWATER;
			break;
		// Leading the Charge (13380), All Infra-Green bomber quests
		case 59059:
			spellInfo->AttributesEx4 &= ~SPELL_ATTR4_CAN_CAST_WHILE_CASTING;
			break;
		// Dark Horizon (12664), Reunited (12663)
		case 52190:
			spellInfo->EffectBasePoints[EFFECT_0] = 52391-1;
			break;
		// The Sum is Greater than the Parts (13043) - Chained Grip
		case 60540:
			spellInfo->EffectMiscValue[EFFECT_0] = 300;
			break;
		// Not a Bug (13342)
		case 60531:
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_DEAD;
			break;
		// Frankly,  It Makes No Sense... (10672)
		case 37851:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO;
			break;
		// Honor Challenge (12939)
		case 21855:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO;
			break;



        // ///////////////////////////////////////////
		// ////////////////ITEMS//////////////////////
		// ///////////////////////////////////////////
        // enchant Lightweave Embroidery
        case 55637:
            spellInfo->EffectMiscValue[1] = 126;
            break;
		// Magic Broom
		case 47977:
			spellInfo->Effect[0] = 0;
			spellInfo->Effect[1] = 0;
			break;
		// Titanium Seal of Dalaran, Toss your luck
		case 60476:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
			break;
		// Mind Amplification Dish, change charm aura
		case 26740:
			spellInfo->EffectApplyAuraName[0] = SPELL_AURA_MOD_CHARM;
			break;
		// Persistent Shield (fixes idiocity)
        case 26467:
            spellInfo->EffectApplyAuraName[0] = SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE;
            spellInfo->EffectTriggerSpell[0] = 26470;
            break;
        // Deadly Swiftness
        case 31255:
            spellInfo->EffectTriggerSpell[0] = 22588;
            break;
		// Black Magic enchant
		case 59630:
			spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
			break;
		// Precious's Ribbon
		case 72968:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_DEATH_PERSISTENT;
			break;
		// Item - Bauble of True Blood 10m
		// Item - Bauble of True Blood 25m
        case 71646:
		case 71607:
		// Item - Althor's Abacus trigger 10m
		// Item - Althor's Abacus trigger 25m
		case 71610:
		case 71641:
			spellInfo->DmgClass = SPELL_DAMAGE_CLASS_MAGIC;
			spellInfo->spellLevel = 0;
			break;
		// Drain Life - Bryntroll Normal / Heroic
        case 71838:
        case 71839:
            spellInfo->AttributesEx2 |= SPELL_ATTR2_CANT_CRIT;
			spellInfo->AttributesEx4 |= SPELL_ATTR4_IGNORE_RESISTANCES;
            break;
		// Alchemist's Stone
		case 17619:
			spellInfo->AttributesEx3 |= SPELL_ATTR3_DEATH_PERSISTENT;
			break;
		// Gnomish Death Ray
		case 13278:
		case 13280:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ENEMY;
			break;
		// Stormchops
		case 43730:
			spellInfo->EffectImplicitTargetA[1] = 1;
			spellInfo->EffectImplicitTargetB[1] = 0;
			break;
		// Savory Deviate Delight (transformations), allow to mount while transformed
		case 8219:
		case 8220:
		case 8221:
		case 8222:
			spellInfo->Attributes &= ~SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY;
			break;
		// Clamlette Magnifique
		case 72623: // drink triggered spell
			spellInfo->EffectBasePoints[EFFECT_0] = spellInfo->EffectBasePoints[EFFECT_1];
			break;
		// Compact Harvest Reaper
		case 4078:
			spellInfo->DurationIndex = 6; // 10 minutes
			break;
		// Dragon Kite, Tuskarr Kite - Kite String
		case 45192:
			spellInfo->rangeIndex = 6; // 100yd
			break;
		// Frigid Frostling, Infrigidate
		case 74960:
			spellInfo->EffectRadiusIndex[EFFECT_0] = 9; // 20yd
			break;


		// ///////////////////////////////////////////
		// ////////////////EVENTS/////////////////////
		// ///////////////////////////////////////////

		//////////////////////////////////////////
		////////// BREWFEST
		//////////////////////////////////////////
		// Apple Trap
		case 43450:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_SRC_AREA_ENEMY;
			spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_CASTER;
			spellInfo->Effect[0] = SPELL_EFFECT_DUMMY;
			break;
		// Dark Iron Attack - spawn mole machine
		case 43563:
			spellInfo->Effect[2] = 0; // summon GO's manually
			break;
		// Throw Mug visual
		case 42300:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY;
			break;
		// Dark Iron knockback Aura
		case 42299:
			spellInfo->EffectApplyAuraName[1] = SPELL_AURA_DUMMY;
			spellInfo->EffectMiscValue[0] = 100;
			spellInfo->EffectBasePoints[0] = 79;
			break;
		// Chug and Chuck!
		case 42436:
			spellInfo->EffectImplicitTargetA[0] = TARGET_SRC_CASTER;
			spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_SRC_AREA_ENTRY;
			spellInfo->MaxAffectedTargets = 0;
			spellInfo->excludeCasterAuraSpell = 42299;
			break;
		// Catch the Wild Wolpertinger!
		case 41621:
			spellInfo->Effect[0] = SPELL_EFFECT_DUMMY;
			break;
		// Brewfest quests
		case 47134:
		case 51798:
			spellInfo->Effect[0] = 0;
			break;
		// The Heart of The Storms (12998)
		case 43528:
			spellInfo->DurationIndex = 18;
			spellInfo->EffectImplicitTargetA[0] = 25;
			break;

		//////////////////////////////////////////
		////////// Hallow's End
		//////////////////////////////////////////
		// Water splash
		case 42348:
			spellInfo->Effect[0] = 0;
			break;
		// Summon Lantersn
		case 44255:
		case 44231:
			spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST;
			spellInfo->EffectImplicitTargetB[0] = 0;
			break;
		// Throw Head Back
		case 42401:
			spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_NEARBY_ENTRY;
			break;

		//////////////////////////////////////////
		////////// Pilgrim's Bounty
		//////////////////////////////////////////
		// Various food
		case 65418:
			spellInfo->EffectTriggerSpell[2] = 65410;
			break;
		case 65422:
			spellInfo->EffectTriggerSpell[2] = 65414;
			break;
		case 65419:
			spellInfo->EffectTriggerSpell[2] = 65416;
			break;
		case 65420:
			spellInfo->EffectTriggerSpell[2] = 65412;
			break;
		case 65421:
			spellInfo->EffectTriggerSpell[2] = 65415;
			break;

		//////////////////////////////////////////
		////////// Midsummer
		//////////////////////////////////////////
		// Stamp Out Bonfire
		case 45437:
			spellInfo->Effect[1] = SPELL_EFFECT_DUMMY;
			spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_NEARBY_ENTRY;
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
			break;
		// Light Bonfire (DND)
		case 29831:
			spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
			break;
		//////////////////////////////////////////
		////////// Misc Events
		//////////////////////////////////////////
		// Infernal
		case 33240:
			spellInfo->EffectImplicitTargetA[EFFECT_0] = TARGET_DEST_TARGET_ANY;
			spellInfo->EffectImplicitTargetA[EFFECT_1] = TARGET_UNIT_TARGET_ANY;
			spellInfo->EffectImplicitTargetA[EFFECT_2] = TARGET_UNIT_TARGET_ANY;
			break;
        }

        switch (spellInfo->SpellFamilyName)
        {
            case SPELLFAMILY_PALADIN:
                // Seals of the Pure should affect Seal of Righteousness
				if (spellInfo->SpellIconID == 25 && (spellInfo->Attributes & SPELL_ATTR0_PASSIVE))
                    spellInfo->EffectSpellClassMask[0][1] |= 0x20000000;
                break;
            case SPELLFAMILY_DEATHKNIGHT:
                // Icy Touch - extend FamilyFlags (unused value) for Sigil of the Frozen Conscience to use
                if (spellInfo->SpellIconID == 2721 && spellInfo->SpellFamilyFlags[0] & 0x2)
                    spellInfo->SpellFamilyFlags[0] |= 0x40;
                break;
        }
    }

	// Xinef: The Veiled Sea area in outlands (Draenei zone), client blocks casting flying mounts
	for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i)
		if (AreaTableEntry* areaEntry = const_cast<AreaTableEntry*>(sAreaStore.LookupEntry(i)))
		{
			if (areaEntry->ID == 3479)
				areaEntry->flags |= AREA_FLAG_NO_FLY_ZONE;
			// Xinef: Dun Morogh, Kharanos tavern, missing resting flag
			else if (areaEntry->ID == 2102)
				areaEntry->flags |= AREA_FLAG_REST_ZONE_ALLIANCE;
		}


	// Xinef: fix for something?
    SummonPropertiesEntry* properties = const_cast<SummonPropertiesEntry*>(sSummonPropertiesStore.LookupEntry(121));
    properties->Type = SUMMON_TYPE_TOTEM;
    properties = const_cast<SummonPropertiesEntry*>(sSummonPropertiesStore.LookupEntry(647)); // 52893
    properties->Type = SUMMON_TYPE_TOTEM;


	// Correct Pet Size
	CreatureDisplayInfoEntry* displayEntry = const_cast<CreatureDisplayInfoEntry*>(sCreatureDisplayInfoStore.LookupEntry(17028)); // Kurken
	displayEntry->scale = 2.5f;


	// Oracles and Frenzyheart faction
	FactionEntry* factionEntry = const_cast<FactionEntry*>(sFactionStore.LookupEntry(1104));
	factionEntry->ReputationFlags[0] = 0;
	factionEntry = const_cast<FactionEntry*>(sFactionStore.LookupEntry(1105));
	factionEntry->ReputationFlags[0] = 0;


	// Various factions, added 14, 16 to hostile mask
	FactionTemplateEntry* factionTemplateEntry = const_cast<FactionTemplateEntry*>(sFactionTemplateStore.LookupEntry(1978)); // Warsong Offensive
	factionTemplateEntry->hostileMask |= 8;
	factionTemplateEntry = const_cast<FactionTemplateEntry*>(sFactionTemplateStore.LookupEntry(1921)); // The Taunka
	factionTemplateEntry->hostileMask |= 8;


	// Remove vehicles attr, making accessories selectable
	VehicleSeatEntry* vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(4689)); // Siege Engine, Accessory
	vse->m_flags &= ~VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE;
	vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(4692)); // Siege Engine, Accessory
	vse->m_flags &= ~VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE;
	vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(4693)); // Siege Engine, Accessory
	vse->m_flags &= ~VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE;
	vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(3011)); // Salvaged Demolisher, Ulduar - not allow to change seats
	vse->m_flags &= ~VEHICLE_SEAT_FLAG_CAN_SWITCH;
	vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(3077)); // Salvaged Demolisher Seat, Ulduar - not allow to change seats
	vse->m_flags &= ~VEHICLE_SEAT_FLAG_CAN_SWITCH;


	// pussywizard: fix z offset for some vehicles:
	vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(6206)); // Marrowgar - Bone Spike
	vse->m_attachmentOffsetZ = 4.0f;
	vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(3806)); // Mimiron - seat on VX-001 for ACU during last phase
	vse->m_attachmentOffsetZ = 15.0f;
	vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(3566)); // Mimiron - Working seat
	vse->m_attachmentOffsetX = -3.5f;
	vse->m_attachmentOffsetY = 0.0f;
	vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(3567)); // Mimiron - Working seat
	vse->m_attachmentOffsetX = 2.3f;
	vse->m_attachmentOffsetY = -2.3f;

	// Pilgrim's Bounty offsets
	vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(2841));
	vse->m_attachmentOffsetX += 1.65f;
	vse->m_attachmentOffsetY += 0.75f;
	vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(2842));
	vse->m_attachmentOffsetX += 1.6f;
	vse->m_attachmentOffsetY += -1.0f;
	vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(2843));
	vse->m_attachmentOffsetX += -1.2f;
	vse->m_attachmentOffsetY += 0.2f;
	vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(2844));
	vse->m_attachmentOffsetX += -0.1f;
	vse->m_attachmentOffsetY += -1.6f;
	vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(2845));
	vse->m_attachmentOffsetX += 0.0f;
	vse->m_attachmentOffsetY += 1.6f;



	// Once Bitten, Twice Shy (10 player) - Icecrown Citadel
    AchievementEntry* achievement = const_cast<AchievementEntry*>(sAchievementStore.LookupEntry(4539));
    achievement->mapID = 631;    // Correct map requirement (currently has Ulduar)


	// Ring of Valor starting Locations
	WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(1364);
	const_cast<WorldSafeLocsEntry*>(entry)->z += 6.0f;
	entry = sWorldSafeLocsStore.LookupEntry(1365);
	const_cast<WorldSafeLocsEntry*>(entry)->z += 6.0f;

    sLog->outString(">> Loading spell dbc data corrections  in %u ms", GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}